Index: include/gpu/GrTextureAccess.h |
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h |
index e3ded34ff8c54ebb5ee9d5caef890d7ef3a82137..e98655f21393ebb3334436104e726675d5f163f0 100644 |
--- a/include/gpu/GrTextureAccess.h |
+++ b/include/gpu/GrTextureAccess.h |
@@ -31,30 +31,34 @@ public: |
/** |
* Uses the default swizzle, "rgba". |
*/ |
- GrTextureAccess(GrTexture*, const GrTextureParams&); |
+ GrTextureAccess(GrTexture*, const GrTextureParams&, GrRenderTarget* dst); |
explicit GrTextureAccess(GrTexture*, |
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
+ GrTextureParams::FilterMode, // = GrTextureParams::kNone_FilterMode, |
+ SkShader::TileMode tileXAndY, // = SkShader::kClamp_TileMode, |
+ GrRenderTarget* dst); |
/** |
* swizzle must be a string between one and four (inclusive) characters containing only 'r', |
* 'g', 'b', and/or 'a'. |
*/ |
- GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); |
+ GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&, GrRenderTarget* dst); |
GrTextureAccess(GrTexture*, |
const char* swizzle, |
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
+ GrTextureParams::FilterMode, // = GrTextureParams::kNone_FilterMode, |
+ SkShader::TileMode tileXAndY, // = SkShader::kClamp_TileMode, |
+ GrRenderTarget* dst); |
- void reset(GrTexture*, const GrTextureParams&); |
+ void reset(GrTexture*, const GrTextureParams&, GrRenderTarget* dst); |
void reset(GrTexture*, |
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
- void reset(GrTexture*, const char* swizzle, const GrTextureParams&); |
+ GrTextureParams::FilterMode, // = GrTextureParams::kNone_FilterMode, |
+ SkShader::TileMode tileXAndY, // = SkShader::kClamp_TileMode, |
+ GrRenderTarget* dst); |
+ void reset(GrTexture*, const char* swizzle, const GrTextureParams&, GrRenderTarget* dst); |
void reset(GrTexture*, |
const char* swizzle, |
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
+ GrTextureParams::FilterMode, // = GrTextureParams::kNone_FilterMode, |
+ SkShader::TileMode tileXAndY, // = SkShader::kClamp_TileMode, |
+ GrRenderTarget* dst); |
bool operator== (const GrTextureAccess& other) const { |
#ifdef SK_DEBUG |