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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 import 'dart:math' as math; | 5 import 'dart:math' as math; |
6 | 6 |
7 import 'mechanics.dart'; | 7 import 'mechanics.dart'; |
8 import 'generators.dart'; | 8 import 'generators.dart'; |
9 | 9 |
10 const double _kScrollFriction = 0.005; | 10 const double _kScrollFriction = 0.005; |
11 const double _kOverscrollFriction = 0.075; | 11 const double _kOverscrollFriction = 0.075; |
12 const double _kBounceSlopeAngle = math.PI / 512.0; // radians | 12 const double _kBounceSlopeAngle = math.PI / 512.0; // radians |
13 | 13 |
14 abstract class ScrollBehavior { | 14 abstract class ScrollBehavior { |
15 Simulation release(Particle particle) => null; | 15 Simulation release(Particle particle) => null; |
16 | 16 |
17 // Returns the new scroll offset. | 17 // Returns the new scroll offset. |
18 double applyCurve(double scrollOffset, double scrollDelta); | 18 double applyCurve(double scrollOffset, double scrollDelta); |
19 } | 19 } |
20 | 20 |
21 class BoundedScrollBehavior extends ScrollBehavior { | 21 class BoundedScrollBehavior extends ScrollBehavior { |
| 22 BoundedScrollBehavior({this.minOffset: 0.0, this.maxOffset}); |
| 23 |
22 double minOffset; | 24 double minOffset; |
23 double maxOffset; | 25 double maxOffset; |
24 | 26 |
25 BoundedScrollBehavior({this.minOffset: 0.0, this.maxOffset}); | |
26 | |
27 double applyCurve(double scrollOffset, double scrollDelta) { | 27 double applyCurve(double scrollOffset, double scrollDelta) { |
28 double newScrollOffset = scrollOffset + scrollDelta; | 28 double newScrollOffset = scrollOffset + scrollDelta; |
29 if (minOffset != null) | 29 if (minOffset != null) |
30 newScrollOffset = math.max(minOffset, newScrollOffset); | 30 newScrollOffset = math.max(minOffset, newScrollOffset); |
31 if (maxOffset != null) | 31 if (maxOffset != null) |
32 newScrollOffset = math.min(maxOffset, newScrollOffset); | 32 newScrollOffset = math.min(maxOffset, newScrollOffset); |
33 return newScrollOffset; | 33 return newScrollOffset; |
34 } | 34 } |
35 } | 35 } |
36 | 36 |
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106 // reduce the portion of scrollDelta that's applied beyond 0.0. We | 106 // reduce the portion of scrollDelta that's applied beyond 0.0. We |
107 // do similar things for overscroll in the other direction. | 107 // do similar things for overscroll in the other direction. |
108 if (newScrollOffset < 0.0) { | 108 if (newScrollOffset < 0.0) { |
109 newScrollOffset -= (newScrollOffset - math.min(0.0, scrollOffset)) / 2.0; | 109 newScrollOffset -= (newScrollOffset - math.min(0.0, scrollOffset)) / 2.0; |
110 } else if (newScrollOffset > maxScrollOffset) { | 110 } else if (newScrollOffset > maxScrollOffset) { |
111 newScrollOffset -= (newScrollOffset - math.max(maxScrollOffset, scrollOffs
et)) / 2.0; | 111 newScrollOffset -= (newScrollOffset - math.max(maxScrollOffset, scrollOffs
et)) / 2.0; |
112 } | 112 } |
113 return newScrollOffset; | 113 return newScrollOffset; |
114 } | 114 } |
115 } | 115 } |
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