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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkBitmapProvider.h" | 10 #include "SkBitmapProvider.h" |
| (...skipping 343 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 354 /////////////////////////////////////////////////////////////////////////////// | 354 /////////////////////////////////////////////////////////////////////////////// |
| 355 | 355 |
| 356 #if SK_SUPPORT_GPU | 356 #if SK_SUPPORT_GPU |
| 357 | 357 |
| 358 #include "GrTextureAccess.h" | 358 #include "GrTextureAccess.h" |
| 359 #include "SkGr.h" | 359 #include "SkGr.h" |
| 360 #include "effects/GrSimpleTextureEffect.h" | 360 #include "effects/GrSimpleTextureEffect.h" |
| 361 | 361 |
| 362 const GrFragmentProcessor* SkBitmapProcShader::asFragmentProcessor(GrContext* co
ntext, | 362 const GrFragmentProcessor* SkBitmapProcShader::asFragmentProcessor(GrContext* co
ntext, |
| 363 const SkMatrix& viewM, const SkMatr
ix* localMatrix, | 363 const SkMatrix& viewM, const SkMatr
ix* localMatrix, |
| 364 SkFilterQuality filterQuality) cons
t { | 364 SkFilterQuality filterQuality, |
| 365 GrRenderTarget* dst) const { |
| 365 SkMatrix matrix; | 366 SkMatrix matrix; |
| 366 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); | 367 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); |
| 367 | 368 |
| 368 SkMatrix lmInverse; | 369 SkMatrix lmInverse; |
| 369 if (!this->getLocalMatrix().invert(&lmInverse)) { | 370 if (!this->getLocalMatrix().invert(&lmInverse)) { |
| 370 return nullptr; | 371 return nullptr; |
| 371 } | 372 } |
| 372 if (localMatrix) { | 373 if (localMatrix) { |
| 373 SkMatrix inv; | 374 SkMatrix inv; |
| 374 if (!localMatrix->invert(&inv)) { | 375 if (!localMatrix->invert(&inv)) { |
| (...skipping 20 matching lines...) Expand all Loading... |
| 395 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap
, params)); | 396 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap
, params)); |
| 396 | 397 |
| 397 if (!texture) { | 398 if (!texture) { |
| 398 SkErrorInternals::SetError( kInternalError_SkError, | 399 SkErrorInternals::SetError( kInternalError_SkError, |
| 399 "Couldn't convert bitmap to texture."); | 400 "Couldn't convert bitmap to texture."); |
| 400 return nullptr; | 401 return nullptr; |
| 401 } | 402 } |
| 402 | 403 |
| 403 SkAutoTUnref<const GrFragmentProcessor> inner; | 404 SkAutoTUnref<const GrFragmentProcessor> inner; |
| 404 if (doBicubic) { | 405 if (doBicubic) { |
| 405 inner.reset(GrBicubicEffect::Create(texture, matrix, tm)); | 406 inner.reset(GrBicubicEffect::Create(texture, matrix, tm, dst)); |
| 406 } else { | 407 } else { |
| 407 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); | 408 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params, kLoca
l_GrCoordSet, dst)); |
| 408 } | 409 } |
| 409 | 410 |
| 410 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { | 411 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { |
| 411 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); | 412 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); |
| 412 } | 413 } |
| 413 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 414 return GrFragmentProcessor::MulOutputByInputAlpha(inner); |
| 414 } | 415 } |
| 415 | 416 |
| 416 #endif | 417 #endif |
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