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Issue 12251005: [cc-frame-viewer] Add gl-matrix to third_party [redux] (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 10 months ago
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1 /* Copyright (c) 2013, Brandon Jones, Colin MacKenzie IV. All rights reserved.
2
3 Redistribution and use in source and binary forms, with or without modification,
4 are permitted provided that the following conditions are met:
5
6 * Redistributions of source code must retain the above copyright notice, this
7 list of conditions and the following disclaimer.
8 * Redistributions in binary form must reproduce the above copyright notice,
9 this list of conditions and the following disclaimer in the documentation
10 and/or other materials provided with the distribution.
11
12 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
13 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
14 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
15 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
16 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
17 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
18 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
19 ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
20 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
21 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
22
23 /**
24 * @class 2x3 Matrix
25 * @name mat2d
26 *
27 * @description
28 * A mat2d contains six elements defined as:
29 * <pre>
30 * [a, b,
31 * c, d,
32 * tx,ty]
33 * </pre>
34 * This is a short form for the 3x3 matrix:
35 * <pre>
36 * [a, b, 0
37 * c, d, 0
38 * tx,ty,1]
39 * </pre>
40 * The last column is ignored so the array is shorter and operations are faster.
41 */
42 var mat2d = {};
43
44 /**
45 * Creates a new identity mat2d
46 *
47 * @returns {mat2d} a new 2x3 matrix
48 */
49 mat2d.create = function() {
50 var out = new GLMAT_ARRAY_TYPE(6);
51 out[0] = 1;
52 out[1] = 0;
53 out[2] = 0;
54 out[3] = 1;
55 out[4] = 0;
56 out[5] = 0;
57 return out;
58 };
59
60 /**
61 * Creates a new mat2d initialized with values from an existing matrix
62 *
63 * @param {mat2d} a matrix to clone
64 * @returns {mat2d} a new 2x3 matrix
65 */
66 mat2d.clone = function(a) {
67 var out = new GLMAT_ARRAY_TYPE(6);
68 out[0] = a[0];
69 out[1] = a[1];
70 out[2] = a[2];
71 out[3] = a[3];
72 out[4] = a[4];
73 out[5] = a[5];
74 return out;
75 };
76
77 /**
78 * Copy the values from one mat2d to another
79 *
80 * @param {mat2d} out the receiving matrix
81 * @param {mat2d} a the source matrix
82 * @returns {mat2d} out
83 */
84 mat2d.copy = function(out, a) {
85 out[0] = a[0];
86 out[1] = a[1];
87 out[2] = a[2];
88 out[3] = a[3];
89 out[4] = a[4];
90 out[5] = a[5];
91 return out;
92 };
93
94 /**
95 * Set a mat2d to the identity matrix
96 *
97 * @param {mat2d} out the receiving matrix
98 * @returns {mat2d} out
99 */
100 mat2d.identity = function(out) {
101 out[0] = 1;
102 out[1] = 0;
103 out[2] = 0;
104 out[3] = 1;
105 out[4] = 0;
106 out[5] = 0;
107 return out;
108 };
109
110 /**
111 * Inverts a mat2d
112 *
113 * @param {mat2d} out the receiving matrix
114 * @param {mat2d} a the source matrix
115 * @returns {mat2d} out
116 */
117 mat2d.invert = function(out, a) {
118 var aa = a[0], ab = a[1], ac = a[2], ad = a[3],
119 atx = a[4], aty = a[5];
120
121 var det = aa * ad - ab * ac;
122 if(!det){
123 return null;
124 }
125 det = 1.0 / det;
126
127 out[0] = ad * det;
128 out[1] = -ab * det;
129 out[2] = -ac * det;
130 out[3] = aa * det;
131 out[4] = (ac * aty - ad * atx) * det;
132 out[5] = (ab * atx - aa * aty) * det;
133 return out;
134 };
135
136 /**
137 * Calculates the determinant of a mat2d
138 *
139 * @param {mat2d} a the source matrix
140 * @returns {Number} determinant of a
141 */
142 mat2d.determinant = function (a) {
143 return a[0] * a[3] - a[1] * a[2];
144 };
145
146 /**
147 * Multiplies two mat2d's
148 *
149 * @param {mat2d} out the receiving matrix
150 * @param {mat2d} a the first operand
151 * @param {mat2d} b the second operand
152 * @returns {mat2d} out
153 */
154 mat2d.multiply = function (out, a, b) {
155 var aa = a[0], ab = a[1], ac = a[2], ad = a[3],
156 atx = a[4], aty = a[5],
157 ba = b[0], bb = b[1], bc = b[2], bd = b[3],
158 btx = b[4], bty = b[5];
159
160 out[0] = aa*ba + ab*bc;
161 out[1] = aa*bb + ab*bd;
162 out[2] = ac*ba + ad*bc;
163 out[3] = ac*bb + ad*bd;
164 out[4] = ba*atx + bc*aty + btx;
165 out[5] = bb*atx + bd*aty + bty;
166 return out;
167 };
168
169 /**
170 * Alias for {@link mat2d.multiply}
171 * @function
172 */
173 mat2d.mul = mat2d.multiply;
174
175
176 /**
177 * Rotates a mat2d by the given angle
178 *
179 * @param {mat2d} out the receiving matrix
180 * @param {mat2d} a the matrix to rotate
181 * @param {Number} rad the angle to rotate the matrix by
182 * @returns {mat2d} out
183 */
184 mat2d.rotate = function (out, a, rad) {
185 var aa = a[0],
186 ab = a[1],
187 ac = a[2],
188 ad = a[3],
189 atx = a[4],
190 aty = a[5],
191 st = Math.sin(rad),
192 ct = Math.cos(rad);
193
194 out[0] = aa*ct + ab*st;
195 out[1] = -aa*st + ab*ct;
196 out[2] = ac*ct + ad*st;
197 out[3] = -ac*st + ct*ad;
198 out[4] = ct*atx + st*aty;
199 out[5] = ct*aty - st*atx;
200 return out;
201 };
202
203 /**
204 * Scales the mat2d by the dimensions in the given vec2
205 *
206 * @param {mat2d} out the receiving matrix
207 * @param {mat2d} a the matrix to translate
208 * @param {mat2d} v the vec2 to scale the matrix by
209 * @returns {mat2d} out
210 **/
211 mat2d.scale = function(out, a, v) {
212 var vx = v[0], vy = v[1];
213 out[0] = a[0] * vx;
214 out[1] = a[1] * vy;
215 out[2] = a[2] * vx;
216 out[3] = a[3] * vy;
217 out[4] = a[4] * vx;
218 out[5] = a[5] * vy;
219 return out;
220 };
221
222 /**
223 * Translates the mat2d by the dimensions in the given vec2
224 *
225 * @param {mat2d} out the receiving matrix
226 * @param {mat2d} a the matrix to translate
227 * @param {mat2d} v the vec2 to translate the matrix by
228 * @returns {mat2d} out
229 **/
230 mat2d.translate = function(out, a, v) {
231 out[0] = a[0];
232 out[1] = a[1];
233 out[2] = a[2];
234 out[3] = a[3];
235 out[4] = a[4] + v[0];
236 out[5] = a[5] + v[1];
237 return out;
238 };
239
240 /**
241 * Returns a string representation of a mat2d
242 *
243 * @param {mat2d} a matrix to represent as a string
244 * @returns {String} string representation of the matrix
245 */
246 mat2d.str = function (a) {
247 return 'mat2d(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' +
248 a[3] + ', ' + a[4] + ', ' + a[5] + ')';
249 };
250
251 if(typeof(exports) !== 'undefined') {
252 exports.mat2d = mat2d;
253 }
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