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Side by Side Diff: src/gpu/effects/GrSingleTextureEffect.cpp

Issue 1225923010: Refugee from Dead Machine 4: MDB Monster Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Last update from dead machine Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "effects/GrSingleTextureEffect.h" 8 #include "effects/GrSingleTextureEffect.h"
9 9
10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, 10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
11 const SkMatrix& m, 11 const SkMatrix& m,
12 GrCoordSet coordSet) 12 GrCoordSet coordSet,
13 GrRenderTarget* dst)
13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode) 14 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode)
14 , fTextureAccess(texture) { 15 , fTextureAccess(texture, GrTextureParams::kNone_FilterMode,SkShader::kClamp _TileMode, dst) {
15 this->addCoordTransform(&fCoordTransform); 16 this->addCoordTransform(&fCoordTransform);
16 this->addTextureAccess(&fTextureAccess); 17 this->addTextureAccess(&fTextureAccess);
17 } 18 }
18 19
19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, 20 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
20 const SkMatrix& m, 21 const SkMatrix& m,
21 GrTextureParams::FilterMode filterM ode, 22 GrTextureParams::FilterMode filterM ode,
22 GrCoordSet coordSet) 23 GrCoordSet coordSet,
24 GrRenderTarget* dst)
23 : fCoordTransform(coordSet, m, texture, filterMode) 25 : fCoordTransform(coordSet, m, texture, filterMode)
24 , fTextureAccess(texture, filterMode) { 26 , fTextureAccess(texture, filterMode, SkShader::kClamp_TileMode, dst) {
25 this->addCoordTransform(&fCoordTransform); 27 this->addCoordTransform(&fCoordTransform);
26 this->addTextureAccess(&fTextureAccess); 28 this->addTextureAccess(&fTextureAccess);
27 } 29 }
28 30
29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, 31 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
30 const SkMatrix& m, 32 const SkMatrix& m,
31 const GrTextureParams& params, 33 const GrTextureParams& params,
32 GrCoordSet coordSet) 34 GrCoordSet coordSet,
35 GrRenderTarget* dst)
33 : fCoordTransform(coordSet, m, texture, params.filterMode()) 36 : fCoordTransform(coordSet, m, texture, params.filterMode())
34 , fTextureAccess(texture, params) { 37 , fTextureAccess(texture, params, dst) {
35 this->addCoordTransform(&fCoordTransform); 38 this->addCoordTransform(&fCoordTransform);
36 this->addTextureAccess(&fTextureAccess); 39 this->addTextureAccess(&fTextureAccess);
37 } 40 }
38 41
39 GrSingleTextureEffect::~GrSingleTextureEffect() { 42 GrSingleTextureEffect::~GrSingleTextureEffect() {
40 } 43 }
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