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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #ifndef WIN32_LEAN_AND_MEAN | 10 #ifndef WIN32_LEAN_AND_MEAN |
11 #define WIN32_LEAN_AND_MEAN | 11 #define WIN32_LEAN_AND_MEAN |
12 #endif | 12 #endif |
| 13 #define DIRECTINPUT_VERSION 0x0800 |
| 14 #include <dinput.h> |
| 15 #include <stdlib.h> |
| 16 #include <Unknwn.h> |
| 17 #include <WinDef.h> |
13 #include <windows.h> | 18 #include <windows.h> |
14 #include <XInput.h> | 19 #include <XInput.h> |
15 | 20 |
16 #include "base/basictypes.h" | 21 #include "base/basictypes.h" |
17 #include "base/compiler_specific.h" | 22 #include "base/compiler_specific.h" |
18 #include "base/scoped_native_library.h" | 23 #include "base/scoped_native_library.h" |
19 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 24 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| 25 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 26 |
| 27 namespace WebKit { |
| 28 class WebGamepad; |
| 29 } |
20 | 30 |
21 namespace content { | 31 namespace content { |
22 | 32 |
23 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | 33 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
24 public: | 34 public: |
25 GamepadPlatformDataFetcherWin(); | 35 GamepadPlatformDataFetcherWin(); |
26 virtual ~GamepadPlatformDataFetcherWin(); | 36 virtual ~GamepadPlatformDataFetcherWin(); |
27 virtual void GetGamepadData(WebKit::WebGamepads* pads, | 37 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
28 bool devices_changed_hint) OVERRIDE; | 38 bool devices_changed_hint) OVERRIDE; |
29 private: | 39 private: |
| 40 // XInput-specific implementation for GetGamepadData. |
| 41 bool GetXInputGamepadData(WebKit::WebGamepads* pads, |
| 42 bool devices_changed_hint); |
| 43 bool GetDirectInputGamepadData(WebKit::WebGamepads* pads, |
| 44 bool devices_changed_hint); |
| 45 |
30 // The three function types we use from xinput1_3.dll. | 46 // The three function types we use from xinput1_3.dll. |
31 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); | 47 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
32 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( | 48 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( |
33 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); | 49 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); |
34 typedef DWORD (WINAPI *XInputGetStateFunc)( | 50 typedef DWORD (WINAPI *XInputGetStateFunc)( |
35 DWORD dwUserIndex, XINPUT_STATE* pState); | 51 DWORD dwUserIndex, XINPUT_STATE* pState); |
36 | 52 |
37 // Get functions from dynamically loaded xinput1_3.dll. We don't use | 53 // Get functions from dynamically loaded xinput1_3.dll. We don't use |
38 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which | 54 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which |
39 // isn't redistributable. Returns true if loading was successful. We include | 55 // isn't redistributable. Returns true if loading was successful. We include |
40 // xinput1_3.dll with Chrome. | 56 // xinput1_3.dll with Chrome. |
41 bool GetXinputDllFunctions(); | 57 bool GetXInputDllFunctions(); |
| 58 |
| 59 // Scan for connected XInput and DirectInput gamepads. |
| 60 void EnumerateDevices(WebKit::WebGamepads* pads); |
| 61 bool GetXInputPadConnectivity(int i, WebKit::WebGamepad* pad) const; |
| 62 |
| 63 void GetXInputPadData(int i, WebKit::WebGamepad* pad); |
| 64 void GetDirectInputPadData(int i, WebKit::WebGamepad* pad); |
42 | 65 |
43 base::ScopedNativeLibrary xinput_dll_; | 66 base::ScopedNativeLibrary xinput_dll_; |
44 bool xinput_available_; | 67 bool xinput_available_; |
| 68 bool directinput_available_; |
45 | 69 |
46 // Function pointers to XInput functionality, retrieved in | 70 // Function pointers to XInput functionality, retrieved in |
47 // |GetXinputDllFunctions|. | 71 // |GetXinputDllFunctions|. |
48 XInputEnableFunc xinput_enable_; | 72 XInputEnableFunc xinput_enable_; |
49 XInputGetCapabilitiesFunc xinput_get_capabilities_; | 73 XInputGetCapabilitiesFunc xinput_get_capabilities_; |
50 XInputGetStateFunc xinput_get_state_; | 74 XInputGetStateFunc xinput_get_state_; |
51 | 75 |
| 76 IDirectInput8* directinput_interface_; |
| 77 |
| 78 enum PadConnectionStatus { |
| 79 DISCONNECTED, |
| 80 XINPUT_CONNECTED, |
| 81 DIRECTINPUT_CONNECTED |
| 82 }; |
| 83 |
| 84 struct PadState { |
| 85 PadConnectionStatus status; |
| 86 // Fields below are for DirectInput devices only. |
| 87 IDirectInputDevice8* directinput_gamepad; |
| 88 GamepadStandardMappingFunction mapper; |
| 89 }; |
| 90 std::vector<PadState> pad_state_; |
| 91 |
52 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); | 92 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
53 }; | 93 }; |
54 | 94 |
55 } // namespace content | 95 } // namespace content |
56 | 96 |
57 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 97 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
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