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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/compiler/common-operator.h" | 8 #include "src/compiler/common-operator.h" |
9 #include "src/compiler/graph-builder.h" | 9 #include "src/compiler/graph-builder.h" |
10 #include "src/compiler/linkage.h" | 10 #include "src/compiler/linkage.h" |
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405 } | 405 } |
406 Node* ChangeInt32ToInt64(Node* a) { | 406 Node* ChangeInt32ToInt64(Node* a) { |
407 return NewNode(machine()->ChangeInt32ToInt64(), a); | 407 return NewNode(machine()->ChangeInt32ToInt64(), a); |
408 } | 408 } |
409 Node* ChangeUint32ToUint64(Node* a) { | 409 Node* ChangeUint32ToUint64(Node* a) { |
410 return NewNode(machine()->ChangeUint32ToUint64(), a); | 410 return NewNode(machine()->ChangeUint32ToUint64(), a); |
411 } | 411 } |
412 Node* TruncateFloat64ToFloat32(Node* a) { | 412 Node* TruncateFloat64ToFloat32(Node* a) { |
413 return NewNode(machine()->TruncateFloat64ToFloat32(), a); | 413 return NewNode(machine()->TruncateFloat64ToFloat32(), a); |
414 } | 414 } |
415 Node* TruncateFloat64ToInt32(Node* a) { | 415 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { |
416 return NewNode(machine()->TruncateFloat64ToInt32(), a); | 416 return NewNode(machine()->TruncateFloat64ToInt32(mode), a); |
417 } | 417 } |
418 Node* TruncateInt64ToInt32(Node* a) { | 418 Node* TruncateInt64ToInt32(Node* a) { |
419 return NewNode(machine()->TruncateInt64ToInt32(), a); | 419 return NewNode(machine()->TruncateInt64ToInt32(), a); |
420 } | 420 } |
421 Node* Float64RoundDown(Node* a) { | 421 Node* Float64RoundDown(Node* a) { |
422 return NewNode(machine()->Float64RoundDown().op(), a); | 422 return NewNode(machine()->Float64RoundDown().op(), a); |
423 } | 423 } |
424 Node* Float64RoundTruncate(Node* a) { | 424 Node* Float64RoundTruncate(Node* a) { |
425 return NewNode(machine()->Float64RoundTruncate().op(), a); | 425 return NewNode(machine()->Float64RoundTruncate().op(), a); |
426 } | 426 } |
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534 BasicBlock* current_block_; | 534 BasicBlock* current_block_; |
535 | 535 |
536 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 536 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
537 }; | 537 }; |
538 | 538 |
539 } // namespace compiler | 539 } // namespace compiler |
540 } // namespace internal | 540 } // namespace internal |
541 } // namespace v8 | 541 } // namespace v8 |
542 | 542 |
543 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 543 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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