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Side by Side Diff: Source/modules/webaudio/AudioBasicInspectorNode.h

Issue 1227783004: Fix virtual/override/final usage in Source/modules/. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2012, Intel Corporation. All rights reserved. 2 * Copyright (C) 2012, Intel Corporation. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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32 class ExceptionState; 32 class ExceptionState;
33 33
34 // AudioBasicInspectorNode is an AudioNode with one input and one output where t he output might not necessarily connect to another node's input. 34 // AudioBasicInspectorNode is an AudioNode with one input and one output where t he output might not necessarily connect to another node's input.
35 // If the output is not connected to any other node, then the AudioBasicInspecto rNode's processIfNecessary() function will be called automatically by 35 // If the output is not connected to any other node, then the AudioBasicInspecto rNode's processIfNecessary() function will be called automatically by
36 // AudioContext before the end of each render quantum so that it can inspect the audio stream. 36 // AudioContext before the end of each render quantum so that it can inspect the audio stream.
37 class AudioBasicInspectorHandler : public AudioHandler { 37 class AudioBasicInspectorHandler : public AudioHandler {
38 public: 38 public:
39 AudioBasicInspectorHandler(NodeType, AudioNode&, float sampleRate, unsigned outputChannelCount); 39 AudioBasicInspectorHandler(NodeType, AudioNode&, float sampleRate, unsigned outputChannelCount);
40 40
41 // AudioHandler 41 // AudioHandler
42 virtual void pullInputs(size_t framesToProcess) override final; 42 void pullInputs(size_t framesToProcess) final;
43 virtual void checkNumberOfChannelsForInput(AudioNodeInput*) override final; 43 void checkNumberOfChannelsForInput(AudioNodeInput*) final;
44 44
45 void updatePullStatus(); 45 void updatePullStatus();
46 46
47 private: 47 private:
48 bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorHandle r will be pulled automaticlly by AudioContext before the end of each render quan tum. 48 bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorHandle r will be pulled automaticlly by AudioContext before the end of each render quan tum.
49 }; 49 };
50 50
51 class AudioBasicInspectorNode : public AudioNode { 51 class AudioBasicInspectorNode : public AudioNode {
52 protected: 52 protected:
53 explicit AudioBasicInspectorNode(AudioContext& context) : AudioNode(context) { } 53 explicit AudioBasicInspectorNode(AudioContext& context) : AudioNode(context) { }
54 54
55 private: 55 private:
56 // TODO(tkent): Should AudioBasicInspectorNode override other variants of 56 // TODO(tkent): Should AudioBasicInspectorNode override other variants of
57 // connect() and disconnect()? 57 // connect() and disconnect()?
58 void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, Exceptio nState&) final; 58 void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, Exceptio nState&) final;
59 void disconnect(unsigned outputIndex, ExceptionState&) final; 59 void disconnect(unsigned outputIndex, ExceptionState&) final;
60 }; 60 };
61 61
62 } // namespace blink 62 } // namespace blink
63 63
64 #endif // AudioBasicInspectorNode_h 64 #endif // AudioBasicInspectorNode_h
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