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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_VIEWPORT_H_ | 5 #ifndef CC_LAYERS_VIEWPORT_H_ |
6 #define CC_LAYERS_VIEWPORT_H_ | 6 #define CC_LAYERS_VIEWPORT_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "cc/layers/layer_impl.h" | 9 #include "cc/layers/layer_impl.h" |
10 #include "ui/gfx/geometry/vector2d_f.h" | 10 #include "ui/gfx/geometry/vector2d_f.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 class LayerTreeHostImpl; | 14 class LayerTreeHostImpl; |
15 | 15 |
16 // Encapsulates gesture handling logic on the viewport layers. The "viewport" | 16 // Encapsulates gesture handling logic on the viewport layers. The "viewport" |
17 // is made up of two scrolling layers, the inner viewport (visual) and the | 17 // is made up of two scrolling layers, the inner viewport (visual) and the |
18 // outer viewport (layout) scroll layers. These layers have different scroll | 18 // outer viewport (layout) scroll layers. These layers have different scroll |
19 // bubbling behavior from the rest of the layer tree which is encoded in this | 19 // bubbling behavior from the rest of the layer tree which is encoded in this |
20 // class. | 20 // class. |
21 class CC_EXPORT Viewport { | 21 class CC_EXPORT Viewport { |
22 public: | 22 public: |
23 // If the pinch zoom anchor on the first PinchUpdate is within this length | 23 // If the pinch zoom anchor on the first PinchUpdate is within this length |
24 // of the screen edge, "snap" the zoom to that edge. Experimentally | 24 // of the screen edge, "snap" the zoom to that edge. Experimentally |
25 // determined. | 25 // determined. |
26 static const int kPinchZoomSnapMarginDips = 100; | 26 static const int kPinchZoomSnapMarginDips = 100; |
27 | 27 |
28 struct ScrollResult { | |
29 gfx::Vector2dF applied_delta; | |
30 gfx::Vector2dF unused_scroll_delta; | |
31 gfx::Vector2dF top_controls_applied_delta; | |
32 }; | |
33 | |
34 static scoped_ptr<Viewport> Create(LayerTreeHostImpl* host_impl); | 28 static scoped_ptr<Viewport> Create(LayerTreeHostImpl* host_impl); |
35 | 29 |
36 // Differs from scrolling in that only the visual viewport is moved, without | 30 // Differs from scrolling in that only the visual viewport is moved, without |
37 // affecting the top controls or outer viewport. | 31 // affecting the top controls or outer viewport. |
38 void Pan(const gfx::Vector2dF& delta); | 32 void Pan(const gfx::Vector2dF& delta); |
39 | 33 |
40 // Scrolls the viewport, applying the unique bubbling between the inner and | 34 // Scrolls the viewport, applying the unique bubbling between the inner and |
41 // outer viewport. Scrolls can be consumed by top controls. | 35 // outer viewport. Scrolls can be consumed by top controls. |
42 ScrollResult ScrollBy(const gfx::Vector2dF& delta, | 36 gfx::Vector2dF ScrollBy(const gfx::Vector2dF& delta, |
43 const gfx::Point& viewport_point, | 37 const gfx::Point& viewport_point, |
44 bool is_wheel_scroll, | 38 bool is_direct_manipulation, |
45 bool affect_top_controls); | 39 bool affect_top_controls); |
46 | 40 |
47 void PinchUpdate(float magnify_delta, const gfx::Point& anchor); | 41 void PinchUpdate(float magnify_delta, const gfx::Point& anchor); |
48 void PinchEnd(); | 42 void PinchEnd(); |
49 | 43 |
50 private: | 44 private: |
51 explicit Viewport(LayerTreeHostImpl* host_impl); | 45 explicit Viewport(LayerTreeHostImpl* host_impl); |
52 | 46 |
53 bool ShouldTopControlsConsumeScroll(const gfx::Vector2dF& scroll_delta) const; | 47 bool ShouldTopControlsConsumeScroll(const gfx::Vector2dF& scroll_delta) const; |
54 gfx::Vector2dF AdjustOverscroll(const gfx::Vector2dF& delta) const; | 48 gfx::Vector2dF AdjustOverscroll(const gfx::Vector2dF& delta) const; |
55 | 49 |
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71 // The pinch zoom anchor point is adjusted by this amount during a pinch. This | 65 // The pinch zoom anchor point is adjusted by this amount during a pinch. This |
72 // is used to "snap" a pinch-zoom to the edge of the screen. | 66 // is used to "snap" a pinch-zoom to the edge of the screen. |
73 gfx::Vector2d pinch_anchor_adjustment_; | 67 gfx::Vector2d pinch_anchor_adjustment_; |
74 | 68 |
75 DISALLOW_COPY_AND_ASSIGN(Viewport); | 69 DISALLOW_COPY_AND_ASSIGN(Viewport); |
76 }; | 70 }; |
77 | 71 |
78 } // namespace cc | 72 } // namespace cc |
79 | 73 |
80 #endif // CC_LAYERS_VIEWPORT_H_ | 74 #endif // CC_LAYERS_VIEWPORT_H_ |
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