Index: ui/views/corewm/cursor_controller.h |
diff --git a/ui/views/corewm/cursor_controller.h b/ui/views/corewm/cursor_controller.h |
new file mode 100644 |
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+++ b/ui/views/corewm/cursor_controller.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_VIEWS_COREWM_CURSOR_CONTROLLER_H_ |
+#define UI_VIEWS_COREWM_CURSOR_CONTROLLER_H_ |
+ |
+#include "base/basictypes.h" |
+#include "base/compiler_specific.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/aura/client/cursor_client.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gfx/point.h" |
+#include "ui/views/views_export.h" |
+ |
+namespace views { |
+namespace corewm { |
+ |
+namespace internal { |
+class CursorState; |
+} |
+ |
+// This class controls the visibility and the type of the cursor. The cursor |
+// type can be locked so that the type stays the same until it's unlocked. |
+class VIEWS_EXPORT CursorController : public aura::client::CursorClient { |
+public: |
mazda
2013/02/15 01:40:12
Need one space.
|
+ CursorController(); |
+ virtual ~CursorController(); |
+ |
+ bool is_cursor_locked() const { return cursor_lock_count_ > 0; } |
+ |
+ // Overridden from aura::client::CursorClient: |
+ virtual void SetCursor(gfx::NativeCursor) OVERRIDE; |
+ virtual void ShowCursor() OVERRIDE; |
+ virtual void HideCursor() OVERRIDE; |
+ virtual bool IsCursorVisible() const OVERRIDE; |
+ virtual void EnableMouseEvents() OVERRIDE; |
+ virtual void DisableMouseEvents() OVERRIDE; |
+ virtual bool IsMouseEventsEnabled() const OVERRIDE; |
+ virtual void LockCursor() OVERRIDE; |
+ virtual void UnlockCursor() OVERRIDE; |
+ |
+protected: |
mazda
2013/02/15 01:40:12
Ditto.
|
+ // Returns the current cursor. |
+ gfx::NativeCursor GetCurrentCursor() const; |
+ |
+ // Subclasses of CursorController control the actual assignment of cursors |
+ // through the following template methods. |
+ |
+ // Called to set the current cursor. Subclasses that need to set platform |
+ // state should call the base method from their override after mutating their |
+ // incoming cursor with their platform state. |
+ virtual void SetCursorInternal(gfx::NativeCursor cursor); |
+ |
+ // Called to set the visibility. Subclasses should call the base method first |
+ // and then do platform visibility mutation. |
+ virtual void SetCursorVisibility(bool visible); |
+ |
+ // Called to set whether mouse events are enabled. Subclasses should call the |
+ // base method first and then restore whatever state is necessary on their |
+ // platform. |
+ virtual void SetMouseEventsEnabled(bool enabled); |
+ |
+private: |
mazda
2013/02/15 01:40:12
Ditto.
|
+ // Number of times LockCursor() has been invoked without a corresponding |
+ // UnlockCursor(). |
+ int cursor_lock_count_; |
+ |
+ // The current state of the cursor. |
+ scoped_ptr<internal::CursorState> current_state_; |
+ |
+ // The cursor state to restore when the cursor is unlocked. |
+ scoped_ptr<internal::CursorState> state_on_unlock_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(CursorController); |
+}; |
+ |
+} // namespace corewm |
+} // namespace views |
+ |
+#endif // UI_VIEWS_COREWM_CURSOR_CONTROLLER_H_ |