| Index: Source/modules/gamepad/NavigatorGamepad.h
|
| diff --git a/Source/modules/gamepad/NavigatorGamepad.h b/Source/modules/gamepad/NavigatorGamepad.h
|
| index bb5ec185506ce28a3e9a62293b5f5407020ac8a6..6c2be9ce55bfeb340c3ec932a6b90e5c805c3a8f 100644
|
| --- a/Source/modules/gamepad/NavigatorGamepad.h
|
| +++ b/Source/modules/gamepad/NavigatorGamepad.h
|
| @@ -47,7 +47,7 @@ class MODULES_EXPORT NavigatorGamepad final : public GarbageCollectedFinalized<N
|
| public:
|
| static NavigatorGamepad* from(Document&);
|
| static NavigatorGamepad& from(Navigator&);
|
| - virtual ~NavigatorGamepad();
|
| + ~NavigatorGamepad() override;
|
|
|
| static GamepadList* getGamepads(Navigator&);
|
| GamepadList* gamepads();
|
| @@ -66,20 +66,20 @@ private:
|
| bool startUpdatingIfAttached();
|
|
|
| // DOMWindowProperty
|
| - virtual void willDestroyGlobalObjectInFrame() override;
|
| - virtual void willDetachGlobalObjectFromFrame() override;
|
| + void willDestroyGlobalObjectInFrame() override;
|
| + void willDetachGlobalObjectFromFrame() override;
|
|
|
| // PlatformEventController
|
| - virtual void registerWithDispatcher() override;
|
| - virtual void unregisterWithDispatcher() override;
|
| - virtual bool hasLastData() override;
|
| - virtual void didUpdateData() override;
|
| - virtual void pageVisibilityChanged() override;
|
| + void registerWithDispatcher() override;
|
| + void unregisterWithDispatcher() override;
|
| + bool hasLastData() override;
|
| + void didUpdateData() override;
|
| + void pageVisibilityChanged() override;
|
|
|
| // DOMWindowLifecycleObserver
|
| - virtual void didAddEventListener(LocalDOMWindow*, const AtomicString&) override;
|
| - virtual void didRemoveEventListener(LocalDOMWindow*, const AtomicString&) override;
|
| - virtual void didRemoveAllEventListeners(LocalDOMWindow*) override;
|
| + void didAddEventListener(LocalDOMWindow*, const AtomicString&) override;
|
| + void didRemoveEventListener(LocalDOMWindow*, const AtomicString&) override;
|
| + void didRemoveAllEventListeners(LocalDOMWindow*) override;
|
|
|
| Member<GamepadList> m_gamepads;
|
| HeapDeque<Member<Gamepad>> m_pendingEvents;
|
|
|