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Side by Side Diff: content/browser/gamepad/gamepad_platform_data_fetcher_win.h

Issue 12260011: Support DirectInput gamepads on Windows. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
7 7
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 9
10 #ifndef WIN32_LEAN_AND_MEAN 10 #ifndef WIN32_LEAN_AND_MEAN
11 #define WIN32_LEAN_AND_MEAN 11 #define WIN32_LEAN_AND_MEAN
12 #endif 12 #endif
13 #define DIRECTINPUT_VERSION 0x0800
14 #include <dinput.h>
15 #include <stdlib.h>
16 #include <Unknwn.h>
17 #include <WinDef.h>
13 #include <windows.h> 18 #include <windows.h>
14 #include <XInput.h> 19 #include <XInput.h>
15 20
16 #include "base/basictypes.h" 21 #include "base/basictypes.h"
17 #include "base/compiler_specific.h" 22 #include "base/compiler_specific.h"
18 #include "base/scoped_native_library.h" 23 #include "base/scoped_native_library.h"
19 #include "content/browser/gamepad/gamepad_data_fetcher.h" 24 #include "content/browser/gamepad/gamepad_data_fetcher.h"
25 #include "content/browser/gamepad/gamepad_standard_mappings.h"
26
27 namespace WebKit {
28 class WebGamepad;
29 }
20 30
21 namespace content { 31 namespace content {
22 32
23 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { 33 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
24 public: 34 public:
25 GamepadPlatformDataFetcherWin(); 35 GamepadPlatformDataFetcherWin();
26 virtual ~GamepadPlatformDataFetcherWin(); 36 virtual ~GamepadPlatformDataFetcherWin();
27 virtual void GetGamepadData(WebKit::WebGamepads* pads, 37 virtual void GetGamepadData(WebKit::WebGamepads* pads,
28 bool devices_changed_hint) OVERRIDE; 38 bool devices_changed_hint) OVERRIDE;
29 private: 39 private:
40 // XInput-specific implementation for GetGamepadData.
41 bool GetXInputGamepadData(WebKit::WebGamepads* pads,
42 bool devices_changed_hint);
43 bool GetDirectInputGamepadData(WebKit::WebGamepads* pads,
44 bool devices_changed_hint);
45
30 // The three function types we use from xinput1_3.dll. 46 // The three function types we use from xinput1_3.dll.
31 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); 47 typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
32 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( 48 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
33 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); 49 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
34 typedef DWORD (WINAPI *XInputGetStateFunc)( 50 typedef DWORD (WINAPI *XInputGetStateFunc)(
35 DWORD dwUserIndex, XINPUT_STATE* pState); 51 DWORD dwUserIndex, XINPUT_STATE* pState);
36 52
37 // Get functions from dynamically loaded xinput1_3.dll. We don't use 53 // Get functions from dynamically loaded xinput1_3.dll. We don't use
38 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which 54 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
39 // isn't redistributable. Returns true if loading was successful. We include 55 // isn't redistributable. Returns true if loading was successful. We include
40 // xinput1_3.dll with Chrome. 56 // xinput1_3.dll with Chrome.
41 bool GetXinputDllFunctions(); 57 bool GetXInputDllFunctions();
58
59 // Scan for connected XInput and DirectInput gamepads.
60 void EnumerateDevices(WebKit::WebGamepads* pads);
61 bool GetXInputPadConnectivity(int i, WebKit::WebGamepad* pad) const;
62
63 void GetXInputPadData(int i, WebKit::WebGamepad* pad);
64 void GetDirectInputPadData(int i, WebKit::WebGamepad* pad);
42 65
43 base::ScopedNativeLibrary xinput_dll_; 66 base::ScopedNativeLibrary xinput_dll_;
44 bool xinput_available_; 67 bool xinput_available_;
68 bool directinput_available_;
45 69
46 // Function pointers to XInput functionality, retrieved in 70 // Function pointers to XInput functionality, retrieved in
47 // |GetXinputDllFunctions|. 71 // |GetXinputDllFunctions|.
48 XInputEnableFunc xinput_enable_; 72 XInputEnableFunc xinput_enable_;
49 XInputGetCapabilitiesFunc xinput_get_capabilities_; 73 XInputGetCapabilitiesFunc xinput_get_capabilities_;
50 XInputGetStateFunc xinput_get_state_; 74 XInputGetStateFunc xinput_get_state_;
51 75
76 std::vector<uint32> xinput_devices_;
77 IDirectInput8* directinput_interface_;
78
79 enum PadConnectionStatus {
80 DISCONNECTED,
81 XINPUT_CONNECTED,
82 DIRECTINPUT_CONNECTED
83 };
84
85 struct PadState {
86 PadConnectionStatus status;
87 // Fields below are for DirectInput devices only.
88 IDirectInputDevice8* directinput_gamepad;
89 GamepadStandardMappingFunction mapper;
90 };
91 std::vector<PadState> pad_state_;
92
52 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); 93 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
53 }; 94 };
54 95
55 } // namespace content 96 } // namespace content
56 97
57 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ 98 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
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