| Index: sky/sdk/lib/widgets/animated_component.dart
|
| diff --git a/sky/sdk/lib/widgets/animated_component.dart b/sky/sdk/lib/widgets/animated_component.dart
|
| index af088f846434d415523be11d13d2aaef0ef8bb14..cfd79f4054e9307d0f667555fc035c87b914fb4b 100644
|
| --- a/sky/sdk/lib/widgets/animated_component.dart
|
| +++ b/sky/sdk/lib/widgets/animated_component.dart
|
| @@ -4,11 +4,7 @@
|
|
|
| import 'dart:async';
|
|
|
| -import 'package:vector_math/vector_math.dart';
|
| -
|
| import '../animation/animated_value.dart';
|
| -import '../animation/animation_performance.dart';
|
| -import '../animation/curves.dart';
|
| import 'basic.dart';
|
|
|
| class _AnimationEntry {
|
| @@ -54,22 +50,3 @@ abstract class AnimatedComponent extends StatefulComponent {
|
| }
|
|
|
| }
|
| -
|
| -// Types of things that can be animated in a component. Use build() to
|
| -// construct the final Widget based on the animation state.
|
| -// TODO(mpcomplete): the idea here is to eventually have an AnimatedCollection
|
| -// which assembles a container based on a list of animated things. e.g. if you
|
| -// want to animate position, opacity, and shadow, you add those animators to an
|
| -// AnimatedCollection and just call collection.build() to construct your
|
| -// widget.
|
| -
|
| -class AnimatedPosition extends AnimatedType<Point> {
|
| - AnimatedPosition(Point begin, Point end, {Curve curve: linear})
|
| - : super(begin, end, curve: curve);
|
| -
|
| - Widget build(Widget child) {
|
| - Matrix4 transform = new Matrix4.identity();
|
| - transform.translate(value.x, value.y);
|
| - return new Transform(transform: transform, child: child);
|
| - }
|
| -}
|
|
|