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Side by Side Diff: src/compiler/ast-graph-builder.h

Issue 1227893005: TypeofMode replaces TypeofState and ContextualMode. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Addressed comments Created 5 years, 5 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_
6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_
7 7
8 #include "src/ast.h" 8 #include "src/ast.h"
9 #include "src/compiler/js-graph.h" 9 #include "src/compiler/js-graph.h"
10 #include "src/compiler/liveness-analyzer.h" 10 #include "src/compiler/liveness-analyzer.h"
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277 BailoutId bailout_id, 277 BailoutId bailout_id,
278 FrameStateBeforeAndAfter& states, 278 FrameStateBeforeAndAfter& states,
279 OutputFrameStateCombine framestate_combine = 279 OutputFrameStateCombine framestate_combine =
280 OutputFrameStateCombine::Ignore()); 280 OutputFrameStateCombine::Ignore());
281 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id, 281 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id,
282 OutputFrameStateCombine framestate_combine); 282 OutputFrameStateCombine framestate_combine);
283 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id, 283 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id,
284 FrameStateBeforeAndAfter& states, 284 FrameStateBeforeAndAfter& states,
285 const VectorSlotPair& feedback, 285 const VectorSlotPair& feedback,
286 OutputFrameStateCombine framestate_combine, 286 OutputFrameStateCombine framestate_combine,
287 ContextualMode mode = CONTEXTUAL); 287 TypeofMode typeof_mode = NOT_INSIDE_TYPEOF);
288 288
289 // Builders for property loads and stores. 289 // Builders for property loads and stores.
290 Node* BuildKeyedLoad(Node* receiver, Node* key, 290 Node* BuildKeyedLoad(Node* receiver, Node* key,
291 const VectorSlotPair& feedback); 291 const VectorSlotPair& feedback);
292 Node* BuildNamedLoad(Node* receiver, Handle<Name> name, 292 Node* BuildNamedLoad(Node* receiver, Handle<Name> name,
293 const VectorSlotPair& feedback); 293 const VectorSlotPair& feedback);
294 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value, 294 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value,
295 const VectorSlotPair& feedback, TypeFeedbackId id); 295 const VectorSlotPair& feedback, TypeFeedbackId id);
296 Node* BuildNamedStore(Node* receiver, Handle<Name> name, Node* value, 296 Node* BuildNamedStore(Node* receiver, Handle<Name> name, Node* value,
297 const VectorSlotPair& feedback, TypeFeedbackId id); 297 const VectorSlotPair& feedback, TypeFeedbackId id);
298 298
299 // Builders for super property loads and stores. 299 // Builders for super property loads and stores.
300 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, 300 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key,
301 Node* value, TypeFeedbackId id); 301 Node* value, TypeFeedbackId id);
302 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, 302 Node* BuildNamedSuperStore(Node* receiver, Node* home_object,
303 Handle<Name> name, Node* value, TypeFeedbackId id); 303 Handle<Name> name, Node* value, TypeFeedbackId id);
304 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, 304 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object,
305 Handle<Name> name, const VectorSlotPair& feedback); 305 Handle<Name> name, const VectorSlotPair& feedback);
306 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key, 306 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key,
307 const VectorSlotPair& feedback); 307 const VectorSlotPair& feedback);
308 308
309 // Builders for global variable loads and stores. 309 // Builders for global variable loads and stores.
310 Node* BuildGlobalLoad(Node* script_context, Node* global, Handle<Name> name, 310 Node* BuildGlobalLoad(Node* script_context, Node* global, Handle<Name> name,
311 const VectorSlotPair& feedback, ContextualMode mode, 311 const VectorSlotPair& feedback, TypeofMode typeof_mode,
312 int slot_index); 312 int slot_index);
313 Node* BuildGlobalStore(Node* script_context, Node* global, Handle<Name> name, 313 Node* BuildGlobalStore(Node* script_context, Node* global, Handle<Name> name,
314 Node* value, const VectorSlotPair& feedback, 314 Node* value, const VectorSlotPair& feedback,
315 TypeFeedbackId id, int slot_index); 315 TypeFeedbackId id, int slot_index);
316 316
317 // Builders for accessing the function context. 317 // Builders for accessing the function context.
318 Node* BuildLoadBuiltinsObject(); 318 Node* BuildLoadBuiltinsObject();
319 Node* BuildLoadGlobalObject(); 319 Node* BuildLoadGlobalObject();
320 Node* BuildLoadGlobalProxy(); 320 Node* BuildLoadGlobalProxy();
321 Node* BuildLoadFeedbackVector(); 321 Node* BuildLoadFeedbackVector();
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555 555
556 // Prepare environment to be used as loop header. 556 // Prepare environment to be used as loop header.
557 void PrepareForLoop(BitVector* assigned, bool is_osr = false); 557 void PrepareForLoop(BitVector* assigned, bool is_osr = false);
558 }; 558 };
559 559
560 } // namespace compiler 560 } // namespace compiler
561 } // namespace internal 561 } // namespace internal
562 } // namespace v8 562 } // namespace v8
563 563
564 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ 564 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_
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