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| 1 /* Copyright (c) 2013, Brandon Jones, Colin MacKenzie IV. All rights reserved. |
| 2 |
| 3 Redistribution and use in source and binary forms, with or without modification, |
| 4 are permitted provided that the following conditions are met: |
| 5 |
| 6 * Redistributions of source code must retain the above copyright notice, this |
| 7 list of conditions and the following disclaimer. |
| 8 * Redistributions in binary form must reproduce the above copyright notice, |
| 9 this list of conditions and the following disclaimer in the documentation |
| 10 and/or other materials provided with the distribution. |
| 11 |
| 12 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 13 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 14 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 15 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR |
| 16 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 17 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 18 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| 19 ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 20 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 21 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ |
| 22 |
| 23 if(!GLMAT_EPSILON) { |
| 24 var GLMAT_EPSILON = 0.000001; |
| 25 } |
| 26 |
| 27 if(!GLMAT_ARRAY_TYPE) { |
| 28 var GLMAT_ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array
: Array; |
| 29 } |
| 30 |
| 31 /** |
| 32 * @class Common utilities |
| 33 * @name glMatrix |
| 34 */ |
| 35 var glMatrix = {}; |
| 36 |
| 37 /** |
| 38 * Sets the type of array used when creating new vectors and matricies |
| 39 * |
| 40 * @param {Type} type Array type, such as Float32Array or Array |
| 41 */ |
| 42 glMatrix.setMatrixArrayType = function(type) { |
| 43 GLMAT_ARRAY_TYPE = type; |
| 44 } |
| 45 |
| 46 if(typeof(exports) !== 'undefined') { |
| 47 exports.glMatrix = glMatrix; |
| 48 } |
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