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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 #ifndef PHYSICS_LAYER_H_ |
| 5 #define PHYSICS_LAYER_H_ |
| 6 |
| 7 #include "cocos2d.h" |
| 8 #include "Box2D/Box2D.h" |
| 9 |
| 10 USING_NS_CC; |
| 11 |
| 12 /** |
| 13 * Physics layer that the user interacts with. |
| 14 */ |
| 15 class PhysicsLayer : public CCLayerColor { |
| 16 public: |
| 17 PhysicsLayer() {} |
| 18 ~PhysicsLayer(); |
| 19 CREATE_FUNC(PhysicsLayer); |
| 20 virtual bool init(); |
| 21 virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); |
| 22 |
| 23 private: |
| 24 void AddNewSpriteAtPosition(CCPoint p); |
| 25 void UpdateWorld(float dt); |
| 26 bool InitPhysics(); |
| 27 |
| 28 CCTexture2D* sprite_texture_; |
| 29 b2World* world_; |
| 30 }; |
| 31 |
| 32 #endif // !PHYSICS_LAYER_H_ |
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