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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
7 | 7 |
8 #include "modules/webgl/WebGLBuffer.h" | 8 #include "modules/webgl/WebGLBuffer.h" |
9 #include "modules/webgl/WebGLContextObject.h" | 9 #include "modules/webgl/WebGLContextObject.h" |
10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
11 #include "wtf/PassRefPtr.h" | 11 #include "wtf/PassRefPtr.h" |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 | 14 |
15 class WebGLVertexArrayObjectBase : public WebGLContextObject { | 15 class WebGLVertexArrayObjectBase : public WebGLContextObject { |
16 public: | 16 public: |
17 enum VaoType { | 17 enum VaoType { |
18 VaoTypeDefault, | 18 VaoTypeDefault, |
19 VaoTypeUser, | 19 VaoTypeUser, |
20 }; | 20 }; |
21 | 21 |
22 virtual ~WebGLVertexArrayObjectBase(); | 22 ~WebGLVertexArrayObjectBase() override; |
23 | 23 |
24 Platform3DObject object() const { return m_object; } | 24 Platform3DObject object() const { return m_object; } |
25 | 25 |
26 // Cached values for vertex attrib range checks | 26 // Cached values for vertex attrib range checks |
27 class VertexAttribState final : public NoBaseWillBeGarbageCollected<VertexAt
tribState> { | 27 class VertexAttribState final : public NoBaseWillBeGarbageCollected<VertexAt
tribState> { |
28 public: | 28 public: |
29 VertexAttribState() | 29 VertexAttribState() |
30 : enabled(false) | 30 : enabled(false) |
31 , bytesPerElement(0) | 31 , bytesPerElement(0) |
32 , size(4) | 32 , size(4) |
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83 #if ENABLE(OILPAN) | 83 #if ENABLE(OILPAN) |
84 bool m_destructionInProgress; | 84 bool m_destructionInProgress; |
85 #endif | 85 #endif |
86 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer; | 86 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer; |
87 WillBeHeapVector<OwnPtrWillBeMember<VertexAttribState>> m_vertexAttribState; | 87 WillBeHeapVector<OwnPtrWillBeMember<VertexAttribState>> m_vertexAttribState; |
88 }; | 88 }; |
89 | 89 |
90 } // namespace blink | 90 } // namespace blink |
91 | 91 |
92 #endif // WebGLVertexArrayObjectBase_h | 92 #endif // WebGLVertexArrayObjectBase_h |
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