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Side by Side Diff: content/browser/gamepad/gamepad_platform_data_fetcher_win.h

Issue 12260011: Support DirectInput gamepads on Windows. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
7 7
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 9
10 #ifndef WIN32_LEAN_AND_MEAN 10 #ifndef WIN32_LEAN_AND_MEAN
11 #define WIN32_LEAN_AND_MEAN 11 #define WIN32_LEAN_AND_MEAN
12 #endif 12 #endif
13 #define DIRECTINPUT_VERSION 0x0800
14 #include <dinput.h>
15 #include <stdlib.h>
16 #include <Unknwn.h>
17 #include <WinDef.h>
13 #include <windows.h> 18 #include <windows.h>
14 #include <XInput.h> 19 #include <XInput.h>
15 20
16 #include "base/basictypes.h" 21 #include "base/basictypes.h"
17 #include "base/compiler_specific.h" 22 #include "base/compiler_specific.h"
18 #include "base/scoped_native_library.h" 23 #include "base/scoped_native_library.h"
19 #include "content/browser/gamepad/gamepad_data_fetcher.h" 24 #include "content/browser/gamepad/gamepad_data_fetcher.h"
25 #include "content/browser/gamepad/gamepad_standard_mappings.h"
26
27 // struct DIDEVICEINSTANCE;
28 // struct IDirectInput8;
29 //struct IDirectInputDevice8;
scottmg 2013/02/13 19:19:07 nit: delete these
30 namespace WebKit {
31 class WebGamepad;
32 }
20 33
21 namespace content { 34 namespace content {
22 35
23 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { 36 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
24 public: 37 public:
25 GamepadPlatformDataFetcherWin(); 38 GamepadPlatformDataFetcherWin();
26 virtual ~GamepadPlatformDataFetcherWin(); 39 virtual ~GamepadPlatformDataFetcherWin();
27 virtual void GetGamepadData(WebKit::WebGamepads* pads, 40 virtual void GetGamepadData(WebKit::WebGamepads* pads,
28 bool devices_changed_hint) OVERRIDE; 41 bool devices_changed_hint) OVERRIDE;
29 private: 42 private:
43 // XInput-specific implementation for GetGamepadData.
44 bool GetXInputGamepadData(WebKit::WebGamepads* pads,
45 bool devices_changed_hint);
46 bool GetDirectInputGamepadData(WebKit::WebGamepads* pads,
47 bool devices_changed_hint);
48
30 // The three function types we use from xinput1_3.dll. 49 // The three function types we use from xinput1_3.dll.
31 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); 50 typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
32 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( 51 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
33 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); 52 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
34 typedef DWORD (WINAPI *XInputGetStateFunc)( 53 typedef DWORD (WINAPI *XInputGetStateFunc)(
35 DWORD dwUserIndex, XINPUT_STATE* pState); 54 DWORD dwUserIndex, XINPUT_STATE* pState);
36 55
37 // Get functions from dynamically loaded xinput1_3.dll. We don't use 56 // Get functions from dynamically loaded xinput1_3.dll. We don't use
38 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which 57 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
39 // isn't redistributable. Returns true if loading was successful. We include 58 // isn't redistributable. Returns true if loading was successful. We include
40 // xinput1_3.dll with Chrome. 59 // xinput1_3.dll with Chrome.
41 bool GetXinputDllFunctions(); 60 bool GetXInputDllFunctions();
61
62 bool GetDirectInputDllFunctions();
63
64 // Scan for connected XInput and DirectInput gamepads.
65 void EnumerateDevices(WebKit::WebGamepads* pads);
66 bool GetXInputPadConnectivity(int i, WebKit::WebGamepad* pad) const;
67
68 void GetXInputPadData(int i, WebKit::WebGamepad* pad);
69 void GetDirectInputPadData(int i, WebKit::WebGamepad* pad);
42 70
43 base::ScopedNativeLibrary xinput_dll_; 71 base::ScopedNativeLibrary xinput_dll_;
44 bool xinput_available_; 72 bool xinput_available_;
45 73
46 // Function pointers to XInput functionality, retrieved in 74 // Function pointers to XInput functionality, retrieved in
47 // |GetXinputDllFunctions|. 75 // |GetXinputDllFunctions|.
48 XInputEnableFunc xinput_enable_; 76 XInputEnableFunc xinput_enable_;
49 XInputGetCapabilitiesFunc xinput_get_capabilities_; 77 XInputGetCapabilitiesFunc xinput_get_capabilities_;
50 XInputGetStateFunc xinput_get_state_; 78 XInputGetStateFunc xinput_get_state_;
51 79
80 std::vector<uint32> xinput_devices_;
81 typedef HRESULT (WINAPI *DirectInputCreateFunc)(HINSTANCE hinst,
82 DWORD dwVersion,
83 const IID& riidltf,
84 void** ppvOut,
85 IUnknown* punkOuter);
86 DirectInputCreateFunc directinput_create_;
87 base::ScopedNativeLibrary directinput_dll_;
88 bool directinput_available_;
89 IDirectInput8* directinput_interface_;
90
91 enum PadConnectionStatus {
92 DISCONNECTED,
93 XINPUT_CONNECTED,
94 DIRECTINPUT_CONNECTED
95 };
96
97 struct PadState {
98 PadConnectionStatus status;
99 // Fields below are for DirectInput devices only.
100 IDirectInputDevice8* directinput_gamepad;
101 GamepadStandardMappingFunction mapper;
102 };
103 std::vector<PadState> pad_state_;
104
52 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); 105 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
53 }; 106 };
54 107
55 } // namespace content 108 } // namespace content
56 109
57 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ 110 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
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