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Side by Side Diff: ui/gl/gl_gl_api_implementation.h

Issue 1223393003: gpu: Use shader cache on ES3 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/compiler_specific.h" 10 #include "base/compiler_specific.h"
(...skipping 18 matching lines...) Expand all
29 void InitializeDynamicGLBindingsGL(GLContext* context); 29 void InitializeDynamicGLBindingsGL(GLContext* context);
30 void InitializeDebugGLBindingsGL(); 30 void InitializeDebugGLBindingsGL();
31 void InitializeNullDrawGLBindingsGL(); 31 void InitializeNullDrawGLBindingsGL();
32 // TODO(danakj): Remove this when all test suites are using null-draw. 32 // TODO(danakj): Remove this when all test suites are using null-draw.
33 bool HasInitializedNullDrawGLBindingsGL(); 33 bool HasInitializedNullDrawGLBindingsGL();
34 bool SetNullDrawGLBindingsEnabledGL(bool enabled); 34 bool SetNullDrawGLBindingsEnabledGL(bool enabled);
35 void ClearGLBindingsGL(); 35 void ClearGLBindingsGL();
36 void SetGLToRealGLApi(); 36 void SetGLToRealGLApi();
37 void SetGLApi(GLApi* api); 37 void SetGLApi(GLApi* api);
38 void SetGLApiToNoContext(); 38 void SetGLApiToNoContext();
39 const GLVersionInfo* GetGLVersionInfo(); 39 const GL_EXPORT GLVersionInfo* GetGLVersionInfo();
40 40
41 class GL_EXPORT GLApiBase : public GLApi { 41 class GL_EXPORT GLApiBase : public GLApi {
42 public: 42 public:
43 // Include the auto-generated part of this class. We split this because 43 // Include the auto-generated part of this class. We split this because
44 // it means we can easily edit the non-auto generated parts right here in 44 // it means we can easily edit the non-auto generated parts right here in
45 // this file instead of having to edit some template or the code generator. 45 // this file instead of having to edit some template or the code generator.
46 #include "gl_bindings_api_autogen_gl.h" 46 #include "gl_bindings_api_autogen_gl.h"
47 47
48 protected: 48 protected:
49 GLApiBase(); 49 GLApiBase();
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
141 ScopedSetGLToRealGLApi(); 141 ScopedSetGLToRealGLApi();
142 ~ScopedSetGLToRealGLApi(); 142 ~ScopedSetGLToRealGLApi();
143 143
144 private: 144 private:
145 GLApi* old_gl_api_; 145 GLApi* old_gl_api_;
146 }; 146 };
147 147
148 } // namespace gfx 148 } // namespace gfx
149 149
150 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ 150 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_
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