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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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33 | 33 |
34 class WebGLShader; | 34 class WebGLShader; |
35 | 35 |
36 class WebGLDebugShaders final : public WebGLExtension { | 36 class WebGLDebugShaders final : public WebGLExtension { |
37 DEFINE_WRAPPERTYPEINFO(); | 37 DEFINE_WRAPPERTYPEINFO(); |
38 public: | 38 public: |
39 static PassRefPtrWillBeRawPtr<WebGLDebugShaders> create(WebGLRenderingContex
tBase*); | 39 static PassRefPtrWillBeRawPtr<WebGLDebugShaders> create(WebGLRenderingContex
tBase*); |
40 static bool supported(WebGLRenderingContextBase*); | 40 static bool supported(WebGLRenderingContextBase*); |
41 static const char* extensionName(); | 41 static const char* extensionName(); |
42 | 42 |
43 virtual ~WebGLDebugShaders(); | 43 ~WebGLDebugShaders() override; |
44 virtual WebGLExtensionName name() const override; | 44 WebGLExtensionName name() const override; |
45 | 45 |
46 String getTranslatedShaderSource(WebGLShader*); | 46 String getTranslatedShaderSource(WebGLShader*); |
47 | 47 |
48 private: | 48 private: |
49 explicit WebGLDebugShaders(WebGLRenderingContextBase*); | 49 explicit WebGLDebugShaders(WebGLRenderingContextBase*); |
50 }; | 50 }; |
51 | 51 |
52 } // namespace blink | 52 } // namespace blink |
53 | 53 |
54 #endif // WebGLDebugShaders_h | 54 #endif // WebGLDebugShaders_h |
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