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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/v8.h" |
6 | 6 |
7 #if V8_TARGET_ARCH_IA32 | 7 #if V8_TARGET_ARCH_IA32 |
8 | 8 |
9 #include "src/interface-descriptors.h" | 9 #include "src/interface-descriptors.h" |
10 | 10 |
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325 Register registers[] = { | 325 Register registers[] = { |
326 edi, // callee | 326 edi, // callee |
327 ebx, // call_data | 327 ebx, // call_data |
328 ecx, // holder | 328 ecx, // holder |
329 edx, // api_function_address | 329 edx, // api_function_address |
330 }; | 330 }; |
331 data->InitializePlatformSpecific(arraysize(registers), registers); | 331 data->InitializePlatformSpecific(arraysize(registers), registers); |
332 } | 332 } |
333 | 333 |
334 | 334 |
335 void MathRoundVariantDescriptor::InitializePlatformSpecific( | 335 void MathRoundVariantCallFromUnoptimizedCodeDescriptor:: |
336 CallInterfaceDescriptorData* data) { | 336 InitializePlatformSpecific(CallInterfaceDescriptorData* data) { |
337 Register registers[] = { | 337 Register registers[] = { |
338 edi, // math rounding function | 338 edi, // math rounding function |
339 edx, // vector slot id | 339 edx, // vector slot id |
340 }; | 340 }; |
341 data->InitializePlatformSpecific(arraysize(registers), registers); | 341 data->InitializePlatformSpecific(arraysize(registers), registers); |
342 } | 342 } |
| 343 |
| 344 |
| 345 void MathRoundVariantCallFromOptimizedCodeDescriptor:: |
| 346 InitializePlatformSpecific(CallInterfaceDescriptorData* data) { |
| 347 Register registers[] = { |
| 348 edi, // math rounding function |
| 349 edx, // vector slot id |
| 350 ebx // type vector |
| 351 }; |
| 352 data->InitializePlatformSpecific(arraysize(registers), registers); |
| 353 } |
343 } // namespace internal | 354 } // namespace internal |
344 } // namespace v8 | 355 } // namespace v8 |
345 | 356 |
346 #endif // V8_TARGET_ARCH_IA32 | 357 #endif // V8_TARGET_ARCH_IA32 |
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