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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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36 | 36 |
37 // An AudioNodeInput represents an input to an AudioNode and can be connected fr
om one or more AudioNodeOutputs. | 37 // An AudioNodeInput represents an input to an AudioNode and can be connected fr
om one or more AudioNodeOutputs. |
38 // In the case of multiple connections, the input will act as a unity-gain summi
ng junction, mixing all the outputs. | 38 // In the case of multiple connections, the input will act as a unity-gain summi
ng junction, mixing all the outputs. |
39 // The number of channels of the input's bus is the maximum of the number of cha
nnels of all its connections. | 39 // The number of channels of the input's bus is the maximum of the number of cha
nnels of all its connections. |
40 | 40 |
41 class AudioNodeInput final : public AudioSummingJunction { | 41 class AudioNodeInput final : public AudioSummingJunction { |
42 public: | 42 public: |
43 static PassOwnPtr<AudioNodeInput> create(AudioHandler&); | 43 static PassOwnPtr<AudioNodeInput> create(AudioHandler&); |
44 | 44 |
45 // AudioSummingJunction | 45 // AudioSummingJunction |
46 virtual void didUpdate() override; | 46 void didUpdate() override; |
47 | 47 |
48 // Can be called from any thread. | 48 // Can be called from any thread. |
49 AudioHandler& handler() const { return m_handler; } | 49 AudioHandler& handler() const { return m_handler; } |
50 | 50 |
51 // Must be called with the context's graph lock. | 51 // Must be called with the context's graph lock. |
52 void connect(AudioNodeOutput&); | 52 void connect(AudioNodeOutput&); |
53 void disconnect(AudioNodeOutput&); | 53 void disconnect(AudioNodeOutput&); |
54 | 54 |
55 // disable() will take the output out of the active connections list and set
aside in a disabled list. | 55 // disable() will take the output out of the active connections list and set
aside in a disabled list. |
56 // enable() will put the output back into the active connections list. | 56 // enable() will put the output back into the active connections list. |
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96 // Called from context's audio thread. | 96 // Called from context's audio thread. |
97 AudioBus* internalSummingBus(); | 97 AudioBus* internalSummingBus(); |
98 void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); | 98 void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); |
99 | 99 |
100 RefPtr<AudioBus> m_internalSummingBus; | 100 RefPtr<AudioBus> m_internalSummingBus; |
101 }; | 101 }; |
102 | 102 |
103 } // namespace blink | 103 } // namespace blink |
104 | 104 |
105 #endif // AudioNodeInput_h | 105 #endif // AudioNodeInput_h |
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