| Index: content/browser/gamepad/gamepad_standard_mappings_win.cc
|
| diff --git a/content/browser/gamepad/gamepad_standard_mappings_win.cc b/content/browser/gamepad/gamepad_standard_mappings_win.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..2c1bd62f9f03546ae8cc0f50a9b36de3b989b0f8
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/gamepad_standard_mappings_win.cc
|
| @@ -0,0 +1,59 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/browser/gamepad/gamepad_standard_mappings.h"
|
| +
|
| +#include "content/common/gamepad_hardware_buffer.h"
|
| +
|
| +namespace content {
|
| +
|
| +namespace {
|
| +
|
| +// Maps 0..65535 to -1..1.
|
| +float NormalizeDirectInputAxis(long value) {
|
| + return (value * 1.f / 32767.5f) - 1.f;
|
| +}
|
| +
|
| +void MapperDragonRiseGeneric(
|
| + const WebKit::WebGamepad& input,
|
| + WebKit::WebGamepad* mapped) {
|
| + *mapped = input;
|
| + mapped->buttons[0] = input.buttons[1];
|
| + mapped->buttons[1] = input.buttons[2];
|
| + mapped->buttons[2] = input.buttons[0];
|
| + mapped->buttons[12] = input.buttons[16];
|
| + mapped->buttons[13] = input.buttons[17];
|
| + mapped->buttons[14] = input.buttons[18];
|
| + mapped->buttons[15] = input.buttons[19];
|
| + mapped->buttonsLength = 16;
|
| + mapped->axes[0] = NormalizeDirectInputAxis(input.axes[0]);
|
| + mapped->axes[1] = NormalizeDirectInputAxis(input.axes[1]);
|
| + mapped->axes[2] = NormalizeDirectInputAxis(input.axes[2]);
|
| + mapped->axes[3] = NormalizeDirectInputAxis(input.axes[5]);
|
| + mapped->axesLength = 4;
|
| +}
|
| +
|
| +struct MappingData {
|
| + const char* const vendor_id;
|
| + const char* const product_id;
|
| + GamepadStandardMappingFunction function;
|
| +} AvailableMappings[] = {
|
| + // http://www.linux-usb.org/usb.ids
|
| + { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| +GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
|
| + const base::StringPiece& vendor_id,
|
| + const base::StringPiece& product_id) {
|
| + for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
|
| + MappingData& item = AvailableMappings[i];
|
| + if (vendor_id == item.vendor_id && product_id == item.product_id)
|
| + return item.function;
|
| + }
|
| + return NULL;
|
| +}
|
| +
|
| +} // namespace content
|
|
|