Index: cc/layers/viewport.cc |
diff --git a/cc/layers/viewport.cc b/cc/layers/viewport.cc |
index 1039a1e7d9c85df7330f56338e9a5e91942079fe..059e0a491a9f5bbc20a12448edf69d274d7b566c 100644 |
--- a/cc/layers/viewport.cc |
+++ b/cc/layers/viewport.cc |
@@ -32,30 +32,40 @@ |
InnerScrollLayer()->ScrollBy(pending_delta); |
} |
-gfx::Vector2dF Viewport::ScrollBy(const gfx::Vector2dF& delta, |
- const gfx::Point& viewport_point, |
- bool is_direct_manipulation, |
- bool affect_top_controls) { |
- gfx::Vector2dF pending_delta = delta; |
- if (affect_top_controls && ShouldTopControlsConsumeScroll(delta)) |
- pending_delta -= ScrollTopControls(delta); |
+Viewport::ScrollResult Viewport::ScrollBy(const gfx::Vector2dF& delta, |
+ const gfx::Point& viewport_point, |
+ bool is_wheel_scroll, |
+ bool affect_top_controls) { |
+ gfx::Vector2dF content_delta = delta; |
+ ScrollResult result; |
+ |
+ if (affect_top_controls && ShouldTopControlsConsumeScroll(delta)) { |
+ result.top_controls_applied_delta = ScrollTopControls(delta); |
+ content_delta -= result.top_controls_applied_delta; |
+ } |
+ |
+ gfx::Vector2dF pending_content_delta = content_delta; |
if (OuterScrollLayer()) { |
- pending_delta -= |
- host_impl_->ScrollLayer(OuterScrollLayer(), pending_delta, |
- viewport_point, is_direct_manipulation); |
+ pending_content_delta -= host_impl_->ScrollLayer(OuterScrollLayer(), |
+ pending_content_delta, |
+ viewport_point, |
+ is_wheel_scroll); |
} |
// TODO(bokan): This shouldn't be needed but removing it causes subtle |
// viewport movement during top controls manipulation. |
- if (gfx::ToRoundedVector2d(pending_delta).IsZero()) |
- return delta; |
- |
- pending_delta -= |
- host_impl_->ScrollLayer(InnerScrollLayer(), pending_delta, viewport_point, |
- is_direct_manipulation); |
- pending_delta = AdjustOverscroll(pending_delta); |
- return delta - pending_delta; |
+ if (!gfx::ToRoundedVector2d(pending_content_delta).IsZero()) { |
+ pending_content_delta -= host_impl_->ScrollLayer(InnerScrollLayer(), |
+ pending_content_delta, |
+ viewport_point, |
+ is_wheel_scroll); |
+ result.unused_scroll_delta = AdjustOverscroll(pending_content_delta); |
+ } |
+ |
+ |
+ result.applied_delta = content_delta - pending_content_delta; |
+ return result; |
} |
void Viewport::SnapPinchAnchorIfWithinMargin(const gfx::Point& anchor) { |