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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLPathProgramBuilder.h" | 8 #include "GrGLPathProgramBuilder.h" |
9 #include "gl/GrGLGpu.h" | 9 #include "gl/GrGLGpu.h" |
10 #include "gl/GrGLPathProgram.h" | 10 #include "gl/GrGLPathProgram.h" |
(...skipping 17 matching lines...) Expand all Loading... |
28 | 28 |
29 GrGLProgramBuilder::SeparableVaryingHandle GrGLPathProgramBuilder::addSeparableV
arying( | 29 GrGLProgramBuilder::SeparableVaryingHandle GrGLPathProgramBuilder::addSeparableV
arying( |
30 const char* name, GrGLVertToFrag* v, GrSLPrecision fsPrecision) { | 30 const char* name, GrGLVertToFrag* v, GrSLPrecision fsPrecision) { |
31 this->addVarying(name, v, fsPrecision); | 31 this->addVarying(name, v, fsPrecision); |
32 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); | 32 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); |
33 varyingInfo.fVariable = this->getFragmentShaderBuilder()->fInputs.back(); | 33 varyingInfo.fVariable = this->getFragmentShaderBuilder()->fInputs.back(); |
34 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; | 34 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; |
35 return SeparableVaryingHandle::CreateFromSeparableVaryingIndex(varyingInfo.f
Location); | 35 return SeparableVaryingHandle::CreateFromSeparableVaryingIndex(varyingInfo.f
Location); |
36 } | 36 } |
37 | 37 |
38 void GrGLPathProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { | |
39 this->INHERITED::bindProgramResourceLocations(programID); | |
40 if (!fGpu->glPathRendering()->shouldBindFragmentInputs()) { | |
41 return; | |
42 } | |
43 int count = fSeparableVaryingInfos.count(); | |
44 for (int i = 0; i < count; ++i) { | |
45 GL_CALL(BindFragmentInputLocation(programID, | |
46 i, | |
47 fSeparableVaryingInfos[i].fVariable.c_
str())); | |
48 fSeparableVaryingInfos[i].fLocation = i; | |
49 } | |
50 } | |
51 | |
52 void GrGLPathProgramBuilder::resolveProgramResourceLocations(GrGLuint programID)
{ | 38 void GrGLPathProgramBuilder::resolveProgramResourceLocations(GrGLuint programID)
{ |
53 this->INHERITED::resolveProgramResourceLocations(programID); | 39 this->INHERITED::resolveProgramResourceLocations(programID); |
54 if (fGpu->glPathRendering()->shouldBindFragmentInputs()) { | 40 |
55 return; | |
56 } | |
57 int count = fSeparableVaryingInfos.count(); | 41 int count = fSeparableVaryingInfos.count(); |
58 for (int i = 0; i < count; ++i) { | 42 for (int i = 0; i < count; ++i) { |
59 GrGLint location; | 43 GrGLint location; |
60 GL_CALL_RET(location, | 44 GL_CALL_RET(location, |
61 GetProgramResourceLocation(programID, | 45 GetProgramResourceLocation(programID, |
62 GR_GL_FRAGMENT_INPUT, | 46 GR_GL_FRAGMENT_INPUT, |
63 fSeparableVaryingInfos[i].fVariab
le.c_str())); | 47 fSeparableVaryingInfos[i].fVariab
le.c_str())); |
64 fSeparableVaryingInfos[i].fLocation = location; | 48 fSeparableVaryingInfos[i].fLocation = location; |
65 } | 49 } |
66 } | 50 } |
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