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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 import 'dart:math' as math; | 5 import 'dart:math' as math; |
| 6 | 6 |
| 7 import 'mechanics.dart'; | 7 import 'mechanics.dart'; |
| 8 import 'generators.dart'; | 8 import 'generators.dart'; |
| 9 | 9 |
| 10 const double _kScrollFriction = 0.005; | 10 const double _kScrollFriction = 0.005; |
| 11 const double _kOverscrollFriction = 0.075; | 11 const double _kOverscrollFriction = 0.075; |
| 12 const double _kBounceSlopeAngle = math.PI / 512.0; // radians | 12 const double _kBounceSlopeAngle = math.PI / 512.0; // radians |
| 13 | 13 |
| 14 abstract class ScrollBehavior { | 14 abstract class ScrollBehavior { |
| 15 Simulation release(Particle particle) => null; | 15 Simulation release(Particle particle) => null; |
| 16 | 16 |
| 17 // Returns the new scroll offset. | 17 // Returns the new scroll offset. |
| 18 double applyCurve(double scrollOffset, double scrollDelta); | 18 double applyCurve(double scrollOffset, double scrollDelta); |
| 19 } | 19 } |
| 20 | 20 |
| 21 class BoundedScrollBehavior extends ScrollBehavior { | 21 class BoundedScrollBehavior extends ScrollBehavior { |
| 22 BoundedScrollBehavior({this.minOffset: 0.0, this.maxOffset}); |
| 23 |
| 22 double minOffset; | 24 double minOffset; |
| 23 double maxOffset; | 25 double maxOffset; |
| 24 | 26 |
| 25 BoundedScrollBehavior({this.minOffset: 0.0, this.maxOffset}); | |
| 26 | |
| 27 double applyCurve(double scrollOffset, double scrollDelta) { | 27 double applyCurve(double scrollOffset, double scrollDelta) { |
| 28 double newScrollOffset = scrollOffset + scrollDelta; | 28 double newScrollOffset = scrollOffset + scrollDelta; |
| 29 if (minOffset != null) | 29 if (minOffset != null) |
| 30 newScrollOffset = math.max(minOffset, newScrollOffset); | 30 newScrollOffset = math.max(minOffset, newScrollOffset); |
| 31 if (maxOffset != null) | 31 if (maxOffset != null) |
| 32 newScrollOffset = math.min(maxOffset, newScrollOffset); | 32 newScrollOffset = math.min(maxOffset, newScrollOffset); |
| 33 return newScrollOffset; | 33 return newScrollOffset; |
| 34 } | 34 } |
| 35 } | 35 } |
| 36 | 36 |
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| 106 // reduce the portion of scrollDelta that's applied beyond 0.0. We | 106 // reduce the portion of scrollDelta that's applied beyond 0.0. We |
| 107 // do similar things for overscroll in the other direction. | 107 // do similar things for overscroll in the other direction. |
| 108 if (newScrollOffset < 0.0) { | 108 if (newScrollOffset < 0.0) { |
| 109 newScrollOffset -= (newScrollOffset - math.min(0.0, scrollOffset)) / 2.0; | 109 newScrollOffset -= (newScrollOffset - math.min(0.0, scrollOffset)) / 2.0; |
| 110 } else if (newScrollOffset > maxScrollOffset) { | 110 } else if (newScrollOffset > maxScrollOffset) { |
| 111 newScrollOffset -= (newScrollOffset - math.max(maxScrollOffset, scrollOffs
et)) / 2.0; | 111 newScrollOffset -= (newScrollOffset - math.max(maxScrollOffset, scrollOffs
et)) / 2.0; |
| 112 } | 112 } |
| 113 return newScrollOffset; | 113 return newScrollOffset; |
| 114 } | 114 } |
| 115 } | 115 } |
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