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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
6 | 6 |
7 #include <dinput.h> | |
8 #include <dinputd.h> | |
9 | |
7 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
11 #include "base/stringprintf.h" | |
8 #include "content/common/gamepad_messages.h" | 12 #include "content/common/gamepad_messages.h" |
9 #include "content/common/gamepad_hardware_buffer.h" | 13 #include "content/common/gamepad_hardware_buffer.h" |
10 | 14 |
11 namespace content { | 15 namespace content { |
12 | 16 |
13 using namespace WebKit; | 17 using namespace WebKit; |
14 | 18 |
15 namespace { | 19 namespace { |
16 | 20 |
17 // See http://goo.gl/5VSJR. These are not available in all versions of the | 21 // See http://goo.gl/5VSJR. These are not available in all versions of the |
18 // header, but they can be returned from the driver, so we define our own | 22 // header, but they can be returned from the driver, so we define our own |
19 // versions here. | 23 // versions here. |
20 static const BYTE kDeviceSubTypeGamepad = 1; | 24 static const BYTE kDeviceSubTypeGamepad = 1; |
21 static const BYTE kDeviceSubTypeWheel = 2; | 25 static const BYTE kDeviceSubTypeWheel = 2; |
22 static const BYTE kDeviceSubTypeArcadeStick = 3; | 26 static const BYTE kDeviceSubTypeArcadeStick = 3; |
23 static const BYTE kDeviceSubTypeFlightStick = 4; | 27 static const BYTE kDeviceSubTypeFlightStick = 4; |
24 static const BYTE kDeviceSubTypeDancePad = 5; | 28 static const BYTE kDeviceSubTypeDancePad = 5; |
25 static const BYTE kDeviceSubTypeGuitar = 6; | 29 static const BYTE kDeviceSubTypeGuitar = 6; |
26 static const BYTE kDeviceSubTypeGuitarAlternate = 7; | 30 static const BYTE kDeviceSubTypeGuitarAlternate = 7; |
27 static const BYTE kDeviceSubTypeDrumKit = 8; | 31 static const BYTE kDeviceSubTypeDrumKit = 8; |
28 static const BYTE kDeviceSubTypeGuitarBass = 11; | 32 static const BYTE kDeviceSubTypeGuitarBass = 11; |
29 static const BYTE kDeviceSubTypeArcadePad = 19; | 33 static const BYTE kDeviceSubTypeArcadePad = 19; |
30 | 34 |
31 float NormalizeAxis(SHORT value) { | 35 float NormalizeXInputAxis(SHORT value) { |
32 return ((value + 32768.f) / 32767.5f) - 1.f; | 36 return ((value + 32768.f) / 32767.5f) - 1.f; |
33 } | 37 } |
34 | 38 |
35 const WebUChar* const GamepadSubTypeName(BYTE sub_type) { | 39 const WebUChar* const GamepadSubTypeName(BYTE sub_type) { |
36 switch (sub_type) { | 40 switch (sub_type) { |
37 case kDeviceSubTypeGamepad: return L"GAMEPAD"; | 41 case kDeviceSubTypeGamepad: return L"GAMEPAD"; |
38 case kDeviceSubTypeWheel: return L"WHEEL"; | 42 case kDeviceSubTypeWheel: return L"WHEEL"; |
39 case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK"; | 43 case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK"; |
40 case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK"; | 44 case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK"; |
41 case kDeviceSubTypeDancePad: return L"DANCE_PAD"; | 45 case kDeviceSubTypeDancePad: return L"DANCE_PAD"; |
42 case kDeviceSubTypeGuitar: return L"GUITAR"; | 46 case kDeviceSubTypeGuitar: return L"GUITAR"; |
43 case kDeviceSubTypeGuitarAlternate: return L"GUITAR_ALTERNATE"; | 47 case kDeviceSubTypeGuitarAlternate: return L"GUITAR_ALTERNATE"; |
44 case kDeviceSubTypeDrumKit: return L"DRUM_KIT"; | 48 case kDeviceSubTypeDrumKit: return L"DRUM_KIT"; |
45 case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS"; | 49 case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS"; |
46 case kDeviceSubTypeArcadePad: return L"ARCADE_PAD"; | 50 case kDeviceSubTypeArcadePad: return L"ARCADE_PAD"; |
47 default: return L"<UNKNOWN>"; | 51 default: return L"<UNKNOWN>"; |
48 } | 52 } |
49 } | 53 } |
50 | 54 |
55 bool GetDirectInputVendorProduct(IDirectInputDevice8* gamepad, | |
56 std::string* vendor, | |
57 std::string* product) { | |
58 DIPROPDWORD prop; | |
59 prop.diph.dwSize = sizeof(DIPROPDWORD); | |
60 prop.diph.dwHeaderSize = sizeof(DIPROPHEADER); | |
61 prop.diph.dwObj = 0; | |
62 prop.diph.dwHow = DIPH_DEVICE; | |
63 | |
64 if (FAILED(gamepad->GetProperty(DIPROP_VIDPID, &prop.diph))) | |
65 return false; | |
66 *vendor = base::StringPrintf("%04x", LOWORD(prop.dwData)); | |
67 *product = base::StringPrintf("%04x", HIWORD(prop.dwData)); | |
68 return true; | |
69 } | |
70 | |
71 // Sets the deadzone value for all axes of a gamepad. | |
72 // deadzone values range from 0 (no deadzone) to 10,000 (entire range | |
73 // is dead). | |
74 bool SetDirectInputDeadZone(IDirectInputDevice8* gamepad, | |
75 int deadzone) { | |
76 DIPROPDWORD prop; | |
77 prop.diph.dwSize = sizeof(DIPROPDWORD); | |
78 prop.diph.dwHeaderSize = sizeof(DIPROPHEADER); | |
79 prop.diph.dwObj = 0; | |
80 prop.diph.dwHow = DIPH_DEVICE; | |
81 prop.dwData = deadzone; | |
82 return SUCCEEDED(gamepad->SetProperty(DIPROP_DEADZONE, &prop.diph)); | |
83 } | |
84 | |
85 struct InternalDirectInputDevice { | |
86 IDirectInputDevice8* gamepad; | |
87 GamepadStandardMappingFunction mapper; | |
88 wchar_t id[WebGamepad::idLengthCap]; | |
89 }; | |
90 | |
91 struct EnumDevicesContext { | |
92 IDirectInput8* directinput_interface; | |
93 std::vector<InternalDirectInputDevice>* directinput_devices; | |
94 }; | |
95 | |
96 // We define our own data format structure to attempt to get as many | |
97 // axes as possible. | |
98 struct JoyData { | |
99 long axes[10]; | |
100 char buttons[24]; | |
101 DWORD pov; // Often used for D-pads. | |
102 }; | |
103 | |
104 BOOL CALLBACK DirectInputEnumDevicesCallback(const DIDEVICEINSTANCE* instance, | |
105 void* context) { | |
106 EnumDevicesContext* ctxt = (EnumDevicesContext*) context; | |
107 IDirectInputDevice8* gamepad; | |
108 if (FAILED(ctxt->directinput_interface->CreateDevice(instance->guidInstance, | |
109 &gamepad, | |
110 NULL))) | |
111 return DIENUM_CONTINUE; | |
112 | |
113 gamepad->Acquire(); | |
114 | |
115 #define MAKE_AXIS(i) \ | |
116 {0, FIELD_OFFSET(JoyData, axes) + 4 * i, \ | |
117 DIDFT_AXIS | DIDFT_MAKEINSTANCE(i) | DIDFT_OPTIONAL, 0} | |
118 #define MAKE_BUTTON(i) \ | |
119 {&GUID_Button, FIELD_OFFSET(JoyData, buttons) + i, \ | |
120 DIDFT_BUTTON | DIDFT_MAKEINSTANCE(i) | DIDFT_OPTIONAL, 0} | |
121 #define MAKE_POV() \ | |
122 {&GUID_POV, FIELD_OFFSET(JoyData, pov), DIDFT_POV | DIDFT_OPTIONAL, 0} | |
123 DIOBJECTDATAFORMAT rgodf[] = { | |
124 MAKE_AXIS(0), | |
125 MAKE_AXIS(1), | |
126 MAKE_AXIS(2), | |
127 MAKE_AXIS(3), | |
128 MAKE_AXIS(4), | |
129 MAKE_AXIS(5), | |
130 MAKE_AXIS(6), | |
131 MAKE_AXIS(7), | |
132 MAKE_AXIS(8), | |
133 MAKE_AXIS(9), | |
134 MAKE_BUTTON(0), | |
135 MAKE_BUTTON(1), | |
136 MAKE_BUTTON(2), | |
137 MAKE_BUTTON(3), | |
138 MAKE_BUTTON(4), | |
139 MAKE_BUTTON(5), | |
140 MAKE_BUTTON(6), | |
141 MAKE_BUTTON(7), | |
142 MAKE_BUTTON(8), | |
143 MAKE_BUTTON(9), | |
144 MAKE_BUTTON(10), | |
145 MAKE_BUTTON(11), | |
146 MAKE_BUTTON(12), | |
147 MAKE_BUTTON(13), | |
148 MAKE_BUTTON(14), | |
149 MAKE_BUTTON(15), | |
150 MAKE_BUTTON(16), | |
151 MAKE_POV(), | |
152 }; | |
153 #undef MAKE_AXIS | |
154 #undef MAKE_BUTTON | |
155 #undef MAKE_POV | |
156 | |
157 DIDATAFORMAT df = { | |
158 sizeof (DIDATAFORMAT), | |
159 sizeof (DIOBJECTDATAFORMAT), | |
160 DIDF_ABSAXIS, | |
161 sizeof (JoyData), | |
162 sizeof (rgodf) / sizeof (rgodf[0]), | |
163 rgodf | |
164 }; | |
165 | |
166 // If we can't set the data format on the device, don't add it to our | |
167 // list, since we won't know how to read data from it. | |
168 if (FAILED(gamepad->SetDataFormat(&df))) { | |
169 gamepad->Release(); | |
170 return DIENUM_CONTINUE; | |
171 } | |
172 | |
173 InternalDirectInputDevice device; | |
174 device.gamepad = gamepad; | |
175 std::string vendor; | |
176 std::string product; | |
177 if (!GetDirectInputVendorProduct(gamepad, &vendor, &product)) { | |
178 gamepad->Release(); | |
179 return DIENUM_CONTINUE; | |
180 } | |
181 | |
182 // Set the dead zone to 10% of the axis length for all axes. This | |
183 // gives us a larger space for what's "neutral" so the controls don't | |
184 // slowly drift. | |
185 SetDirectInputDeadZone(gamepad, 1000); | |
186 device.mapper = GetGamepadStandardMappingFunction(vendor, product); | |
187 if (device.mapper) { | |
188 base::swprintf(device.id, | |
189 WebGamepad::idLengthCap, | |
190 L"STANDARD GAMEPAD (%ls)", | |
191 instance->tszProductName); | |
192 ctxt->directinput_devices->push_back(device); | |
193 } else { | |
194 gamepad->Release(); | |
195 } | |
196 return DIENUM_CONTINUE; | |
197 } | |
198 | |
51 } // namespace | 199 } // namespace |
52 | 200 |
53 GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() | 201 GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() |
54 : xinput_dll_(FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))), | 202 : xinput_dll_(FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))), |
55 xinput_available_(GetXinputDllFunctions()) { | 203 xinput_available_(GetXInputDllFunctions()) { |
204 directinput_available_ = | |
205 SUCCEEDED(DirectInput8Create(GetModuleHandle(NULL), | |
206 DIRECTINPUT_VERSION, | |
scottmg
2013/02/14 18:44:34
nit, parameter alignment
| |
207 IID_IDirectInput8, | |
208 (void **)&directinput_interface_, | |
209 NULL)); | |
56 } | 210 } |
57 | 211 |
58 GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { | 212 GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { |
59 } | 213 } |
60 | 214 |
215 void GamepadPlatformDataFetcherWin::EnumerateDevices( | |
216 WebGamepads* pads) { | |
217 TRACE_EVENT0("GAMEPAD", "EnumerateDevices"); | |
218 pad_state_.clear(); | |
219 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
220 PadState s; | |
221 s.status = DISCONNECTED; | |
222 pad_state_.push_back(s); | |
223 } | |
224 | |
225 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
226 WebGamepad &pad = pads->items[i]; | |
227 if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) { | |
228 pad_state_[i].status = XINPUT_CONNECTED; | |
229 continue; | |
230 } | |
231 } | |
232 | |
233 if (directinput_available_) { | |
234 struct EnumDevicesContext context; | |
235 std::vector<InternalDirectInputDevice> directinput_gamepads; | |
236 context.directinput_interface = directinput_interface_; | |
237 context.directinput_devices = &directinput_gamepads; | |
238 | |
239 directinput_interface_->EnumDevices( | |
240 DI8DEVCLASS_GAMECTRL, | |
241 &DirectInputEnumDevicesCallback, | |
242 &context, | |
243 DIEDFL_ATTACHEDONLY); | |
244 | |
245 // Fill the "disconnected" pad state entries with our DirectInput | |
246 // gamepads. | |
247 unsigned pad_state_index = 0; | |
248 unsigned directinput_index = 0; | |
249 while (pad_state_index < WebGamepads::itemsLengthCap && | |
250 directinput_index < directinput_gamepads.size()) { | |
251 if (pad_state_[pad_state_index].status != DISCONNECTED) { | |
252 ++pad_state_index; | |
253 continue; | |
254 } | |
255 WebGamepad &pad = pads->items[pad_state_index]; | |
256 pad.connected = true; | |
257 wcscpy_s(pad.id, WebGamepad::idLengthCap, | |
258 directinput_gamepads[directinput_index].id); | |
259 PadState &state = pad_state_[pad_state_index]; | |
260 state.status = DIRECTINPUT_CONNECTED; | |
261 state.directinput_gamepad = | |
262 directinput_gamepads[directinput_index].gamepad; | |
263 state.mapper = directinput_gamepads[directinput_index].mapper; | |
264 ++directinput_index; | |
265 ++pad_state_index; | |
266 } | |
267 } | |
268 } | |
269 | |
270 | |
61 void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, | 271 void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, |
62 bool devices_changed_hint) { | 272 bool devices_changed_hint) { |
63 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | 273 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
64 | 274 |
65 // If there's no XInput DLL on the system, early out so that we don't | 275 if (!xinput_available_ && !directinput_available_) { |
66 // call any other XInput functions. | |
67 if (!xinput_available_) { | |
68 pads->length = 0; | 276 pads->length = 0; |
69 return; | 277 return; |
70 } | 278 } |
71 | 279 |
72 pads->length = WebGamepads::itemsLengthCap; | 280 // A note on XInput devices: |
73 | |
74 // If we got notification that system devices have been updated, then | 281 // If we got notification that system devices have been updated, then |
75 // run GetCapabilities to update the connected status and the device | 282 // run GetCapabilities to update the connected status and the device |
76 // identifier. It can be slow to do to both GetCapabilities and | 283 // identifier. It can be slow to do to both GetCapabilities and |
77 // GetState on unconnected devices, so we want to avoid a 2-5ms pause | 284 // GetState on unconnected devices, so we want to avoid a 2-5ms pause |
78 // here by only doing this when the devices are updated (despite | 285 // here by only doing this when the devices are updated (despite |
79 // documentation claiming it's OK to call it any time). | 286 // documentation claiming it's OK to call it any time). |
80 if (devices_changed_hint) { | 287 if (devices_changed_hint) |
81 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 288 EnumerateDevices(pads); |
82 WebGamepad& pad = pads->items[i]; | 289 |
83 TRACE_EVENT1("GAMEPAD", "GetCapabilities", "id", i); | |
84 XINPUT_CAPABILITIES caps; | |
85 DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); | |
86 if (res == ERROR_DEVICE_NOT_CONNECTED) { | |
87 pad.connected = false; | |
88 } else { | |
89 pad.connected = true; | |
90 base::swprintf(pad.id, | |
91 WebGamepad::idLengthCap, | |
92 L"Xbox 360 Controller (XInput STANDARD %ls)", | |
93 GamepadSubTypeName(caps.SubType)); | |
94 } | |
95 } | |
96 } | |
97 | |
98 // We've updated the connection state if necessary, now update the actual | |
99 // data for the devices that are connected. | |
100 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 290 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
101 WebGamepad& pad = pads->items[i]; | 291 WebGamepad& pad = pads->items[i]; |
102 | 292 if (pad_state_[i].status == XINPUT_CONNECTED) |
103 // We rely on device_changed and GetCapabilities to tell us that | 293 GetXInputPadData(i, &pad); |
104 // something's been connected, but we will mark as disconnected if | 294 else if (pad_state_[i].status == DIRECTINPUT_CONNECTED) |
105 // GetState returns that we've lost the pad. | 295 GetDirectInputPadData(i, &pad); |
106 if (!pad.connected) | 296 } |
107 continue; | 297 pads->length = WebGamepads::itemsLengthCap; |
108 | 298 } |
109 XINPUT_STATE state; | 299 |
110 memset(&state, 0, sizeof(XINPUT_STATE)); | 300 bool GamepadPlatformDataFetcherWin::GetXInputPadConnectivity( |
111 TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i); | 301 int i, |
112 DWORD dwResult = xinput_get_state_(i, &state); | 302 WebGamepad* pad) const { |
113 TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i); | 303 DCHECK(pad); |
114 | 304 TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i); |
115 if (dwResult == ERROR_SUCCESS) { | 305 XINPUT_CAPABILITIES caps; |
116 pad.timestamp = state.dwPacketNumber; | 306 DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
117 pad.buttonsLength = 0; | 307 if (res == ERROR_DEVICE_NOT_CONNECTED) { |
118 #define ADD(b) pad.buttons[pad.buttonsLength++] = \ | 308 pad->connected = false; |
119 ((state.Gamepad.wButtons & (b)) ? 1.0 : 0.0); | 309 return false; |
120 ADD(XINPUT_GAMEPAD_A); | 310 } else { |
121 ADD(XINPUT_GAMEPAD_B); | 311 pad->connected = true; |
122 ADD(XINPUT_GAMEPAD_X); | 312 base::swprintf(pad->id, |
123 ADD(XINPUT_GAMEPAD_Y); | 313 WebGamepad::idLengthCap, |
124 ADD(XINPUT_GAMEPAD_LEFT_SHOULDER); | 314 L"Xbox 360 Controller (XInput STANDARD %ls)", |
125 ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER); | 315 GamepadSubTypeName(caps.SubType)); |
126 pad.buttons[pad.buttonsLength++] = state.Gamepad.bLeftTrigger / 255.0; | 316 return true; |
127 pad.buttons[pad.buttonsLength++] = state.Gamepad.bRightTrigger / 255.0; | 317 } |
128 ADD(XINPUT_GAMEPAD_BACK); | 318 } |
129 ADD(XINPUT_GAMEPAD_START); | 319 |
130 ADD(XINPUT_GAMEPAD_LEFT_THUMB); | 320 void GamepadPlatformDataFetcherWin::GetXInputPadData( |
131 ADD(XINPUT_GAMEPAD_RIGHT_THUMB); | 321 int i, |
132 ADD(XINPUT_GAMEPAD_DPAD_UP); | 322 WebGamepad* pad) { |
133 ADD(XINPUT_GAMEPAD_DPAD_DOWN); | 323 // We rely on device_changed and GetCapabilities to tell us that |
134 ADD(XINPUT_GAMEPAD_DPAD_LEFT); | 324 // something's been connected, but we will mark as disconnected if |
135 ADD(XINPUT_GAMEPAD_DPAD_RIGHT); | 325 // GetState returns that we've lost the pad. |
326 if (!pad->connected) | |
327 return; | |
328 | |
329 XINPUT_STATE state; | |
330 memset(&state, 0, sizeof(XINPUT_STATE)); | |
331 TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i); | |
332 DWORD dwResult = xinput_get_state_(i, &state); | |
333 TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i); | |
334 | |
335 if (dwResult == ERROR_SUCCESS) { | |
336 pad->timestamp = state.dwPacketNumber; | |
337 pad->buttonsLength = 0; | |
338 #define ADD(b) pad->buttons[pad->buttonsLength++] = \ | |
339 ((state.Gamepad.wButtons & (b)) ? 1.0 : 0.0); | |
340 ADD(XINPUT_GAMEPAD_A); | |
341 ADD(XINPUT_GAMEPAD_B); | |
342 ADD(XINPUT_GAMEPAD_X); | |
343 ADD(XINPUT_GAMEPAD_Y); | |
344 ADD(XINPUT_GAMEPAD_LEFT_SHOULDER); | |
345 ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER); | |
346 pad->buttons[pad->buttonsLength++] = state.Gamepad.bLeftTrigger / 255.0; | |
347 pad->buttons[pad->buttonsLength++] = state.Gamepad.bRightTrigger / 255.0; | |
348 ADD(XINPUT_GAMEPAD_BACK); | |
349 ADD(XINPUT_GAMEPAD_START); | |
350 ADD(XINPUT_GAMEPAD_LEFT_THUMB); | |
351 ADD(XINPUT_GAMEPAD_RIGHT_THUMB); | |
352 ADD(XINPUT_GAMEPAD_DPAD_UP); | |
353 ADD(XINPUT_GAMEPAD_DPAD_DOWN); | |
354 ADD(XINPUT_GAMEPAD_DPAD_LEFT); | |
355 ADD(XINPUT_GAMEPAD_DPAD_RIGHT); | |
136 #undef ADD | 356 #undef ADD |
137 pad.axesLength = 0; | 357 pad->axesLength = 0; |
138 // XInput are +up/+right, -down/-left, we want -up/-left. | 358 // XInput are +up/+right, -down/-left, we want -up/-left. |
139 pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbLX); | 359 pad->axes[pad->axesLength++] = NormalizeXInputAxis(state.Gamepad.sThumbLX); |
140 pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbLY); | 360 pad->axes[pad->axesLength++] = -NormalizeXInputAxis(state.Gamepad.sThumbLY); |
141 pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbRX); | 361 pad->axes[pad->axesLength++] = NormalizeXInputAxis(state.Gamepad.sThumbRX); |
142 pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbRY); | 362 pad->axes[pad->axesLength++] = -NormalizeXInputAxis(state.Gamepad.sThumbRY); |
143 } else { | 363 } else { |
144 pad.connected = false; | 364 pad->connected = false; |
145 } | 365 } |
146 } | 366 } |
147 } | 367 |
148 | 368 void GamepadPlatformDataFetcherWin::GetDirectInputPadData( |
149 bool GamepadPlatformDataFetcherWin::GetXinputDllFunctions() { | 369 int index, |
370 WebGamepad* pad) { | |
371 if (!pad->connected) | |
372 return; | |
373 | |
374 IDirectInputDevice8* gamepad = pad_state_[index].directinput_gamepad; | |
375 if (FAILED(gamepad->Poll())) { | |
376 // Polling didn't work, try acquiring the gamepad. | |
377 if (FAILED(gamepad->Acquire())) | |
378 return; | |
scottmg
2013/02/14 18:44:34
i think these failures need to set pad->connected
teravest
2013/02/19 17:17:24
Done.
| |
379 // Try polling again. | |
380 if (FAILED(gamepad->Poll())) | |
381 return; | |
382 } | |
383 JoyData state; | |
384 if (FAILED(gamepad->GetDeviceState(sizeof(JoyData), &state))) { | |
385 pad->connected = false; | |
386 return; | |
387 } | |
388 | |
389 WebGamepad raw; | |
390 raw.connected = true; | |
391 for (int i = 0; i < 16; i++) | |
392 raw.buttons[i] = (state.buttons[i] & 0x80) ? 1.0 : 0.0; | |
393 | |
394 // We map the POV (often a D-pad) into the buttons 16-19. | |
395 // DirectInput gives pov measurements in hundredths of degrees, | |
396 // clockwise from "North". | |
397 // We use 22.5 degree slices so we can handle diagonal D-raw presses. | |
398 static const int arc_segment = 2250; // 22.5 degrees = 1/16 circle | |
399 if (state.pov > arc_segment && state.pov < 7 * arc_segment) | |
400 raw.buttons[19] = 1.0; | |
401 else | |
402 raw.buttons[19] = 0.0; | |
403 | |
404 if (state.pov > 5 * arc_segment && state.pov < 11 * arc_segment) | |
405 raw.buttons[17] = 1.0; | |
406 else | |
407 raw.buttons[17] = 0.0; | |
408 | |
409 if (state.pov > 9 * arc_segment && state.pov < 15 * arc_segment) | |
410 raw.buttons[18] = 1.0; | |
411 else | |
412 raw.buttons[18] = 0.0; | |
413 | |
414 if (state.pov < 3 * arc_segment || | |
415 (state.pov > 13 * arc_segment && state.pov < 36000)) | |
416 raw.buttons[16] = 1.0; | |
417 else | |
418 raw.buttons[16] = 0.0; | |
419 | |
420 for (int i = 0; i < 10; i++) | |
421 raw.axes[i] = state.axes[i]; | |
422 pad_state_[index].mapper(raw, pad); | |
423 } | |
424 | |
425 bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() { | |
150 xinput_get_capabilities_ = NULL; | 426 xinput_get_capabilities_ = NULL; |
151 xinput_get_state_ = NULL; | 427 xinput_get_state_ = NULL; |
152 xinput_enable_ = static_cast<XInputEnableFunc>( | 428 xinput_enable_ = static_cast<XInputEnableFunc>( |
153 xinput_dll_.GetFunctionPointer("XInputEnable")); | 429 xinput_dll_.GetFunctionPointer("XInputEnable")); |
154 if (!xinput_enable_) | 430 if (!xinput_enable_) |
155 return false; | 431 return false; |
156 xinput_get_capabilities_ = static_cast<XInputGetCapabilitiesFunc>( | 432 xinput_get_capabilities_ = static_cast<XInputGetCapabilitiesFunc>( |
157 xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); | 433 xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); |
158 if (!xinput_get_capabilities_) | 434 if (!xinput_get_capabilities_) |
159 return false; | 435 return false; |
160 xinput_get_state_ = static_cast<XInputGetStateFunc>( | 436 xinput_get_state_ = static_cast<XInputGetStateFunc>( |
161 xinput_dll_.GetFunctionPointer("XInputGetState")); | 437 xinput_dll_.GetFunctionPointer("XInputGetState")); |
162 if (!xinput_get_state_) | 438 if (!xinput_get_state_) |
163 return false; | 439 return false; |
164 xinput_enable_(true); | 440 xinput_enable_(true); |
165 return true; | 441 return true; |
166 } | 442 } |
167 | 443 |
168 } // namespace content | 444 } // namespace content |
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