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Side by Side Diff: sky/sdk/example/game/lib/sprite_box.dart

Issue 1225103009: Fix Asteroids game to paint again and give it an icon. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 part of sprites; 1 part of sprites;
2 2
3 /// Options for setting up a [SpriteBox]. 3 /// Options for setting up a [SpriteBox].
4 /// 4 ///
5 /// * [nativePoints], use the same points as the parent [Widget]. 5 /// * [nativePoints], use the same points as the parent [Widget].
6 /// * [letterbox], use the size of the root node for the coordinate system, con strain the aspect ratio and trim off 6 /// * [letterbox], use the size of the root node for the coordinate system, con strain the aspect ratio and trim off
7 /// areas that end up outside the screen. 7 /// areas that end up outside the screen.
8 /// * [stretch], use the size of the root node for the coordinate system, scale it to fit the size of the box. 8 /// * [stretch], use the size of the root node for the coordinate system, scale it to fit the size of the box.
9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar eas the sprite system will be scaled 9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar eas the sprite system will be scaled
10 /// down to fit the box. 10 /// down to fit the box.
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281 _numFrames += 1; 281 _numFrames += 1;
282 282
283 _frameRate = 1.0/delta; 283 _frameRate = 1.0/delta;
284 284
285 // Print frame rate 285 // Print frame rate
286 if (_numFrames % 60 == 0) print("delta: $delta fps: $_frameRate"); 286 if (_numFrames % 60 == 0) print("delta: $delta fps: $_frameRate");
287 287
288 _runActions(_rootNode, delta); 288 _runActions(_rootNode, delta);
289 _callUpdate(_rootNode, delta); 289 _callUpdate(_rootNode, delta);
290 _scheduleTick(); 290 _scheduleTick();
291 markNeedsPaint();
abarth-chromium 2015/07/10 20:24:54 Should should already be in the tree
291 } 292 }
292 293
293 void _runActions(Node node, double dt) { 294 void _runActions(Node node, double dt) {
294 if (node._actions != null) { 295 if (node._actions != null) {
295 node._actions.step(dt); 296 node._actions.step(dt);
296 } 297 }
297 for (int i = node.children.length - 1; i >= 0; i--) { 298 for (int i = node.children.length - 1; i >= 0; i--) {
298 Node child = node.children[i]; 299 Node child = node.children[i];
299 _runActions(child, dt); 300 _runActions(child, dt);
300 } 301 }
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383 /// if (event.pointer == firstPointerId) { 384 /// if (event.pointer == firstPointerId) {
384 /// // Do something 385 /// // Do something
385 /// } 386 /// }
386 final int pointer; 387 final int pointer;
387 388
388 /// Creates a new SpriteBoxEvent, typically this is done internally inside the SpriteBox. 389 /// Creates a new SpriteBoxEvent, typically this is done internally inside the SpriteBox.
389 /// 390 ///
390 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0 ); 391 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0 );
391 SpriteBoxEvent(this.boxPosition, this.type, this.pointer); 392 SpriteBoxEvent(this.boxPosition, this.type, this.pointer);
392 } 393 }
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