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Side by Side Diff: src/gpu/GrTextureAccess.cpp

Issue 1225923010: Refugee from Dead Machine 4: MDB Monster Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Last update from dead machine Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureAccess.h" 8 #include "GrTextureAccess.h"
9 #include "GrColor.h" 9 #include "GrColor.h"
10 #include "GrTexture.h" 10 #include "GrTexture.h"
11 11
12 GrTextureAccess::GrTextureAccess() { 12 GrTextureAccess::GrTextureAccess() {
13 #ifdef SK_DEBUG 13 #ifdef SK_DEBUG
14 memcpy(fSwizzle, "void", 5); 14 memcpy(fSwizzle, "void", 5);
15 fSwizzleMask = 0xbeeffeed; 15 fSwizzleMask = 0xbeeffeed;
16 #endif 16 #endif
17 } 17 }
18 18
19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& para ms) { 19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& para ms, GrRenderTarget* dst) {
20 this->reset(texture, params); 20 this->reset(texture, params, dst);
21 } 21 }
22 22
23 GrTextureAccess::GrTextureAccess(GrTexture* texture, 23 GrTextureAccess::GrTextureAccess(GrTexture* texture,
24 GrTextureParams::FilterMode filterMode, 24 GrTextureParams::FilterMode filterMode,
25 SkShader::TileMode tileXAndY) { 25 SkShader::TileMode tileXAndY,
26 this->reset(texture, filterMode, tileXAndY); 26 GrRenderTarget* dst) {
27 this->reset(texture, filterMode, tileXAndY, dst);
27 } 28 }
28 29
29 GrTextureAccess::GrTextureAccess(GrTexture* texture, 30 GrTextureAccess::GrTextureAccess(GrTexture* texture,
30 const char* swizzle, 31 const char* swizzle,
31 const GrTextureParams& params) { 32 const GrTextureParams& params,
32 this->reset(texture, swizzle, params); 33 GrRenderTarget* dst) {
34 this->reset(texture, swizzle, params, dst);
33 } 35 }
34 36
35 GrTextureAccess::GrTextureAccess(GrTexture* texture, 37 GrTextureAccess::GrTextureAccess(GrTexture* texture,
36 const char* swizzle, 38 const char* swizzle,
37 GrTextureParams::FilterMode filterMode, 39 GrTextureParams::FilterMode filterMode,
38 SkShader::TileMode tileXAndY) { 40 SkShader::TileMode tileXAndY,
39 this->reset(texture, swizzle, filterMode, tileXAndY); 41 GrRenderTarget* dst) {
42 this->reset(texture, swizzle, filterMode, tileXAndY, dst);
40 } 43 }
41 44
42 void GrTextureAccess::reset(GrTexture* texture, 45 void GrTextureAccess::reset(GrTexture* texture,
43 const char* swizzle, 46 const char* swizzle,
44 const GrTextureParams& params) { 47 const GrTextureParams& params,
48 GrRenderTarget* dst) {
45 SkASSERT(texture); 49 SkASSERT(texture);
46 SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4); 50 SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
47 51
48 fParams = params; 52 fParams = params;
49 fTexture.set(SkRef(texture), kRead_GrIOType); 53 fTexture.set(SkRef(texture), kRead_GrIOType, dst);
50 this->setSwizzle(swizzle); 54 this->setSwizzle(swizzle);
51 } 55 }
52 56
53 void GrTextureAccess::reset(GrTexture* texture, 57 void GrTextureAccess::reset(GrTexture* texture,
54 const char* swizzle, 58 const char* swizzle,
55 GrTextureParams::FilterMode filterMode, 59 GrTextureParams::FilterMode filterMode,
56 SkShader::TileMode tileXAndY) { 60 SkShader::TileMode tileXAndY,
61 GrRenderTarget* dst) {
57 SkASSERT(texture); 62 SkASSERT(texture);
58 SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4); 63 SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
59 64
60 fParams.reset(tileXAndY, filterMode); 65 fParams.reset(tileXAndY, filterMode);
61 fTexture.set(SkRef(texture), kRead_GrIOType); 66 fTexture.set(SkRef(texture), kRead_GrIOType, dst);
62 this->setSwizzle(swizzle); 67 this->setSwizzle(swizzle);
63 } 68 }
64 69
65 void GrTextureAccess::reset(GrTexture* texture, 70 void GrTextureAccess::reset(GrTexture* texture,
66 const GrTextureParams& params) { 71 const GrTextureParams& params,
72 GrRenderTarget* dst) {
67 SkASSERT(texture); 73 SkASSERT(texture);
68 fTexture.set(SkRef(texture), kRead_GrIOType); 74 fTexture.set(SkRef(texture), kRead_GrIOType, dst);
69 fParams = params; 75 fParams = params;
70 memcpy(fSwizzle, "rgba", 5); 76 memcpy(fSwizzle, "rgba", 5);
71 fSwizzleMask = kRGBA_GrColorComponentFlags; 77 fSwizzleMask = kRGBA_GrColorComponentFlags;
72 } 78 }
73 79
74 void GrTextureAccess::reset(GrTexture* texture, 80 void GrTextureAccess::reset(GrTexture* texture,
75 GrTextureParams::FilterMode filterMode, 81 GrTextureParams::FilterMode filterMode,
76 SkShader::TileMode tileXAndY) { 82 SkShader::TileMode tileXAndY,
83 GrRenderTarget* dst) {
77 SkASSERT(texture); 84 SkASSERT(texture);
78 fTexture.set(SkRef(texture), kRead_GrIOType); 85 fTexture.set(SkRef(texture), kRead_GrIOType, dst);
79 fParams.reset(tileXAndY, filterMode); 86 fParams.reset(tileXAndY, filterMode);
80 memcpy(fSwizzle, "rgba", 5); 87 memcpy(fSwizzle, "rgba", 5);
81 fSwizzleMask = kRGBA_GrColorComponentFlags; 88 fSwizzleMask = kRGBA_GrColorComponentFlags;
82 } 89 }
83 90
84 void GrTextureAccess::setSwizzle(const char* swizzle) { 91 void GrTextureAccess::setSwizzle(const char* swizzle) {
85 fSwizzleMask = 0; 92 fSwizzleMask = 0;
86 memset(fSwizzle, '\0', 5); 93 memset(fSwizzle, '\0', 5);
87 for (int i = 0; i < 4 && '\0' != swizzle[i]; ++i) { 94 for (int i = 0; i < 4 && '\0' != swizzle[i]; ++i) {
88 fSwizzle[i] = swizzle[i]; 95 fSwizzle[i] = swizzle[i];
89 switch (swizzle[i]) { 96 switch (swizzle[i]) {
90 case 'r': 97 case 'r':
91 fSwizzleMask |= kR_GrColorComponentFlag; 98 fSwizzleMask |= kR_GrColorComponentFlag;
92 break; 99 break;
93 case 'g': 100 case 'g':
94 fSwizzleMask |= kG_GrColorComponentFlag; 101 fSwizzleMask |= kG_GrColorComponentFlag;
95 break; 102 break;
96 case 'b': 103 case 'b':
97 fSwizzleMask |= kB_GrColorComponentFlag; 104 fSwizzleMask |= kB_GrColorComponentFlag;
98 break; 105 break;
99 case 'a': 106 case 'a':
100 fSwizzleMask |= kA_GrColorComponentFlag; 107 fSwizzleMask |= kA_GrColorComponentFlag;
101 break; 108 break;
102 default: 109 default:
103 SkFAIL("Unexpected swizzle string character."); 110 SkFAIL("Unexpected swizzle string character.");
104 break; 111 break;
105 } 112 }
106 } 113 }
107 } 114 }
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