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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 1225673007: Initial CL to create dummy GrShaderDataManager and thread it through (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
(...skipping 14 matching lines...) Expand all
25 25
26 size_t contextSize() const override; 26 size_t contextSize() const override;
27 27
28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); 28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
29 29
30 SK_TO_STRING_OVERRIDE() 30 SK_TO_STRING_OVERRIDE()
31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
32 32
33 33
34 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*, 34 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*,
35 GrColor*, GrFragmentProcessor**) const override; 35 GrColor*, GrShaderDataManager*, GrFragmentProcessor **) const override;
36 36
37 class BitmapProcShaderContext : public SkShader::Context { 37 class BitmapProcShaderContext : public SkShader::Context {
38 public: 38 public:
39 // The context takes ownership of the state. It will call its destructor 39 // The context takes ownership of the state. It will call its destructor
40 // but will NOT free the memory. 40 // but will NOT free the memory.
41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk BitmapProcState*); 41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk BitmapProcState*);
42 virtual ~BitmapProcShaderContext(); 42 virtual ~BitmapProcShaderContext();
43 43
44 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; 44 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
45 ShadeProc asAShadeProc(void** ctx) override; 45 ShadeProc asAShadeProc(void** ctx) override;
(...skipping 25 matching lines...) Expand all
71 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 71 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
72 // yet found a situation where the size below isn't big enough. 72 // yet found a situation where the size below isn't big enough.
73 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; 73 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator;
74 74
75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
76 // the SkShader. 76 // the SkShader.
77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode, 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
78 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 78 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
79 79
80 #endif 80 #endif
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