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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ | 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ | 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 7 | 7 |
| 8 #include "src/ast.h" | 8 #include "src/ast.h" |
| 9 #include "src/compiler/js-graph.h" | 9 #include "src/compiler/js-graph.h" |
| 10 #include "src/compiler/liveness-analyzer.h" | 10 #include "src/compiler/liveness-analyzer.h" |
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| 300 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, | 300 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, |
| 301 Node* value, TypeFeedbackId id); | 301 Node* value, TypeFeedbackId id); |
| 302 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, | 302 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, |
| 303 Handle<Name> name, Node* value, TypeFeedbackId id); | 303 Handle<Name> name, Node* value, TypeFeedbackId id); |
| 304 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, | 304 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, |
| 305 Handle<Name> name, const VectorSlotPair& feedback); | 305 Handle<Name> name, const VectorSlotPair& feedback); |
| 306 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key, | 306 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key, |
| 307 const VectorSlotPair& feedback); | 307 const VectorSlotPair& feedback); |
| 308 | 308 |
| 309 // Builders for global variable loads and stores. | 309 // Builders for global variable loads and stores. |
| 310 Node* BuildGlobalLoad(Node* global, Handle<Name> name, | 310 Node* BuildGlobalLoad(Node* script_context, Node* global, Handle<Name> name, |
| 311 const VectorSlotPair& feedback, ContextualMode mode); | 311 const VectorSlotPair& feedback, ContextualMode mode, |
| 312 Node* BuildGlobalStore(Node* global, Handle<Name> name, Node* value, | 312 int slot_index); |
| 313 const VectorSlotPair& feedback, TypeFeedbackId id); | 313 Node* BuildGlobalStore(Node* script_context, Node* global, Handle<Name> name, |
| 314 Node* value, const VectorSlotPair& feedback, |
| 315 TypeFeedbackId id, int slot_index); |
| 314 | 316 |
| 315 // Builders for accessing the function context. | 317 // Builders for accessing the function context. |
| 316 Node* BuildLoadBuiltinsObject(); | 318 Node* BuildLoadBuiltinsObject(); |
| 317 Node* BuildLoadGlobalObject(); | 319 Node* BuildLoadGlobalObject(); |
| 318 Node* BuildLoadGlobalProxy(); | 320 Node* BuildLoadGlobalProxy(); |
| 319 Node* BuildLoadFeedbackVector(); | 321 Node* BuildLoadFeedbackVector(); |
| 320 | 322 |
| 321 // Builder for accessing a (potentially immutable) object field. | 323 // Builder for accessing a (potentially immutable) object field. |
| 322 Node* BuildLoadObjectField(Node* object, int offset); | 324 Node* BuildLoadObjectField(Node* object, int offset); |
| 323 Node* BuildLoadImmutableObjectField(Node* object, int offset); | 325 Node* BuildLoadImmutableObjectField(Node* object, int offset); |
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| 553 | 555 |
| 554 // Prepare environment to be used as loop header. | 556 // Prepare environment to be used as loop header. |
| 555 void PrepareForLoop(BitVector* assigned, bool is_osr = false); | 557 void PrepareForLoop(BitVector* assigned, bool is_osr = false); |
| 556 }; | 558 }; |
| 557 | 559 |
| 558 } // namespace compiler | 560 } // namespace compiler |
| 559 } // namespace internal | 561 } // namespace internal |
| 560 } // namespace v8 | 562 } // namespace v8 |
| 561 | 563 |
| 562 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ | 564 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ |
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