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1 /* | 1 /* |
2 * Copyright (C) 2012, Intel Corporation. All rights reserved. | 2 * Copyright (C) 2012, Intel Corporation. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 21 matching lines...) Expand all Loading... |
32 class ExceptionState; | 32 class ExceptionState; |
33 | 33 |
34 // AudioBasicInspectorNode is an AudioNode with one input and one output where t
he output might not necessarily connect to another node's input. | 34 // AudioBasicInspectorNode is an AudioNode with one input and one output where t
he output might not necessarily connect to another node's input. |
35 // If the output is not connected to any other node, then the AudioBasicInspecto
rNode's processIfNecessary() function will be called automatically by | 35 // If the output is not connected to any other node, then the AudioBasicInspecto
rNode's processIfNecessary() function will be called automatically by |
36 // AudioContext before the end of each render quantum so that it can inspect the
audio stream. | 36 // AudioContext before the end of each render quantum so that it can inspect the
audio stream. |
37 class AudioBasicInspectorHandler : public AudioHandler { | 37 class AudioBasicInspectorHandler : public AudioHandler { |
38 public: | 38 public: |
39 AudioBasicInspectorHandler(NodeType, AudioNode&, float sampleRate, unsigned
outputChannelCount); | 39 AudioBasicInspectorHandler(NodeType, AudioNode&, float sampleRate, unsigned
outputChannelCount); |
40 | 40 |
41 // AudioHandler | 41 // AudioHandler |
42 virtual void pullInputs(size_t framesToProcess) override final; | 42 void pullInputs(size_t framesToProcess) final; |
43 virtual void checkNumberOfChannelsForInput(AudioNodeInput*) override final; | 43 void checkNumberOfChannelsForInput(AudioNodeInput*) final; |
44 | 44 |
45 void updatePullStatus(); | 45 void updatePullStatus(); |
46 | 46 |
47 private: | 47 private: |
48 bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorHandle
r will be pulled automaticlly by AudioContext before the end of each render quan
tum. | 48 bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorHandle
r will be pulled automaticlly by AudioContext before the end of each render quan
tum. |
49 }; | 49 }; |
50 | 50 |
51 class AudioBasicInspectorNode : public AudioNode { | 51 class AudioBasicInspectorNode : public AudioNode { |
52 protected: | 52 protected: |
53 explicit AudioBasicInspectorNode(AudioContext& context) : AudioNode(context)
{ } | 53 explicit AudioBasicInspectorNode(AudioContext& context) : AudioNode(context)
{ } |
54 | 54 |
55 private: | 55 private: |
56 // TODO(tkent): Should AudioBasicInspectorNode override other variants of | 56 // TODO(tkent): Should AudioBasicInspectorNode override other variants of |
57 // connect() and disconnect()? | 57 // connect() and disconnect()? |
58 void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, Exceptio
nState&) final; | 58 void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, Exceptio
nState&) final; |
59 void disconnect(unsigned outputIndex, ExceptionState&) final; | 59 void disconnect(unsigned outputIndex, ExceptionState&) final; |
60 }; | 60 }; |
61 | 61 |
62 } // namespace blink | 62 } // namespace blink |
63 | 63 |
64 #endif // AudioBasicInspectorNode_h | 64 #endif // AudioBasicInspectorNode_h |
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