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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 // This test only works with the GPU backend. | 9 // This test only works with the GPU backend. |
10 | 10 |
11 #include "gm.h" | 11 #include "gm.h" |
12 | 12 |
13 #if SK_SUPPORT_GPU | 13 #if SK_SUPPORT_GPU |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "GrDrawContext.h" | 15 #include "GrDrawContext.h" |
16 #include "SkColorPriv.h" | 16 #include "SkColorPriv.h" |
17 #include "effects/GrPorterDuffXferProcessor.h" | 17 #include "effects/GrPorterDuffXferProcessor.h" |
18 #include "effects/GrSimpleTextureEffect.h" | 18 #include "effects/GrSimpleTextureEffect.h" |
19 | 19 |
20 static const int S = 200; | 20 static const int S = 200; |
21 | 21 |
22 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { | 22 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { |
23 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTa
rget(); | 23 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTa
rget(); |
24 GrContext* ctx = canvas->getGrContext(); | 24 GrContext* ctx = canvas->getGrContext(); |
| 25 if (!ctx) { |
| 26 skiagm::GM::DrawGpuOnlyMessage(canvas); |
| 27 return; |
| 28 } |
25 SkAutoTUnref<GrDrawContext> drawContext(ctx ? ctx->drawContext(target) :
nullptr); | 29 SkAutoTUnref<GrDrawContext> drawContext(ctx ? ctx->drawContext(target) :
nullptr); |
26 if (drawContext && target) { | 30 if (drawContext && target) { |
27 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); | 31 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); |
28 static const int stride = 2 * S; | 32 static const int stride = 2 * S; |
29 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); | 33 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); |
30 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); | 34 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); |
31 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); | 35 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); |
32 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); | 36 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); |
33 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); | 37 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); |
34 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); | 38 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
70 desc.fWidth = 2 * S; | 74 desc.fWidth = 2 * S; |
71 desc.fHeight = 2 * S; | 75 desc.fHeight = 2 * S; |
72 GrTexture* texture = ctx->textureProvider()->createTexture( | 76 GrTexture* texture = ctx->textureProvider()->createTexture( |
73 desc, false, gTextureData.get(), 0); | 77 desc, false, gTextureData.get(), 0); |
74 | 78 |
75 if (!texture) { | 79 if (!texture) { |
76 return; | 80 return; |
77 } | 81 } |
78 SkAutoTUnref<GrTexture> au(texture); | 82 SkAutoTUnref<GrTexture> au(texture); |
79 | 83 |
| 84 SkASSERT(texture->fromRawPixels2()); |
| 85 |
| 86 SkAutoTUnref<GrDrawContext> dc9; |
| 87 if (i) { |
| 88 texture->setFromRawPixels(false); |
| 89 dc9.reset(ctx->drawContext(texture->asRenderTarget())); |
| 90 if (!dc9) { |
| 91 return; |
| 92 } |
| 93 } else { |
| 94 texture->setException(true); |
| 95 } |
| 96 |
80 // setup new clip | 97 // setup new clip |
81 GrClip clip(SkRect::MakeWH(2*S, 2*S)); | 98 GrClip clip(SkRect::MakeWH(2*S, 2*S)); |
82 | 99 |
83 GrPaint paint; | 100 GrPaint paint; |
84 paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode); | 101 paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode); |
85 | 102 |
86 SkMatrix vm; | 103 SkMatrix vm; |
87 if (i) { | 104 if (i) { |
88 vm.setRotate(90 * SK_Scalar1, | 105 vm.setRotate(90 * SK_Scalar1, |
89 S * SK_Scalar1, | 106 S * SK_Scalar1, |
90 S * SK_Scalar1); | 107 S * SK_Scalar1); |
91 } else { | 108 } else { |
92 vm.reset(); | 109 vm.reset(); |
93 } | 110 } |
94 SkMatrix tm; | 111 SkMatrix tm; |
95 tm = vm; | 112 tm = vm; |
96 tm.postIDiv(2*S, 2*S); | 113 tm.postIDiv(2*S, 2*S); |
97 paint.addColorTextureProcessor(texture, tm); | 114 paint.addColorTextureProcessor(texture, tm, target); |
98 | 115 |
99 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S))
; | 116 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S))
; |
100 | 117 |
| 118 #if 0 |
| 119 // Here we've used dc9/texture as a src for a drawRect. This "cl
osed" |
| 120 // the DT. We need to reopen it here so we can use dc9/texture f
or |
| 121 // the writePixels |
| 122 if (dc9) { |
| 123 dc9 = ctx->drawContext(texture->asRenderTarget()); |
| 124 } |
| 125 #endif |
| 126 |
101 // now update the lower right of the texture in first pass | 127 // now update the lower right of the texture in first pass |
102 // or upper right in second pass | 128 // or upper right in second pass |
103 offset = 0; | 129 offset = 0; |
104 for (int y = 0; y < S; ++y) { | 130 for (int y = 0; y < S; ++y) { |
105 for (int x = 0; x < S; ++x) { | 131 for (int x = 0; x < S; ++x) { |
106 gTextureData[offset + y * stride + x] = | 132 gTextureData[offset + y * stride + x] = |
107 ((x + y) % 2) ? (i ? green : red) : blue; | 133 ((x + y) % 2) ? (i ? green : red) : blue; |
108 } | 134 } |
109 } | 135 } |
110 texture->writePixels(S, (i ? 0 : S), S, S, | 136 texture->writePixels(dc9, S, (i ? 0 : S), S, S, |
111 texture->config(), gTextureData.get(), | 137 texture->config(), gTextureData.get(), |
112 4 * stride); | 138 4 * stride); |
113 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S))
; | 139 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S))
; |
114 } | 140 } |
115 } else { | |
116 skiagm::GM::DrawGpuOnlyMessage(canvas); | |
117 } | 141 } |
118 } | 142 } |
119 #endif | 143 #endif |
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