| Index: tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/common.js
|
| diff --git a/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/common.js b/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/common.js
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..01b21c50a71c9dc33da9fa852f246049f8764fb8
|
| --- /dev/null
|
| +++ b/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/common.js
|
| @@ -0,0 +1,48 @@
|
| +/* Copyright (c) 2013, Brandon Jones, Colin MacKenzie IV. All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without modification,
|
| +are permitted provided that the following conditions are met:
|
| +
|
| + * Redistributions of source code must retain the above copyright notice, this
|
| + list of conditions and the following disclaimer.
|
| + * Redistributions in binary form must reproduce the above copyright notice,
|
| + this list of conditions and the following disclaimer in the documentation
|
| + and/or other materials provided with the distribution.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
| +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
| +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
| +ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
| +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
|
| +
|
| +if(!GLMAT_EPSILON) {
|
| + var GLMAT_EPSILON = 0.000001;
|
| +}
|
| +
|
| +if(!GLMAT_ARRAY_TYPE) {
|
| + var GLMAT_ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array;
|
| +}
|
| +
|
| +/**
|
| + * @class Common utilities
|
| + * @name glMatrix
|
| + */
|
| +var glMatrix = {};
|
| +
|
| +/**
|
| + * Sets the type of array used when creating new vectors and matricies
|
| + *
|
| + * @param {Type} type Array type, such as Float32Array or Array
|
| + */
|
| +glMatrix.setMatrixArrayType = function(type) {
|
| + GLMAT_ARRAY_TYPE = type;
|
| +}
|
| +
|
| +if(typeof(exports) !== 'undefined') {
|
| + exports.glMatrix = glMatrix;
|
| +}
|
|
|