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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 import 'dart:async'; | 5 import 'dart:async'; |
| 6 | 6 |
| 7 import 'package:vector_math/vector_math.dart'; | 7 import 'package:vector_math/vector_math.dart'; |
| 8 | 8 |
| 9 import '../animation/animation_performance.dart'; | 9 import '../animation/animation_performance.dart'; |
| 10 import '../animation/curves.dart'; | 10 import '../animation/curves.dart'; |
| 11 import '../base/lerp.dart'; | 11 import '../base/lerp.dart'; |
| 12 import '../painting/box_painter.dart'; | 12 import '../painting/box_painter.dart'; |
| 13 import '../theme/shadows.dart'; | 13 import '../theme/shadows.dart'; |
| 14 import 'basic.dart'; | 14 import 'basic.dart'; |
| 15 | 15 |
| 16 // This class builds a Container object from a collection of optionally- | 16 // This class builds a Container object from a collection of optionally- |
| 17 // animated properties. Use syncFields to update the Container's properties, | 17 // animated properties. Use syncFields to update the Container's properties, |
| 18 // which will optionally animate them using an AnimationPerformance. | 18 // which will optionally animate them using an AnimationPerformance. |
| 19 class AnimatedContainer { | 19 class AnimatedContainer { |
| 20 AnimatedType<Point> position; | 20 AnimatedType<Point> position; |
| 21 AnimatedType<double> shadow; | 21 AnimatedType<double> shadow; |
| 22 AnimatedColor backgroundColor; | 22 AnimatedColor backgroundColor; |
| 23 | 23 |
| 24 // These don't animate, but are used to build the Container anyway. |
| 25 double borderRadius; |
| 26 Shape shape; |
| 27 |
| 24 Map<AnimatedVariable, AnimationPerformance> _variableToPerformance = | 28 Map<AnimatedVariable, AnimationPerformance> _variableToPerformance = |
| 25 new Map<AnimatedVariable, AnimationPerformance>(); | 29 new Map<AnimatedVariable, AnimationPerformance>(); |
| 26 | 30 |
| 27 AnimatedContainer(); | 31 AnimatedContainer(); |
| 28 | 32 |
| 29 AnimationPerformance createPerformance(AnimatedType variable, | 33 AnimationPerformance createPerformance(AnimatedType variable, |
| 30 {Duration duration}) { | 34 {Duration duration}) { |
| 31 AnimationPerformance performance = new AnimationPerformance() | 35 AnimationPerformance performance = new AnimationPerformance() |
| 32 ..duration = duration | 36 ..duration = duration |
| 33 ..variable = variable; | 37 ..variable = variable; |
| 34 _variableToPerformance[variable] = performance; | 38 _variableToPerformance[variable] = performance; |
| 35 return performance; | 39 return performance; |
| 36 } | 40 } |
| 37 | 41 |
| 38 Widget build(Widget child) { | 42 Widget build(Widget child) { |
| 39 Widget current = child; | 43 Widget current = child; |
| 40 if (shadow != null || backgroundColor != null) { | 44 if (shadow != null || backgroundColor != null || |
| 45 borderRadius != null || shape != null) { |
| 41 current = new DecoratedBox( | 46 current = new DecoratedBox( |
| 42 decoration: new BoxDecoration( | 47 decoration: new BoxDecoration( |
| 48 borderRadius: borderRadius, |
| 49 shape: shape, |
| 43 boxShadow: shadow != null ? _computeShadow(shadow.value) : null, | 50 boxShadow: shadow != null ? _computeShadow(shadow.value) : null, |
| 44 backgroundColor: backgroundColor != null ? backgroundColor.value : nul
l), | 51 backgroundColor: backgroundColor != null ? backgroundColor.value : nul
l), |
| 45 child: current); | 52 child: current); |
| 46 } | 53 } |
| 47 | 54 |
| 48 if (position != null) { | 55 if (position != null) { |
| 49 Matrix4 transform = new Matrix4.identity(); | 56 Matrix4 transform = new Matrix4.identity(); |
| 50 transform.translate(position.value.x, position.value.y); | 57 transform.translate(position.value.x, position.value.y); |
| 51 current = new Transform(transform: transform, child: child); | 58 current = new Transform(transform: transform, child: child); |
| 52 } | 59 } |
| 53 | 60 |
| 54 return current; | 61 return current; |
| 55 } | 62 } |
| 56 | 63 |
| 57 void syncFields(AnimatedContainer source) { | 64 void syncFields(AnimatedContainer source) { |
| 58 _syncField(position, source.position); | 65 _syncField(position, source.position); |
| 59 _syncField(shadow, source.shadow); | 66 _syncField(shadow, source.shadow); |
| 60 _syncField(backgroundColor, source.backgroundColor); | 67 _syncField(backgroundColor, source.backgroundColor); |
| 68 |
| 69 borderRadius = source.borderRadius; |
| 70 shape = source.shape; |
| 61 } | 71 } |
| 62 | 72 |
| 63 void _syncField(AnimatedType variable, AnimatedType sourceVariable) { | 73 void _syncField(AnimatedType variable, AnimatedType sourceVariable) { |
| 64 if (variable == null) | 74 if (variable == null) |
| 65 return; // TODO(mpcomplete): Should we handle transition from null? | 75 return; // TODO(mpcomplete): Should we handle transition from null? |
| 66 | 76 |
| 67 AnimationPerformance performance = _variableToPerformance[variable]; | 77 AnimationPerformance performance = _variableToPerformance[variable]; |
| 68 if (performance == null) { | 78 if (performance == null) { |
| 69 // If there's no performance, no need to animate. | 79 // If there's no performance, no need to animate. |
| 70 if (sourceVariable != null) | 80 if (sourceVariable != null) |
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| 98 | 108 |
| 99 int level1 = level.floor(); | 109 int level1 = level.floor(); |
| 100 int level2 = level.ceil(); | 110 int level2 = level.ceil(); |
| 101 double t = level - level1.toDouble(); | 111 double t = level - level1.toDouble(); |
| 102 | 112 |
| 103 List<BoxShadow> shadow = new List<BoxShadow>(); | 113 List<BoxShadow> shadow = new List<BoxShadow>(); |
| 104 for (int i = 0; i < shadows[level1].length; ++i) | 114 for (int i = 0; i < shadows[level1].length; ++i) |
| 105 shadow.add(lerpBoxShadow(shadows[level1][i], shadows[level2][i], t)); | 115 shadow.add(lerpBoxShadow(shadows[level1][i], shadows[level2][i], t)); |
| 106 return shadow; | 116 return shadow; |
| 107 } | 117 } |
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