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Side by Side Diff: src/gpu/effects/GrYUVtoRGBEffect.cpp

Issue 1225923010: Refugee from Dead Machine 4: MDB Monster Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Last update from dead machine Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrYUVtoRGBEffect.h" 8 #include "GrYUVtoRGBEffect.h"
9 9
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
11 #include "GrInvariantOutput.h" 11 #include "GrInvariantOutput.h"
12 #include "GrProcessor.h" 12 #include "GrProcessor.h"
13 #include "gl/GrGLFragmentProcessor.h" 13 #include "gl/GrGLFragmentProcessor.h"
14 #include "glsl/GrGLSLFragmentShaderBuilder.h" 14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "glsl/GrGLSLProgramBuilder.h" 15 #include "glsl/GrGLSLProgramBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h" 16 #include "glsl/GrGLSLProgramDataManager.h"
17 17
18 namespace { 18 namespace {
19 19
20 class YUVtoRGBEffect : public GrFragmentProcessor { 20 class YUVtoRGBEffect : public GrFragmentProcessor {
21 public: 21 public:
22 static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture, 22 static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
23 GrTexture* vTexture, const SkISize sizes[ 3], 23 GrTexture* vTexture, const SkISize sizes[ 3],
24 SkYUVColorSpace colorSpace) { 24 SkYUVColorSpace colorSpace, GrRenderTarge t* dst) {
25 SkScalar w[3], h[3]; 25 SkScalar w[3], h[3];
26 w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width() ); 26 w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width() );
27 h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height( )); 27 h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height( ));
28 w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width() ); 28 w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width() );
29 h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height( )); 29 h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height( ));
30 w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width() ); 30 w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width() );
31 h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height( )); 31 h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height( ));
32 SkMatrix yuvMatrix[3]; 32 SkMatrix yuvMatrix[3];
33 yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); 33 yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
34 yuvMatrix[1] = yuvMatrix[0]; 34 yuvMatrix[1] = yuvMatrix[0];
35 yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); 35 yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
36 yuvMatrix[2] = yuvMatrix[0]; 36 yuvMatrix[2] = yuvMatrix[0];
37 yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); 37 yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
38 GrTextureParams::FilterMode uvFilterMode = 38 GrTextureParams::FilterMode uvFilterMode =
39 ((sizes[1].fWidth != sizes[0].fWidth) || 39 ((sizes[1].fWidth != sizes[0].fWidth) ||
40 (sizes[1].fHeight != sizes[0].fHeight) || 40 (sizes[1].fHeight != sizes[0].fHeight) ||
41 (sizes[2].fWidth != sizes[0].fWidth) || 41 (sizes[2].fWidth != sizes[0].fWidth) ||
42 (sizes[2].fHeight != sizes[0].fHeight)) ? 42 (sizes[2].fHeight != sizes[0].fHeight)) ?
43 GrTextureParams::kBilerp_FilterMode : 43 GrTextureParams::kBilerp_FilterMode :
44 GrTextureParams::kNone_FilterMode; 44 GrTextureParams::kNone_FilterMode;
45 return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFil terMode, 45 return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFil terMode,
46 colorSpace); 46 colorSpace, dst);
47 } 47 }
48 48
49 const char* name() const override { return "YUV to RGB"; } 49 const char* name() const override { return "YUV to RGB"; }
50 50
51 SkYUVColorSpace getColorSpace() const { 51 SkYUVColorSpace getColorSpace() const {
52 return fColorSpace; 52 return fColorSpace;
53 } 53 }
54 54
55 class GLProcessor : public GrGLFragmentProcessor { 55 class GLProcessor : public GrGLFragmentProcessor {
56 public: 56 public:
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
101 101
102 private: 102 private:
103 GrGLSLProgramDataManager::UniformHandle fMatrixUni; 103 GrGLSLProgramDataManager::UniformHandle fMatrixUni;
104 104
105 typedef GrGLFragmentProcessor INHERITED; 105 typedef GrGLFragmentProcessor INHERITED;
106 }; 106 };
107 107
108 private: 108 private:
109 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture , 109 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture ,
110 const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFi lterMode, 110 const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFi lterMode,
111 SkYUVColorSpace colorSpace) 111 SkYUVColorSpace colorSpace, GrRenderTarget* dst)
112 : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kN one_FilterMode) 112 : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kN one_FilterMode)
113 , fYAccess(yTexture) 113 , fYAccess(yTexture, GrTextureParams::kNone_FilterMode,SkShader::kClamp_Tile Mode, dst)
114 , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode) 114 , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
115 , fUAccess(uTexture, uvFilterMode) 115 , fUAccess(uTexture, uvFilterMode,SkShader::kClamp_TileMode, dst)
116 , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode) 116 , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
117 , fVAccess(vTexture, uvFilterMode) 117 , fVAccess(vTexture, uvFilterMode, SkShader::kClamp_TileMode, dst)
118 , fColorSpace(colorSpace) { 118 , fColorSpace(colorSpace) {
119 this->initClassID<YUVtoRGBEffect>(); 119 this->initClassID<YUVtoRGBEffect>();
120 this->addCoordTransform(&fYTransform); 120 this->addCoordTransform(&fYTransform);
121 this->addTextureAccess(&fYAccess); 121 this->addTextureAccess(&fYAccess);
122 this->addCoordTransform(&fUTransform); 122 this->addCoordTransform(&fUTransform);
123 this->addTextureAccess(&fUAccess); 123 this->addTextureAccess(&fUAccess);
124 this->addCoordTransform(&fVTransform); 124 this->addCoordTransform(&fVTransform);
125 this->addTextureAccess(&fVAccess); 125 this->addTextureAccess(&fVAccess);
126 } 126 }
127 127
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
168 1.164f, 0.0f, 1.793f, -0.96925f, 168 1.164f, 0.0f, 1.793f, -0.96925f,
169 1.164f, -0.213f, -0.533f, 0.30025f, 169 1.164f, -0.213f, -0.533f, 0.30025f,
170 1.164f, 2.112f, 0.0f, -1.12875f, 170 1.164f, 2.112f, 0.0f, -1.12875f,
171 0.0f, 0.0f, 0.0f, 1.0f}; 171 0.0f, 0.0f, 0.0f, 1.0f};
172 } 172 }
173 173
174 ////////////////////////////////////////////////////////////////////////////// 174 //////////////////////////////////////////////////////////////////////////////
175 175
176 GrFragmentProcessor* 176 GrFragmentProcessor*
177 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture, 177 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT exture,
178 const SkISize sizes[3], SkYUVColorSpace colorSpace) { 178 const SkISize sizes[3], SkYUVColorSpace colorSpace,
179 GrRenderTarget* dst) {
179 SkASSERT(yTexture && uTexture && vTexture && sizes); 180 SkASSERT(yTexture && uTexture && vTexture && sizes);
180 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac e); 181 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpac e, dst);
181 } 182 }
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