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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
6 | 6 |
7 #define DIRECTINPUT_VERSION 0x0800 | |
scottmg
2013/02/14 04:33:22
this is defined twice (also in the header).
teravest
2013/02/14 17:52:18
Removed.
| |
8 #ifndef _WIN32_DCOM | |
scottmg
2013/02/14 04:33:22
i'm assuming this is here for some reason, but i d
teravest
2013/02/14 17:52:18
This was present in the DirectX example that FillX
| |
9 #define _WIN32_DCOM | |
10 #endif | |
11 | |
12 #include <basetsd.h> | |
13 #include <commctrl.h> | |
14 #include <dinput.h> | |
15 #include <dinputd.h> | |
16 #include <oleauto.h> | |
17 #include <wbemidl.h> | |
18 #include <windows.h> | |
19 | |
7 #include "base/debug/trace_event.h" | 20 #include "base/debug/trace_event.h" |
21 #include "base/stringprintf.h" | |
22 #include "base/win/scoped_bstr.h" | |
23 #include "base/win/scoped_com_initializer.h" | |
8 #include "content/common/gamepad_messages.h" | 24 #include "content/common/gamepad_messages.h" |
9 #include "content/common/gamepad_hardware_buffer.h" | 25 #include "content/common/gamepad_hardware_buffer.h" |
10 | 26 |
11 namespace content { | 27 namespace content { |
12 | 28 |
13 using namespace WebKit; | 29 using namespace WebKit; |
14 | 30 |
15 namespace { | 31 namespace { |
16 | 32 |
17 // See http://goo.gl/5VSJR. These are not available in all versions of the | 33 // See http://goo.gl/5VSJR. These are not available in all versions of the |
18 // header, but they can be returned from the driver, so we define our own | 34 // header, but they can be returned from the driver, so we define our own |
19 // versions here. | 35 // versions here. |
20 static const BYTE kDeviceSubTypeGamepad = 1; | 36 static const BYTE kDeviceSubTypeGamepad = 1; |
21 static const BYTE kDeviceSubTypeWheel = 2; | 37 static const BYTE kDeviceSubTypeWheel = 2; |
22 static const BYTE kDeviceSubTypeArcadeStick = 3; | 38 static const BYTE kDeviceSubTypeArcadeStick = 3; |
23 static const BYTE kDeviceSubTypeFlightStick = 4; | 39 static const BYTE kDeviceSubTypeFlightStick = 4; |
24 static const BYTE kDeviceSubTypeDancePad = 5; | 40 static const BYTE kDeviceSubTypeDancePad = 5; |
25 static const BYTE kDeviceSubTypeGuitar = 6; | 41 static const BYTE kDeviceSubTypeGuitar = 6; |
26 static const BYTE kDeviceSubTypeGuitarAlternate = 7; | 42 static const BYTE kDeviceSubTypeGuitarAlternate = 7; |
27 static const BYTE kDeviceSubTypeDrumKit = 8; | 43 static const BYTE kDeviceSubTypeDrumKit = 8; |
28 static const BYTE kDeviceSubTypeGuitarBass = 11; | 44 static const BYTE kDeviceSubTypeGuitarBass = 11; |
29 static const BYTE kDeviceSubTypeArcadePad = 19; | 45 static const BYTE kDeviceSubTypeArcadePad = 19; |
30 | 46 |
31 float NormalizeAxis(SHORT value) { | 47 float NormalizeXInputAxis(SHORT value) { |
32 return ((value + 32768.f) / 32767.5f) - 1.f; | 48 return ((value + 32768.f) / 32767.5f) - 1.f; |
33 } | 49 } |
34 | 50 |
35 const WebUChar* const GamepadSubTypeName(BYTE sub_type) { | 51 const WebUChar* const GamepadSubTypeName(BYTE sub_type) { |
36 switch (sub_type) { | 52 switch (sub_type) { |
37 case kDeviceSubTypeGamepad: return L"GAMEPAD"; | 53 case kDeviceSubTypeGamepad: return L"GAMEPAD"; |
38 case kDeviceSubTypeWheel: return L"WHEEL"; | 54 case kDeviceSubTypeWheel: return L"WHEEL"; |
39 case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK"; | 55 case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK"; |
40 case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK"; | 56 case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK"; |
41 case kDeviceSubTypeDancePad: return L"DANCE_PAD"; | 57 case kDeviceSubTypeDancePad: return L"DANCE_PAD"; |
42 case kDeviceSubTypeGuitar: return L"GUITAR"; | 58 case kDeviceSubTypeGuitar: return L"GUITAR"; |
43 case kDeviceSubTypeGuitarAlternate: return L"GUITAR_ALTERNATE"; | 59 case kDeviceSubTypeGuitarAlternate: return L"GUITAR_ALTERNATE"; |
44 case kDeviceSubTypeDrumKit: return L"DRUM_KIT"; | 60 case kDeviceSubTypeDrumKit: return L"DRUM_KIT"; |
45 case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS"; | 61 case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS"; |
46 case kDeviceSubTypeArcadePad: return L"ARCADE_PAD"; | 62 case kDeviceSubTypeArcadePad: return L"ARCADE_PAD"; |
47 default: return L"<UNKNOWN>"; | 63 default: return L"<UNKNOWN>"; |
48 } | 64 } |
49 } | 65 } |
50 | 66 |
67 bool GetDirectInputVendorProduct(IDirectInputDevice8* gamepad, | |
68 std::string* vendor, | |
69 std::string* product) { | |
70 DIPROPDWORD prop; | |
71 prop.diph.dwSize = sizeof(DIPROPDWORD); | |
72 prop.diph.dwHeaderSize = sizeof(DIPROPHEADER); | |
73 prop.diph.dwObj = 0; | |
74 prop.diph.dwHow = DIPH_DEVICE; | |
75 | |
76 if (FAILED(gamepad->GetProperty(DIPROP_VIDPID, &prop.diph))) | |
77 return false; | |
78 *vendor = base::StringPrintf("%04x", LOWORD(prop.dwData)); | |
79 *product = base::StringPrintf("%04x", HIWORD(prop.dwData)); | |
80 return true; | |
81 } | |
82 | |
83 // Sets the deadzone value for all axes of a gamepad. | |
84 // deadzone values range from 0 (no deadzone) to 10,000 (entire range | |
85 // is dead). | |
86 bool SetDirectInputDeadZone(IDirectInputDevice8* gamepad, | |
87 int deadzone) { | |
88 DIPROPDWORD prop; | |
89 prop.diph.dwSize = sizeof(DIPROPDWORD); | |
90 prop.diph.dwHeaderSize = sizeof(DIPROPHEADER); | |
91 prop.diph.dwObj = 0; | |
92 prop.diph.dwHow = DIPH_DEVICE; | |
93 prop.dwData = deadzone; | |
94 return SUCCEEDED(gamepad->SetProperty(DIPROP_DEADZONE, &prop.diph)); | |
95 } | |
96 | |
97 struct InternalDirectInputDevice { | |
98 IDirectInputDevice8* gamepad; | |
99 GamepadStandardMappingFunction mapper; | |
100 wchar_t id[WebGamepad::idLengthCap]; | |
101 }; | |
102 | |
103 struct EnumDevicesContext { | |
104 std::vector<uint32>* xinput_devices; | |
105 IDirectInput8* directinput_interface; | |
106 std::vector<InternalDirectInputDevice>* directinput_devices; | |
107 }; | |
108 | |
109 // We define our own data format structure to attempt to get as many | |
110 // axes as possible. | |
111 struct JoyData { | |
112 long axes[10]; | |
113 char buttons[24]; | |
114 DWORD pov; // Often used for D-pads. | |
115 }; | |
116 | |
117 BOOL CALLBACK DirectInputEnumDevicesCallback(const DIDEVICEINSTANCE* instance, | |
118 void* context) { | |
119 EnumDevicesContext* ctxt = (EnumDevicesContext*) context; | |
120 // Skip XInput devices. | |
121 for (size_t i = 0; i < ctxt->xinput_devices->size(); ++i) { | |
122 if ((*ctxt->xinput_devices)[i] == instance->guidProduct.Data1) | |
123 return DIENUM_CONTINUE; | |
124 } | |
125 IDirectInputDevice8* gamepad; | |
126 if (FAILED(ctxt->directinput_interface->CreateDevice(instance->guidInstance, | |
127 &gamepad, | |
128 NULL))) | |
129 return DIENUM_CONTINUE; | |
130 | |
131 #define MAKE_AXIS(i) \ | |
132 {0, FIELD_OFFSET(JoyData, axes) + 4 * i, \ | |
133 DIDFT_AXIS | DIDFT_MAKEINSTANCE(i) | DIDFT_OPTIONAL, 0} | |
134 #define MAKE_BUTTON(i) \ | |
135 {&GUID_Button, FIELD_OFFSET(JoyData, buttons) + i, \ | |
136 DIDFT_BUTTON | DIDFT_MAKEINSTANCE(i) | DIDFT_OPTIONAL, 0} | |
137 #define MAKE_POV() \ | |
138 {&GUID_POV, FIELD_OFFSET(JoyData, pov), DIDFT_POV | DIDFT_OPTIONAL, 0} | |
139 DIOBJECTDATAFORMAT rgodf[] = { | |
140 MAKE_AXIS(0), | |
141 MAKE_AXIS(1), | |
142 MAKE_AXIS(2), | |
143 MAKE_AXIS(3), | |
144 MAKE_AXIS(4), | |
145 MAKE_AXIS(5), | |
146 MAKE_AXIS(6), | |
147 MAKE_AXIS(7), | |
148 MAKE_AXIS(8), | |
149 MAKE_AXIS(9), | |
150 MAKE_BUTTON(0), | |
151 MAKE_BUTTON(1), | |
152 MAKE_BUTTON(2), | |
153 MAKE_BUTTON(3), | |
154 MAKE_BUTTON(4), | |
155 MAKE_BUTTON(5), | |
156 MAKE_BUTTON(6), | |
157 MAKE_BUTTON(7), | |
158 MAKE_BUTTON(8), | |
159 MAKE_BUTTON(9), | |
160 MAKE_BUTTON(10), | |
161 MAKE_BUTTON(11), | |
162 MAKE_BUTTON(12), | |
163 MAKE_BUTTON(13), | |
164 MAKE_BUTTON(14), | |
165 MAKE_BUTTON(15), | |
166 MAKE_BUTTON(16), | |
167 MAKE_POV(), | |
168 }; | |
169 #undef MAKE_AXIS | |
170 #undef MAKE_BUTTON | |
171 #undef MAKE_POV | |
172 | |
173 DIDATAFORMAT df = { | |
174 sizeof (DIDATAFORMAT), | |
175 sizeof (DIOBJECTDATAFORMAT), | |
176 DIDF_ABSAXIS, | |
177 sizeof (JoyData), | |
178 sizeof (rgodf) / sizeof (rgodf[0]), | |
179 rgodf | |
180 }; | |
181 | |
182 // If we can't set the data format on the device, don't add it to our | |
183 // list, since we won't know how to read data from it. | |
184 if (FAILED(gamepad->SetDataFormat(&df))) | |
185 return DIENUM_CONTINUE; | |
186 | |
187 InternalDirectInputDevice device; | |
188 device.gamepad = gamepad; | |
189 std::string vendor; | |
190 std::string product; | |
191 if (!GetDirectInputVendorProduct(gamepad, &vendor, &product)) | |
192 return DIENUM_CONTINUE; | |
193 | |
194 wcscpy_s(device.id, WebGamepad::idLengthCap, instance->tszInstanceName); | |
scottmg
2013/02/14 04:33:22
i think this should be tszProductName not tszInsta
teravest
2013/02/14 17:52:18
Done.
| |
195 | |
196 // Set the dead zone to 10% of the axis length for all axes. This | |
197 // gives us a larger space for what's "neutral" so the controls don't | |
198 // slowly drift. | |
199 SetDirectInputDeadZone(gamepad, 1000); | |
200 device.mapper = GetGamepadStandardMappingFunction(vendor, product); | |
scottmg
2013/02/14 04:33:22
if there's a mapper to standard gamepad style, the
teravest
2013/02/14 17:52:18
Done.
| |
201 if (device.mapper) | |
202 ctxt->directinput_devices->push_back(device); | |
203 return DIENUM_CONTINUE; | |
204 } | |
205 | |
206 // Adapted from the DirectInput samples in the DirectX SDK. | |
207 // http://goo.gl/53Sfw | |
208 void FillXInputDeviceList(std::vector<uint32>* xinput_devices) { | |
209 xinput_devices->clear(); | |
210 base::win::ScopedCOMInitializer com_initializer; | |
scottmg
2013/02/14 04:33:22
cpu can confirm, but I think this should only be d
teravest
2013/02/14 17:52:18
Deleted FillXInputDeviceList().
| |
211 if (com_initializer.succeeded()) | |
212 return; | |
scottmg
2013/02/14 04:33:22
return on success?
teravest
2013/02/14 17:52:18
Deleted FillXInputDeviceList().
| |
213 | |
214 // Create WMI | |
215 IWbemLocator* tmp_wbem_locator = NULL; | |
216 HRESULT hr = CoCreateInstance(__uuidof(WbemLocator), | |
217 NULL, | |
218 CLSCTX_INPROC_SERVER, | |
219 __uuidof(IWbemLocator), | |
220 (void**)&tmp_wbem_locator); | |
221 if (FAILED(hr) || tmp_wbem_locator == NULL) | |
222 return; | |
223 scoped_ptr<IWbemLocator> wbem_locator(tmp_wbem_locator); | |
224 | |
225 // Connect to WMI | |
226 base::win::ScopedBstr name_space(L"\\\\.\\root\\cimv2"); | |
scottmg
2013/02/14 04:33:22
what a lovely api they've cooked up here. :P
| |
227 IWbemServices* tmp_wbem_services = NULL; | |
228 hr = wbem_locator->ConnectServer(name_space, NULL, NULL, 0L, | |
229 0L, NULL, NULL, &tmp_wbem_services); | |
230 if (FAILED(hr) || tmp_wbem_services == NULL) | |
231 return; | |
232 scoped_ptr<IWbemServices> wbem_services(tmp_wbem_services); | |
233 | |
234 // Switch security level to IMPERSONATE | |
235 CoSetProxyBlanket(wbem_services.get(), RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, | |
236 NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, | |
237 NULL, 0); | |
238 | |
239 // Get list of Win32_PNPEntity devices | |
240 base::win::ScopedBstr class_name(L"Win32_PNPEntity"); | |
241 IEnumWbemClassObject* tmp_enum_devices = NULL; | |
242 hr = wbem_services->CreateInstanceEnum(class_name, 0, NULL, | |
243 &tmp_enum_devices); | |
244 if (FAILED(hr) || tmp_enum_devices == NULL) | |
245 return; | |
246 scoped_ptr<IEnumWbemClassObject> enum_devices(tmp_enum_devices); | |
247 | |
248 // Loop over all devices | |
249 while (true) { | |
250 unsigned long devices_returned; | |
scottmg
2013/02/14 04:33:22
i think keep this as ULONG since it's primarily in
teravest
2013/02/14 17:52:18
Deleted FillXInputDeviceList().
| |
251 IWbemClassObject* devices[20] = {0}; | |
252 // Get 20 at a time | |
253 hr = enum_devices->Next(10000, 20, devices, &devices_returned); | |
254 if (FAILED(hr)) | |
255 return; | |
256 if (devices_returned == 0) | |
257 break; | |
258 | |
259 for (unsigned i = 0; i < devices_returned; i++) { | |
scottmg
2013/02/14 04:33:22
ULONG, or at least match type above
teravest
2013/02/14 17:52:18
Deleted FillXInputDeviceList().
| |
260 if (!devices[i]) | |
261 continue; | |
262 // For each device, get its device ID | |
263 base::win::ScopedBstr device_id(L"DeviceID"); | |
264 VARIANT var; | |
265 hr = devices[i]->Get(device_id, 0L, &var, NULL, NULL); | |
266 if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) { | |
267 // Check if the device ID contains "IG_". If it does, then it's an | |
268 // XInput device | |
269 // Unfortunately this information can not be found by just using | |
270 // DirectInput | |
271 if (wcsstr(var.bstrVal, L"IG_")) { | |
272 // If it does, then get the VID/PID from var.bstrVal | |
273 DWORD dwPid = 0, dwVid = 0; | |
274 WCHAR* strVid = wcsstr(var.bstrVal, L"VID_"); | |
275 if (strVid && swscanf(strVid, L"VID_%4X", &dwVid) != 1) | |
scottmg
2013/02/14 04:33:22
should these be <= 0?
teravest
2013/02/14 17:52:18
Deleted FillXInputDeviceList().
| |
276 dwVid = 0; | |
277 WCHAR* strPid = wcsstr(var.bstrVal, L"PID_"); | |
278 if (strPid && swscanf(strPid, L"PID_%4X", &dwPid) != 1) | |
279 dwPid = 0; | |
280 DWORD dwVidPid = MAKELONG(dwVid, dwPid); | |
281 | |
282 // Add the VID/PID to a linked list | |
scottmg
2013/02/14 04:33:22
not a linked list
teravest
2013/02/14 17:52:18
Stale comment removed.
| |
283 xinput_devices->push_back(dwVidPid); | |
284 } | |
285 } | |
286 devices[i]->Release(); | |
287 } | |
288 } | |
289 } | |
290 | |
51 } // namespace | 291 } // namespace |
52 | 292 |
53 GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() | 293 GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() |
54 : xinput_dll_(FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))), | 294 : xinput_dll_(FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))), |
55 xinput_available_(GetXinputDllFunctions()) { | 295 xinput_available_(GetXInputDllFunctions()) { |
296 directinput_available_ = | |
297 SUCCEEDED(DirectInput8Create(GetModuleHandle(NULL), | |
298 DIRECTINPUT_VERSION, | |
299 IID_IDirectInput8, | |
300 (void **)&directinput_interface_, | |
301 NULL)); | |
56 } | 302 } |
57 | 303 |
58 GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { | 304 GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() { |
59 } | 305 } |
60 | 306 |
307 void GamepadPlatformDataFetcherWin::EnumerateDevices( | |
308 WebGamepads* pads) { | |
309 TRACE_EVENT0("GAMEPAD", "EnumerateDevices"); | |
310 pad_state_.clear(); | |
311 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
scottmg
2013/02/14 04:33:22
this approach changes what happens on insert and r
teravest
2013/02/14 17:52:18
I figured that XInput devices should always take p
| |
312 PadState s; | |
313 s.status = DISCONNECTED; | |
314 pad_state_.push_back(s); | |
315 } | |
316 | |
317 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
318 WebGamepad &pad = pads->items[i]; | |
319 if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) { | |
320 pad_state_[i].status = XINPUT_CONNECTED; | |
321 continue; | |
322 } | |
323 } | |
324 | |
325 if (directinput_available_) { | |
326 FillXInputDeviceList(&xinput_devices_); | |
327 struct EnumDevicesContext ctxt; | |
scottmg
2013/02/14 04:33:22
at least "context" or enum_devices_context if it's
teravest
2013/02/14 17:52:18
Done.
| |
328 std::vector<InternalDirectInputDevice> directinput_gamepads; | |
329 ctxt.xinput_devices = &xinput_devices_; | |
330 ctxt.directinput_interface = directinput_interface_; | |
331 ctxt.directinput_devices = &directinput_gamepads; | |
332 | |
333 directinput_interface_->EnumDevices( | |
334 DI8DEVCLASS_GAMECTRL, | |
335 &DirectInputEnumDevicesCallback, | |
336 &ctxt, | |
337 DIEDFL_ATTACHEDONLY); | |
338 | |
339 // Fill the "disconnected" pad state entries with our DirectInput | |
340 // gamepads. | |
341 unsigned pad_state_index = 0; | |
342 unsigned directinput_index = 0; | |
343 while (pad_state_index < WebGamepads::itemsLengthCap && | |
344 directinput_index < directinput_gamepads.size()) { | |
345 if (pad_state_[pad_state_index].status != DISCONNECTED) { | |
scottmg
2013/02/14 04:33:22
i think it would be clearer to have a local = &pad
teravest
2013/02/14 17:52:18
Done.
| |
346 ++pad_state_index; | |
347 continue; | |
348 } | |
349 WebGamepad &pad = pads->items[pad_state_index]; | |
350 pad.connected = true; | |
351 wcscpy_s(pad.id, WebGamepad::idLengthCap, | |
352 directinput_gamepads[directinput_index].id); | |
353 pad_state_[pad_state_index].status = DIRECTINPUT_CONNECTED; | |
354 pad_state_[pad_state_index].directinput_gamepad = | |
355 directinput_gamepads[directinput_index].gamepad; | |
356 pad_state_[pad_state_index].mapper = | |
357 directinput_gamepads[directinput_index].mapper; | |
358 ++directinput_index; | |
359 ++pad_state_index; | |
360 } | |
361 } | |
362 } | |
363 | |
364 | |
61 void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, | 365 void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads, |
62 bool devices_changed_hint) { | 366 bool devices_changed_hint) { |
63 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | 367 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
64 | 368 |
65 // If there's no XInput DLL on the system, early out so that we don't | 369 if (!xinput_available_ && !directinput_available_) { |
66 // call any other XInput functions. | |
67 if (!xinput_available_) { | |
68 pads->length = 0; | 370 pads->length = 0; |
69 return; | 371 return; |
70 } | 372 } |
71 | 373 |
72 pads->length = WebGamepads::itemsLengthCap; | 374 // A note on XInput devices: |
73 | |
74 // If we got notification that system devices have been updated, then | 375 // If we got notification that system devices have been updated, then |
75 // run GetCapabilities to update the connected status and the device | 376 // run GetCapabilities to update the connected status and the device |
76 // identifier. It can be slow to do to both GetCapabilities and | 377 // identifier. It can be slow to do to both GetCapabilities and |
77 // GetState on unconnected devices, so we want to avoid a 2-5ms pause | 378 // GetState on unconnected devices, so we want to avoid a 2-5ms pause |
78 // here by only doing this when the devices are updated (despite | 379 // here by only doing this when the devices are updated (despite |
79 // documentation claiming it's OK to call it any time). | 380 // documentation claiming it's OK to call it any time). |
80 if (devices_changed_hint) { | 381 if (devices_changed_hint) |
81 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 382 EnumerateDevices(pads); |
82 WebGamepad& pad = pads->items[i]; | 383 |
83 TRACE_EVENT1("GAMEPAD", "GetCapabilities", "id", i); | |
84 XINPUT_CAPABILITIES caps; | |
85 DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); | |
86 if (res == ERROR_DEVICE_NOT_CONNECTED) { | |
87 pad.connected = false; | |
88 } else { | |
89 pad.connected = true; | |
90 base::swprintf(pad.id, | |
91 WebGamepad::idLengthCap, | |
92 L"Xbox 360 Controller (XInput STANDARD %ls)", | |
93 GamepadSubTypeName(caps.SubType)); | |
94 } | |
95 } | |
96 } | |
97 | |
98 // We've updated the connection state if necessary, now update the actual | |
99 // data for the devices that are connected. | |
100 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 384 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
101 WebGamepad& pad = pads->items[i]; | 385 WebGamepad& pad = pads->items[i]; |
102 | 386 if (pad_state_[i].status == XINPUT_CONNECTED) |
103 // We rely on device_changed and GetCapabilities to tell us that | 387 GetXInputPadData(i, &pad); |
104 // something's been connected, but we will mark as disconnected if | 388 else if (pad_state_[i].status == DIRECTINPUT_CONNECTED) |
105 // GetState returns that we've lost the pad. | 389 GetDirectInputPadData(i, &pad); |
106 if (!pad.connected) | 390 } |
107 continue; | 391 pads->length = WebGamepads::itemsLengthCap; |
108 | 392 } |
109 XINPUT_STATE state; | 393 |
110 memset(&state, 0, sizeof(XINPUT_STATE)); | 394 bool GamepadPlatformDataFetcherWin::GetXInputPadConnectivity( |
111 TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i); | 395 int i, |
112 DWORD dwResult = xinput_get_state_(i, &state); | 396 WebGamepad* pad) const { |
113 TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i); | 397 DCHECK(pad); |
114 | 398 TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i); |
115 if (dwResult == ERROR_SUCCESS) { | 399 XINPUT_CAPABILITIES caps; |
116 pad.timestamp = state.dwPacketNumber; | 400 DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
117 pad.buttonsLength = 0; | 401 if (res == ERROR_DEVICE_NOT_CONNECTED) { |
118 #define ADD(b) pad.buttons[pad.buttonsLength++] = \ | 402 pad->connected = false; |
119 ((state.Gamepad.wButtons & (b)) ? 1.0 : 0.0); | 403 return false; |
120 ADD(XINPUT_GAMEPAD_A); | 404 } else { |
121 ADD(XINPUT_GAMEPAD_B); | 405 pad->connected = true; |
122 ADD(XINPUT_GAMEPAD_X); | 406 base::swprintf(pad->id, |
123 ADD(XINPUT_GAMEPAD_Y); | 407 WebGamepad::idLengthCap, |
124 ADD(XINPUT_GAMEPAD_LEFT_SHOULDER); | 408 L"Xbox 360 Controller (XInput STANDARD %ls)", |
125 ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER); | 409 GamepadSubTypeName(caps.SubType)); |
126 pad.buttons[pad.buttonsLength++] = state.Gamepad.bLeftTrigger / 255.0; | 410 return true; |
127 pad.buttons[pad.buttonsLength++] = state.Gamepad.bRightTrigger / 255.0; | 411 } |
128 ADD(XINPUT_GAMEPAD_BACK); | 412 } |
129 ADD(XINPUT_GAMEPAD_START); | 413 |
130 ADD(XINPUT_GAMEPAD_LEFT_THUMB); | 414 void GamepadPlatformDataFetcherWin::GetXInputPadData( |
131 ADD(XINPUT_GAMEPAD_RIGHT_THUMB); | 415 int i, |
132 ADD(XINPUT_GAMEPAD_DPAD_UP); | 416 WebGamepad* pad) { |
133 ADD(XINPUT_GAMEPAD_DPAD_DOWN); | 417 // We rely on device_changed and GetCapabilities to tell us that |
134 ADD(XINPUT_GAMEPAD_DPAD_LEFT); | 418 // something's been connected, but we will mark as disconnected if |
135 ADD(XINPUT_GAMEPAD_DPAD_RIGHT); | 419 // GetState returns that we've lost the pad. |
420 if (!pad->connected) | |
421 return; | |
422 | |
423 XINPUT_STATE state; | |
424 memset(&state, 0, sizeof(XINPUT_STATE)); | |
425 TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i); | |
426 DWORD dwResult = xinput_get_state_(i, &state); | |
427 TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i); | |
428 | |
429 if (dwResult == ERROR_SUCCESS) { | |
430 pad->timestamp = state.dwPacketNumber; | |
431 pad->buttonsLength = 0; | |
432 #define ADD(b) pad->buttons[pad->buttonsLength++] = \ | |
433 ((state.Gamepad.wButtons & (b)) ? 1.0 : 0.0); | |
434 ADD(XINPUT_GAMEPAD_A); | |
435 ADD(XINPUT_GAMEPAD_B); | |
436 ADD(XINPUT_GAMEPAD_X); | |
437 ADD(XINPUT_GAMEPAD_Y); | |
438 ADD(XINPUT_GAMEPAD_LEFT_SHOULDER); | |
439 ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER); | |
440 pad->buttons[pad->buttonsLength++] = state.Gamepad.bLeftTrigger / 255.0; | |
441 pad->buttons[pad->buttonsLength++] = state.Gamepad.bRightTrigger / 255.0; | |
442 ADD(XINPUT_GAMEPAD_BACK); | |
443 ADD(XINPUT_GAMEPAD_START); | |
444 ADD(XINPUT_GAMEPAD_LEFT_THUMB); | |
445 ADD(XINPUT_GAMEPAD_RIGHT_THUMB); | |
446 ADD(XINPUT_GAMEPAD_DPAD_UP); | |
447 ADD(XINPUT_GAMEPAD_DPAD_DOWN); | |
448 ADD(XINPUT_GAMEPAD_DPAD_LEFT); | |
449 ADD(XINPUT_GAMEPAD_DPAD_RIGHT); | |
136 #undef ADD | 450 #undef ADD |
137 pad.axesLength = 0; | 451 pad->axesLength = 0; |
138 // XInput are +up/+right, -down/-left, we want -up/-left. | 452 // XInput are +up/+right, -down/-left, we want -up/-left. |
139 pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbLX); | 453 pad->axes[pad->axesLength++] = NormalizeXInputAxis(state.Gamepad.sThumbLX); |
140 pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbLY); | 454 pad->axes[pad->axesLength++] = -NormalizeXInputAxis(state.Gamepad.sThumbLY); |
141 pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbRX); | 455 pad->axes[pad->axesLength++] = NormalizeXInputAxis(state.Gamepad.sThumbRX); |
142 pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbRY); | 456 pad->axes[pad->axesLength++] = -NormalizeXInputAxis(state.Gamepad.sThumbRY); |
143 } else { | 457 } else { |
144 pad.connected = false; | 458 pad->connected = false; |
145 } | 459 } |
146 } | 460 } |
147 } | 461 |
148 | 462 void GamepadPlatformDataFetcherWin::GetDirectInputPadData( |
149 bool GamepadPlatformDataFetcherWin::GetXinputDllFunctions() { | 463 int index, |
464 WebGamepad* pad) { | |
465 if (!pad->connected) | |
466 return; | |
467 | |
468 IDirectInputDevice8* gamepad = pad_state_[index].directinput_gamepad; | |
469 if (FAILED(gamepad->Poll())) { | |
470 HRESULT hr; | |
471 while ((hr = gamepad->Acquire()) == DIERR_INPUTLOST) { } | |
scottmg
2013/02/14 04:33:22
this loop worries me. is there any guarantee we wo
teravest
2013/02/14 17:52:18
I like that better.
Reading through the docs, Acq
| |
472 return; | |
473 } | |
474 | |
475 JoyData state; | |
476 if (FAILED(gamepad->GetDeviceState(sizeof(JoyData), &state))) { | |
477 pad->connected = false; | |
478 return; | |
479 } | |
480 | |
481 WebGamepad raw; | |
482 raw.connected = true; | |
483 for (int i = 0; i < 16; i++) | |
484 raw.buttons[i] = (state.buttons[i] & 0x80) ? 1.0 : 0.0; | |
485 | |
486 // We map the POV (often a D-pad) into the buttons 16-19. | |
scottmg
2013/02/14 04:33:22
this seems like something that should go into the
teravest
2013/02/14 17:52:18
The range of legal values for a POV should always
| |
487 // DirectInput gives pov measurements in hundredths of degrees, | |
488 // clockwise from "North". | |
489 // We use 22.5 degree slices so we can handle diagonal D-raw presses. | |
490 static const int arc_segment = 2250; // 22.5 degrees = 1/16 circle | |
491 if (state.pov > arc_segment && state.pov < 7 * arc_segment) | |
492 raw.buttons[19] = 1.0; | |
493 else | |
494 raw.buttons[19] = 0.0; | |
495 | |
496 if (state.pov > 5 * arc_segment && state.pov < 11 * arc_segment) | |
497 raw.buttons[17] = 1.0; | |
498 else | |
499 raw.buttons[17] = 0.0; | |
500 | |
501 if (state.pov > 9 * arc_segment && state.pov < 15 * arc_segment) | |
502 raw.buttons[18] = 1.0; | |
503 else | |
504 raw.buttons[18] = 0.0; | |
505 | |
506 if (state.pov < 3 * arc_segment || | |
507 (state.pov > 13 * arc_segment && state.pov < 36000)) | |
508 raw.buttons[16] = 1.0; | |
509 else | |
510 raw.buttons[16] = 0.0; | |
511 | |
512 for (int i = 0; i < 10; i++) | |
513 raw.axes[i] = state.axes[i]; | |
514 | |
515 pad_state_[index].mapper(raw, pad); | |
516 } | |
517 | |
518 bool GamepadPlatformDataFetcherWin::GetXInputDllFunctions() { | |
150 xinput_get_capabilities_ = NULL; | 519 xinput_get_capabilities_ = NULL; |
151 xinput_get_state_ = NULL; | 520 xinput_get_state_ = NULL; |
152 xinput_enable_ = static_cast<XInputEnableFunc>( | 521 xinput_enable_ = static_cast<XInputEnableFunc>( |
153 xinput_dll_.GetFunctionPointer("XInputEnable")); | 522 xinput_dll_.GetFunctionPointer("XInputEnable")); |
154 if (!xinput_enable_) | 523 if (!xinput_enable_) |
155 return false; | 524 return false; |
156 xinput_get_capabilities_ = static_cast<XInputGetCapabilitiesFunc>( | 525 xinput_get_capabilities_ = static_cast<XInputGetCapabilitiesFunc>( |
157 xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); | 526 xinput_dll_.GetFunctionPointer("XInputGetCapabilities")); |
158 if (!xinput_get_capabilities_) | 527 if (!xinput_get_capabilities_) |
159 return false; | 528 return false; |
160 xinput_get_state_ = static_cast<XInputGetStateFunc>( | 529 xinput_get_state_ = static_cast<XInputGetStateFunc>( |
161 xinput_dll_.GetFunctionPointer("XInputGetState")); | 530 xinput_dll_.GetFunctionPointer("XInputGetState")); |
162 if (!xinput_get_state_) | 531 if (!xinput_get_state_) |
163 return false; | 532 return false; |
164 xinput_enable_(true); | 533 xinput_enable_(true); |
165 return true; | 534 return true; |
166 } | 535 } |
167 | 536 |
168 } // namespace content | 537 } // namespace content |
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