Index: include/gpu/GrPaint.h |
diff --git a/include/gpu/GrPaint.h b/include/gpu/GrPaint.h |
index 9d0fe5575e730fd0b2bbe0d4bc85c071fc29ccee..fe3233c7c6a6507ac9fab16514e0c03777000a72 100644 |
--- a/include/gpu/GrPaint.h |
+++ b/include/gpu/GrPaint.h |
@@ -89,10 +89,10 @@ public: |
* Helpers for adding color or coverage effects that sample a texture. The matrix is applied |
* to the src space position to compute texture coordinates. |
*/ |
- void addColorTextureProcessor(GrTexture*, const SkMatrix&); |
- void addCoverageTextureProcessor(GrTexture*, const SkMatrix&); |
- void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); |
- void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); |
+ void addColorTextureProcessor(GrTexture*, const SkMatrix&, GrRenderTarget* dst); |
+ void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, GrRenderTarget* dst); |
+ void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&, GrRenderTarget* dst); |
+ void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&, GrRenderTarget* dst); |
int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); } |
int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); } |