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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrXferProcessor.h" | 8 #include "GrXferProcessor.h" |
9 #include "GrPipelineBuilder.h" | 9 #include "GrPipelineBuilder.h" |
10 #include "GrProcOptInfo.h" | 10 #include "GrProcOptInfo.h" |
11 #include "gl/GrGLCaps.h" | 11 #include "gl/GrGLCaps.h" |
12 | 12 |
13 GrXferProcessor::GrXferProcessor() | 13 GrXferProcessor::GrXferProcessor(GrRenderTarget* dst) |
14 : fWillReadDstColor(false) | 14 : fWillReadDstColor(false) |
15 , fDstReadUsesMixedSamples(false) | 15 , fDstReadUsesMixedSamples(false) |
16 , fReadsCoverage(true) | 16 , fReadsCoverage(true) |
17 , fDstTextureOffset() { | 17 , fDstTextureOffset() { |
18 } | 18 } |
19 | 19 |
20 GrXferProcessor::GrXferProcessor(const DstTexture* dstTexture, | 20 GrXferProcessor::GrXferProcessor(const DstTexture* dstTexture, |
21 bool willReadDstColor, | 21 bool willReadDstColor, |
22 bool hasMixedSamples) | 22 bool hasMixedSamples, |
| 23 GrRenderTarget* dst) |
23 : fWillReadDstColor(willReadDstColor) | 24 : fWillReadDstColor(willReadDstColor) |
24 , fDstReadUsesMixedSamples(willReadDstColor && hasMixedSamples) | 25 , fDstReadUsesMixedSamples(willReadDstColor && hasMixedSamples) |
25 , fReadsCoverage(true) | 26 , fReadsCoverage(true) |
26 , fDstTextureOffset() { | 27 , fDstTextureOffset() { |
27 if (dstTexture && dstTexture->texture()) { | 28 if (dstTexture && dstTexture->texture()) { |
28 SkASSERT(willReadDstColor); | 29 SkASSERT(willReadDstColor); |
29 fDstTexture.reset(dstTexture->texture()); | 30 fDstTexture.reset(dstTexture->texture(), GrTextureParams::kNone_FilterMo
de,SkShader::kClamp_TileMode, dst); |
30 fDstTextureOffset = dstTexture->offset(); | 31 fDstTextureOffset = dstTexture->offset(); |
31 this->addTextureAccess(&fDstTexture); | 32 this->addTextureAccess(&fDstTexture); |
32 this->setWillReadFragmentPosition(); | 33 this->setWillReadFragmentPosition(); |
33 } | 34 } |
34 } | 35 } |
35 | 36 |
36 GrXferProcessor::OptFlags GrXferProcessor::getOptimizations(const GrProcOptInfo&
colorPOI, | 37 GrXferProcessor::OptFlags GrXferProcessor::getOptimizations(const GrProcOptInfo&
colorPOI, |
37 const GrProcOptInfo&
coveragePOI, | 38 const GrProcOptInfo&
coveragePOI, |
38 bool doesStencilWrit
e, | 39 bool doesStencilWrit
e, |
39 GrColor* overrideCol
or, | 40 GrColor* overrideCol
or, |
(...skipping 157 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
197 return out; | 198 return out; |
198 } | 199 } |
199 #endif | 200 #endif |
200 | 201 |
201 /////////////////////////////////////////////////////////////////////////////// | 202 /////////////////////////////////////////////////////////////////////////////// |
202 | 203 |
203 GrXferProcessor* GrXPFactory::createXferProcessor(const GrProcOptInfo& colorPOI, | 204 GrXferProcessor* GrXPFactory::createXferProcessor(const GrProcOptInfo& colorPOI, |
204 const GrProcOptInfo& coverageP
OI, | 205 const GrProcOptInfo& coverageP
OI, |
205 bool hasMixedSamples, | 206 bool hasMixedSamples, |
206 const DstTexture* dstTexture, | 207 const DstTexture* dstTexture, |
207 const GrCaps& caps) const { | 208 const GrCaps& caps, GrRenderTa
rget* dst) const { |
208 #ifdef SK_DEBUG | 209 #ifdef SK_DEBUG |
209 if (this->willReadDstColor(caps, colorPOI, coveragePOI, hasMixedSamples)) { | 210 bool willReadDstColor = this->willReadDstColor(caps, colorPOI, coveragePOI,
hasMixedSamples); |
| 211 |
| 212 if (willReadDstColor) { |
210 if (!caps.shaderCaps()->dstReadInShaderSupport()) { | 213 if (!caps.shaderCaps()->dstReadInShaderSupport()) { |
211 SkASSERT(dstTexture && dstTexture->texture()); | 214 SkASSERT(dstTexture && dstTexture->texture()); |
212 } else { | 215 } else { |
213 SkASSERT(!dstTexture || !dstTexture->texture()); | 216 SkASSERT(!dstTexture || !dstTexture->texture()); |
214 } | 217 } |
215 } else { | 218 } else { |
216 SkASSERT(!dstTexture || !dstTexture->texture()); | 219 SkASSERT(!dstTexture || !dstTexture->texture()); |
217 } | 220 } |
218 SkASSERT(!hasMixedSamples || caps.shaderCaps()->dualSourceBlendingSupport())
; | 221 SkASSERT(!hasMixedSamples || caps.shaderCaps()->dualSourceBlendingSupport())
; |
219 #endif | 222 #endif |
220 return this->onCreateXferProcessor(caps, colorPOI, coveragePOI, hasMixedSamp
les, dstTexture); | 223 return this->onCreateXferProcessor(caps, colorPOI, coveragePOI, hasMixedSamp
les, dstTexture, dst); |
221 } | 224 } |
222 | 225 |
223 bool GrXPFactory::willNeedDstTexture(const GrCaps& caps, | 226 bool GrXPFactory::willNeedDstTexture(const GrCaps& caps, |
224 const GrProcOptInfo& colorPOI, | 227 const GrProcOptInfo& colorPOI, |
225 const GrProcOptInfo& coveragePOI, | 228 const GrProcOptInfo& coveragePOI, |
226 bool hasMixedSamples) const { | 229 bool hasMixedSamples) const { |
227 return (this->willReadDstColor(caps, colorPOI, coveragePOI, hasMixedSamples)
&& | 230 return (this->willReadDstColor(caps, colorPOI, coveragePOI, hasMixedSamples)
&& |
228 !caps.shaderCaps()->dstReadInShaderSupport()); | 231 !caps.shaderCaps()->dstReadInShaderSupport()); |
229 } | 232 } |
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