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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_LAYERS_VIEWPORT_H_ | 5 #ifndef CC_LAYERS_VIEWPORT_H_ |
| 6 #define CC_LAYERS_VIEWPORT_H_ | 6 #define CC_LAYERS_VIEWPORT_H_ |
| 7 | 7 |
| 8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "cc/layers/layer_impl.h" | 9 #include "cc/layers/layer_impl.h" |
| 10 #include "ui/gfx/geometry/vector2d_f.h" | 10 #include "ui/gfx/geometry/vector2d_f.h" |
| 11 | 11 |
| 12 namespace cc { | 12 namespace cc { |
| 13 | 13 |
| 14 class LayerTreeHostImpl; | 14 class LayerTreeHostImpl; |
| 15 | 15 |
| 16 // Encapsulates gesture handling logic on the viewport layers. The "viewport" | 16 // Encapsulates gesture handling logic on the viewport layers. The "viewport" |
| 17 // is made up of two scrolling layers, the inner viewport (visual) and the | 17 // is made up of two scrolling layers, the inner viewport (visual) and the |
| 18 // outer viewport (layout) scroll layers. These layers have different scroll | 18 // outer viewport (layout) scroll layers. These layers have different scroll |
| 19 // bubbling behavior from the rest of the layer tree which is encoded in this | 19 // bubbling behavior from the rest of the layer tree which is encoded in this |
| 20 // class. | 20 // class. |
| 21 class CC_EXPORT Viewport { | 21 class CC_EXPORT Viewport { |
| 22 public: | 22 public: |
| 23 // If the pinch zoom anchor on the first PinchUpdate is within this length | 23 // If the pinch zoom anchor on the first PinchUpdate is within this length |
| 24 // of the screen edge, "snap" the zoom to that edge. Experimentally | 24 // of the screen edge, "snap" the zoom to that edge. Experimentally |
| 25 // determined. | 25 // determined. |
| 26 static const int kPinchZoomSnapMarginDips = 100; | 26 static const int kPinchZoomSnapMarginDips = 100; |
| 27 | 27 |
| 28 struct ScrollResult { |
| 29 gfx::Vector2dF applied_delta; |
| 30 gfx::Vector2dF unused_scroll_delta; |
| 31 gfx::Vector2dF top_controls_applied_delta; |
| 32 }; |
| 33 |
| 28 static scoped_ptr<Viewport> Create(LayerTreeHostImpl* host_impl); | 34 static scoped_ptr<Viewport> Create(LayerTreeHostImpl* host_impl); |
| 29 | 35 |
| 30 // Differs from scrolling in that only the visual viewport is moved, without | 36 // Differs from scrolling in that only the visual viewport is moved, without |
| 31 // affecting the top controls or outer viewport. | 37 // affecting the top controls or outer viewport. |
| 32 void Pan(const gfx::Vector2dF& delta); | 38 void Pan(const gfx::Vector2dF& delta); |
| 33 | 39 |
| 34 // Scrolls the viewport, applying the unique bubbling between the inner and | 40 // Scrolls the viewport, applying the unique bubbling between the inner and |
| 35 // outer viewport. Scrolls can be consumed by top controls. | 41 // outer viewport. Scrolls can be consumed by top controls. |
| 36 gfx::Vector2dF ScrollBy(const gfx::Vector2dF& delta, | 42 ScrollResult ScrollBy(const gfx::Vector2dF& delta, |
| 37 const gfx::Point& viewport_point, | 43 const gfx::Point& viewport_point, |
| 38 bool is_direct_manipulation, | 44 bool is_wheel_scroll, |
| 39 bool affect_top_controls); | 45 bool affect_top_controls); |
| 40 | 46 |
| 41 void PinchUpdate(float magnify_delta, const gfx::Point& anchor); | 47 void PinchUpdate(float magnify_delta, const gfx::Point& anchor); |
| 42 void PinchEnd(); | 48 void PinchEnd(); |
| 43 | 49 |
| 44 private: | 50 private: |
| 45 explicit Viewport(LayerTreeHostImpl* host_impl); | 51 explicit Viewport(LayerTreeHostImpl* host_impl); |
| 46 | 52 |
| 47 bool ShouldTopControlsConsumeScroll(const gfx::Vector2dF& scroll_delta) const; | 53 bool ShouldTopControlsConsumeScroll(const gfx::Vector2dF& scroll_delta) const; |
| 48 gfx::Vector2dF AdjustOverscroll(const gfx::Vector2dF& delta) const; | 54 gfx::Vector2dF AdjustOverscroll(const gfx::Vector2dF& delta) const; |
| 49 | 55 |
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| 65 // The pinch zoom anchor point is adjusted by this amount during a pinch. This | 71 // The pinch zoom anchor point is adjusted by this amount during a pinch. This |
| 66 // is used to "snap" a pinch-zoom to the edge of the screen. | 72 // is used to "snap" a pinch-zoom to the edge of the screen. |
| 67 gfx::Vector2d pinch_anchor_adjustment_; | 73 gfx::Vector2d pinch_anchor_adjustment_; |
| 68 | 74 |
| 69 DISALLOW_COPY_AND_ASSIGN(Viewport); | 75 DISALLOW_COPY_AND_ASSIGN(Viewport); |
| 70 }; | 76 }; |
| 71 | 77 |
| 72 } // namespace cc | 78 } // namespace cc |
| 73 | 79 |
| 74 #endif // CC_LAYERS_VIEWPORT_H_ | 80 #endif // CC_LAYERS_VIEWPORT_H_ |
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