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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 | 31 |
| 32 namespace blink { | 32 namespace blink { |
| 33 | 33 |
| 34 class WebGLDepthTexture final : public WebGLExtension { | 34 class WebGLDepthTexture final : public WebGLExtension { |
| 35 DEFINE_WRAPPERTYPEINFO(); | 35 DEFINE_WRAPPERTYPEINFO(); |
| 36 public: | 36 public: |
| 37 static PassRefPtrWillBeRawPtr<WebGLDepthTexture> create(WebGLRenderingContex
tBase*); | 37 static PassRefPtrWillBeRawPtr<WebGLDepthTexture> create(WebGLRenderingContex
tBase*); |
| 38 static bool supported(WebGLRenderingContextBase*); | 38 static bool supported(WebGLRenderingContextBase*); |
| 39 static const char* extensionName(); | 39 static const char* extensionName(); |
| 40 | 40 |
| 41 virtual ~WebGLDepthTexture(); | 41 ~WebGLDepthTexture() override; |
| 42 virtual WebGLExtensionName name() const override; | 42 WebGLExtensionName name() const override; |
| 43 | 43 |
| 44 private: | 44 private: |
| 45 explicit WebGLDepthTexture(WebGLRenderingContextBase*); | 45 explicit WebGLDepthTexture(WebGLRenderingContextBase*); |
| 46 }; | 46 }; |
| 47 | 47 |
| 48 } // namespace blink | 48 } // namespace blink |
| 49 | 49 |
| 50 #endif // WebGLDepthTexture_h | 50 #endif // WebGLDepthTexture_h |
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