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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 #ifndef PHYSICS_LAYER_H | |
5 #define PHYSICS_LAYER_H | |
6 | |
7 #include "cocos2d.h" | |
8 #include "Box2D/Box2D.h" | |
9 | |
10 USING_NS_CC; | |
11 | |
12 /** | |
13 * Physics layer that the user interacts with. | |
14 */ | |
15 class PhysicsLayer : public CCLayerColor { | |
16 public: | |
17 PhysicsLayer() {} | |
18 ~PhysicsLayer(); | |
19 CREATE_FUNC(PhysicsLayer); | |
20 virtual bool init(); | |
21 virtual void ccTouchesEnded(CCSet* touches, CCEvent* event); | |
22 | |
23 private: | |
24 void addNewSpriteAtPosition(CCPoint p); | |
binji
2013/02/12 23:13:25
MixedCase these three
Sam Clegg
2013/02/12 23:22:36
Done.
| |
25 void updateWorld(float dt); | |
26 bool initPhysics(); | |
27 | |
28 CCTexture2D* sprite_texture_; | |
29 b2World* world_; | |
30 }; | |
31 | |
32 #endif // !PHYSICS_LAYER_H | |
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