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Unified Diff: include/gpu/GrTextureAccess.h

Issue 1225923010: Refugee from Dead Machine 4: MDB Monster Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Last update from dead machine Created 4 years, 8 months ago
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Index: include/gpu/GrTextureAccess.h
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
index e3ded34ff8c54ebb5ee9d5caef890d7ef3a82137..e98655f21393ebb3334436104e726675d5f163f0 100644
--- a/include/gpu/GrTextureAccess.h
+++ b/include/gpu/GrTextureAccess.h
@@ -31,30 +31,34 @@ public:
/**
* Uses the default swizzle, "rgba".
*/
- GrTextureAccess(GrTexture*, const GrTextureParams&);
+ GrTextureAccess(GrTexture*, const GrTextureParams&, GrRenderTarget* dst);
explicit GrTextureAccess(GrTexture*,
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
+ GrTextureParams::FilterMode, // = GrTextureParams::kNone_FilterMode,
+ SkShader::TileMode tileXAndY, // = SkShader::kClamp_TileMode,
+ GrRenderTarget* dst);
/**
* swizzle must be a string between one and four (inclusive) characters containing only 'r',
* 'g', 'b', and/or 'a'.
*/
- GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
+ GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&, GrRenderTarget* dst);
GrTextureAccess(GrTexture*,
const char* swizzle,
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
+ GrTextureParams::FilterMode, // = GrTextureParams::kNone_FilterMode,
+ SkShader::TileMode tileXAndY, // = SkShader::kClamp_TileMode,
+ GrRenderTarget* dst);
- void reset(GrTexture*, const GrTextureParams&);
+ void reset(GrTexture*, const GrTextureParams&, GrRenderTarget* dst);
void reset(GrTexture*,
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
- void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
+ GrTextureParams::FilterMode, // = GrTextureParams::kNone_FilterMode,
+ SkShader::TileMode tileXAndY, // = SkShader::kClamp_TileMode,
+ GrRenderTarget* dst);
+ void reset(GrTexture*, const char* swizzle, const GrTextureParams&, GrRenderTarget* dst);
void reset(GrTexture*,
const char* swizzle,
- GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
- SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
+ GrTextureParams::FilterMode, // = GrTextureParams::kNone_FilterMode,
+ SkShader::TileMode tileXAndY, // = SkShader::kClamp_TileMode,
+ GrRenderTarget* dst);
bool operator== (const GrTextureAccess& other) const {
#ifdef SK_DEBUG
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