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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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29 #include "modules/webgl/WebGLShader.h" | 29 #include "modules/webgl/WebGLShader.h" |
30 #include "modules/webgl/WebGLSharedPlatform3DObject.h" | 30 #include "modules/webgl/WebGLSharedPlatform3DObject.h" |
31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
32 #include "wtf/Vector.h" | 32 #include "wtf/Vector.h" |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 | 35 |
36 class WebGLProgram final : public WebGLSharedPlatform3DObject { | 36 class WebGLProgram final : public WebGLSharedPlatform3DObject { |
37 DEFINE_WRAPPERTYPEINFO(); | 37 DEFINE_WRAPPERTYPEINFO(); |
38 public: | 38 public: |
39 virtual ~WebGLProgram(); | 39 ~WebGLProgram() override; |
40 | 40 |
41 static PassRefPtrWillBeRawPtr<WebGLProgram> create(WebGLRenderingContextBase
*); | 41 static PassRefPtrWillBeRawPtr<WebGLProgram> create(WebGLRenderingContextBase
*); |
42 | 42 |
43 unsigned numActiveAttribLocations(); | 43 unsigned numActiveAttribLocations(); |
44 GLint getActiveAttribLocation(GLuint index); | 44 GLint getActiveAttribLocation(GLuint index); |
45 | 45 |
46 bool isUsingVertexAttrib0(); | 46 bool isUsingVertexAttrib0(); |
47 | 47 |
48 bool linkStatus(); | 48 bool linkStatus(); |
49 | 49 |
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82 | 82 |
83 RefPtrWillBeMember<WebGLShader> m_vertexShader; | 83 RefPtrWillBeMember<WebGLShader> m_vertexShader; |
84 RefPtrWillBeMember<WebGLShader> m_fragmentShader; | 84 RefPtrWillBeMember<WebGLShader> m_fragmentShader; |
85 | 85 |
86 bool m_infoValid; | 86 bool m_infoValid; |
87 }; | 87 }; |
88 | 88 |
89 } // namespace blink | 89 } // namespace blink |
90 | 90 |
91 #endif // WebGLProgram_h | 91 #endif // WebGLProgram_h |
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