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| 1 // Copyright (c) 2013 The Native Client Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 #ifndef FRONTEND_H | |
| 5 #define FRONTEND_H | |
| 6 | |
| 7 #include "cocos2d.h" | |
| 8 | |
| 9 USING_NS_CC; | |
| 10 | |
| 11 /** | |
| 12 * Front end scene and layer. | |
| 13 */ | |
| 14 class FrontEnd : public CCLayerColor | |
| 15 { | |
|
binji
2013/02/12 22:51:53
nit: { on previous line
Sam Clegg
2013/02/12 23:07:38
Done.
| |
| 16 public: | |
| 17 FrontEnd() {} | |
| 18 ~FrontEnd() {} | |
| 19 CREATE_FUNC(FrontEnd); | |
| 20 virtual bool init(); | |
| 21 static CCScene* scene(); | |
| 22 | |
| 23 private: | |
| 24 // menu callbacks | |
| 25 virtual void startGame(CCObject* sender); | |
| 26 }; | |
| 27 | |
| 28 #endif // !FRONTEND_H | |
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