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Issue 1223403004: cc: Disable Renderer latency recovery with --disable-gpu-vsync (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@rendererLatencyRecoveryHeuristic13
Patch Set: Created 5 years, 5 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler.h" 5 #include "cc/scheduler/scheduler.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/auto_reset.h" 9 #include "base/auto_reset.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
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761 // main thread in a high latency mode. Don't try to fight it. 761 // main thread in a high latency mode. Don't try to fight it.
762 if (state_machine_.impl_latency_takes_priority()) 762 if (state_machine_.impl_latency_takes_priority())
763 return false; 763 return false;
764 764
765 return CanCommitAndActivateBeforeDeadline(args); 765 return CanCommitAndActivateBeforeDeadline(args);
766 } 766 }
767 767
768 bool Scheduler::ShouldRecoverImplLatency(const BeginFrameArgs& args) const { 768 bool Scheduler::ShouldRecoverImplLatency(const BeginFrameArgs& args) const {
769 DCHECK(!settings_.using_synchronous_renderer_compositor); 769 DCHECK(!settings_.using_synchronous_renderer_compositor);
770 770
771 // Disable impl thread latency recovery when using the unthrottled
772 // begin frame source since we will always get a BeginFrame before
773 // the swap ack and our heuristics below will not work.
774 if (!throttle_frame_production_)
775 return false;
776
771 // If we are swap throttled at the BeginFrame, that means the impl thread is 777 // If we are swap throttled at the BeginFrame, that means the impl thread is
772 // very likely in a high latency mode. 778 // very likely in a high latency mode.
773 bool impl_thread_is_likely_high_latency = state_machine_.SwapThrottled(); 779 bool impl_thread_is_likely_high_latency = state_machine_.SwapThrottled();
774 if (!impl_thread_is_likely_high_latency) 780 if (!impl_thread_is_likely_high_latency)
775 return false; 781 return false;
776 782
777 // The deadline may be in the past if our draw time is too long. 783 // The deadline may be in the past if our draw time is too long.
778 bool can_draw_before_deadline = args.frame_time < args.deadline; 784 bool can_draw_before_deadline = args.frame_time < args.deadline;
779 785
780 // When prioritizing impl thread latency, the deadline doesn't wait 786 // When prioritizing impl thread latency, the deadline doesn't wait
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808 } 814 }
809 815
810 bool Scheduler::IsBeginMainFrameSentOrStarted() const { 816 bool Scheduler::IsBeginMainFrameSentOrStarted() const {
811 return (state_machine_.commit_state() == 817 return (state_machine_.commit_state() ==
812 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT || 818 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
813 state_machine_.commit_state() == 819 state_machine_.commit_state() ==
814 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED); 820 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED);
815 } 821 }
816 822
817 } // namespace cc 823 } // namespace cc
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