Index: Source/modules/webaudio/MediaElementAudioSourceNode.h |
diff --git a/Source/modules/webaudio/MediaElementAudioSourceNode.h b/Source/modules/webaudio/MediaElementAudioSourceNode.h |
index 055be41ebf67b3dff287e592c1f8bd3d6162df13..fc5322306091f1e666564716fc0dd4ab5cb5436f 100644 |
--- a/Source/modules/webaudio/MediaElementAudioSourceNode.h |
+++ b/Source/modules/webaudio/MediaElementAudioSourceNode.h |
@@ -42,13 +42,13 @@ class HTMLMediaElement; |
class MediaElementAudioSourceHandler final : public AudioHandler { |
public: |
static PassRefPtr<MediaElementAudioSourceHandler> create(AudioNode&, HTMLMediaElement&); |
- virtual ~MediaElementAudioSourceHandler(); |
+ ~MediaElementAudioSourceHandler() override; |
HTMLMediaElement* mediaElement() { return m_mediaElement.get(); } |
// AudioHandler |
- virtual void dispose() override; |
- virtual void process(size_t framesToProcess) override; |
+ void dispose() override; |
+ void process(size_t framesToProcess) override; |
// Helpers for AudioSourceProviderClient implementation of |
// MediaElementAudioSourceNode. |
@@ -60,7 +60,7 @@ public: |
private: |
MediaElementAudioSourceHandler(AudioNode&, HTMLMediaElement&); |
// As an audio source, we will never propagate silence. |
- virtual bool propagatesSilence() const override { return false; } |
+ bool propagatesSilence() const override { return false; } |
// Must be called only on the audio thread. |
bool passesCORSAccessCheck(); |