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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GamepadDispatcher_h | 5 #ifndef GamepadDispatcher_h |
6 #define GamepadDispatcher_h | 6 #define GamepadDispatcher_h |
7 | 7 |
8 #include "core/frame/PlatformEventDispatcher.h" | 8 #include "core/frame/PlatformEventDispatcher.h" |
9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
10 #include "public/platform/WebGamepad.h" | 10 #include "public/platform/WebGamepad.h" |
11 #include "public/platform/WebGamepadListener.h" | 11 #include "public/platform/WebGamepadListener.h" |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 | 14 |
15 class WebGamepads; | 15 class WebGamepads; |
16 | 16 |
17 class GamepadDispatcher final : public GarbageCollectedFinalized<GamepadDispatch
er>, public PlatformEventDispatcher, public WebGamepadListener { | 17 class GamepadDispatcher final : public GarbageCollectedFinalized<GamepadDispatch
er>, public PlatformEventDispatcher, public WebGamepadListener { |
18 USING_GARBAGE_COLLECTED_MIXIN(GamepadDispatcher); | 18 USING_GARBAGE_COLLECTED_MIXIN(GamepadDispatcher); |
19 public: | 19 public: |
20 static GamepadDispatcher& instance(); | 20 static GamepadDispatcher& instance(); |
21 virtual ~GamepadDispatcher(); | 21 ~GamepadDispatcher() override; |
22 | 22 |
23 void sampleGamepads(WebGamepads&); | 23 void sampleGamepads(WebGamepads&); |
24 | 24 |
25 struct ConnectionChange { | 25 struct ConnectionChange { |
26 WebGamepad pad; | 26 WebGamepad pad; |
27 unsigned index; | 27 unsigned index; |
28 }; | 28 }; |
29 | 29 |
30 const ConnectionChange& latestConnectionChange() const { return m_latestChan
ge; } | 30 const ConnectionChange& latestConnectionChange() const { return m_latestChan
ge; } |
31 | 31 |
32 DECLARE_VIRTUAL_TRACE(); | 32 DECLARE_VIRTUAL_TRACE(); |
33 | 33 |
34 private: | 34 private: |
35 GamepadDispatcher(); | 35 GamepadDispatcher(); |
36 | 36 |
37 // WebGamepadListener | 37 // WebGamepadListener |
38 virtual void didConnectGamepad(unsigned index, const WebGamepad&) override; | 38 void didConnectGamepad(unsigned index, const WebGamepad&) override; |
39 virtual void didDisconnectGamepad(unsigned index, const WebGamepad&) overrid
e; | 39 void didDisconnectGamepad(unsigned index, const WebGamepad&) override; |
40 | 40 |
41 // PlatformEventDispatcher | 41 // PlatformEventDispatcher |
42 virtual void startListening() override; | 42 void startListening() override; |
43 virtual void stopListening() override; | 43 void stopListening() override; |
44 | 44 |
45 void dispatchDidConnectOrDisconnectGamepad(unsigned index, const WebGamepad&
, bool connected); | 45 void dispatchDidConnectOrDisconnectGamepad(unsigned index, const WebGamepad&
, bool connected); |
46 | 46 |
47 ConnectionChange m_latestChange; | 47 ConnectionChange m_latestChange; |
48 }; | 48 }; |
49 | 49 |
50 } // namespace blink | 50 } // namespace blink |
51 | 51 |
52 #endif | 52 #endif |
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