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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gm.h" | 9 #include "gm.h" |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
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32 | 32 |
33 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); | 33 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); |
34 | 34 |
35 void flatten(SkWriteBuffer& buf) const override { | 35 void flatten(SkWriteBuffer& buf) const override { |
36 buf.writeMatrix(fDeviceMatrix); | 36 buf.writeMatrix(fDeviceMatrix); |
37 } | 37 } |
38 | 38 |
39 const GrFragmentProcessor* asFragmentProcessor(GrContext*, | 39 const GrFragmentProcessor* asFragmentProcessor(GrContext*, |
40 const SkMatrix& viewM, | 40 const SkMatrix& viewM, |
41 const SkMatrix* localMatrix, | 41 const SkMatrix* localMatrix, |
42 SkFilterQuality) const overri
de; | 42 SkFilterQuality, |
| 43 GrRenderTarget* dst) const ov
erride; |
43 | 44 |
44 #ifndef SK_IGNORE_TO_STRING | 45 #ifndef SK_IGNORE_TO_STRING |
45 void toString(SkString* str) const override { | 46 void toString(SkString* str) const override { |
46 str->appendf("DCShader: ()"); | 47 str->appendf("DCShader: ()"); |
47 } | 48 } |
48 #endif | 49 #endif |
49 | 50 |
50 private: | 51 private: |
51 const SkMatrix fDeviceMatrix; | 52 const SkMatrix fDeviceMatrix; |
52 }; | 53 }; |
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94 GrProcessorKeyBuilder* b) const override {} | 95 GrProcessorKeyBuilder* b) const override {} |
95 | 96 |
96 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 97 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
97 | 98 |
98 GrCoordTransform fDeviceTransform; | 99 GrCoordTransform fDeviceTransform; |
99 }; | 100 }; |
100 | 101 |
101 const GrFragmentProcessor* DCShader::asFragmentProcessor(GrContext*, | 102 const GrFragmentProcessor* DCShader::asFragmentProcessor(GrContext*, |
102 const SkMatrix& viewM, | 103 const SkMatrix& viewM, |
103 const SkMatrix* localMa
trix, | 104 const SkMatrix* localMa
trix, |
104 SkFilterQuality) const
{ | 105 SkFilterQuality, |
| 106 GrRenderTarget* dst) co
nst { |
105 SkAutoTUnref<const GrFragmentProcessor> inner(new DCFP(fDeviceMatrix)); | 107 SkAutoTUnref<const GrFragmentProcessor> inner(new DCFP(fDeviceMatrix)); |
106 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 108 return GrFragmentProcessor::MulOutputByInputAlpha(inner); |
107 } | 109 } |
108 | 110 |
109 class DCShaderGM : public GM { | 111 class DCShaderGM : public GM { |
110 public: | 112 public: |
111 DCShaderGM() { | 113 DCShaderGM() { |
112 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); | 114 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); |
113 } | 115 } |
114 | 116 |
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290 }; | 292 }; |
291 | 293 |
292 SkTArray<Prim*> fPrims; | 294 SkTArray<Prim*> fPrims; |
293 | 295 |
294 typedef GM INHERITED; | 296 typedef GM INHERITED; |
295 }; | 297 }; |
296 | 298 |
297 DEF_GM(return new DCShaderGM;) | 299 DEF_GM(return new DCShaderGM;) |
298 } | 300 } |
299 #endif | 301 #endif |
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