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Side by Side Diff: Source/modules/webgl/OESTextureFloatLinear.h

Issue 1227783004: Fix virtual/override/final usage in Source/modules/. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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31 31
32 namespace blink { 32 namespace blink {
33 33
34 class OESTextureFloatLinear final : public WebGLExtension { 34 class OESTextureFloatLinear final : public WebGLExtension {
35 DEFINE_WRAPPERTYPEINFO(); 35 DEFINE_WRAPPERTYPEINFO();
36 public: 36 public:
37 static PassRefPtrWillBeRawPtr<OESTextureFloatLinear> create(WebGLRenderingCo ntextBase*); 37 static PassRefPtrWillBeRawPtr<OESTextureFloatLinear> create(WebGLRenderingCo ntextBase*);
38 static bool supported(WebGLRenderingContextBase*); 38 static bool supported(WebGLRenderingContextBase*);
39 static const char* extensionName(); 39 static const char* extensionName();
40 40
41 virtual ~OESTextureFloatLinear(); 41 ~OESTextureFloatLinear() override;
42 virtual WebGLExtensionName name() const override; 42 WebGLExtensionName name() const override;
43 43
44 private: 44 private:
45 explicit OESTextureFloatLinear(WebGLRenderingContextBase*); 45 explicit OESTextureFloatLinear(WebGLRenderingContextBase*);
46 }; 46 };
47 47
48 } // namespace blink 48 } // namespace blink
49 49
50 #endif // OESTextureFloatLinear_h 50 #endif // OESTextureFloatLinear_h
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