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Side by Side Diff: nacltoons/src/GameplayScene.h

Issue 12226130: [nacltoons] Add initial frontend and physics game scenes. (Closed) Base URL: https://nativeclient-sdk.googlecode.com/svn/trunk/src
Patch Set: fix style nits Created 7 years, 10 months ago
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1 // Copyright (c) 2013 The Native Client Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 #ifndef GAMEPLAY_SCENE_H 4 #ifndef GAMEPLAY_SCENE_H
5 #define GAMEPLAY_SCENE_H 5 #define GAMEPLAY_SCENE_H
6 6
7 #include "cocos2d.h" 7 #include "cocos2d.h"
8 8
9 USING_NS_CC; 9 USING_NS_CC;
10 10
11 class Gameplay : public CCLayerColor 11 /**
12 { 12 * Main gameplay scene containing the physics layer
13 * that the user can interact with and a UI layer over
14 * the top for menus.
15 */
16 class Gameplay : public CCScene {
13 public: 17 public:
14 Gameplay(); 18 Gameplay() {}
19 ~Gameplay() {}
20 CREATE_FUNC(Gameplay);
21 virtual bool init();
22 void restart();
23 static CCScene* scene();
24 };
15 25
16 ~Gameplay(); 26 /**
17 27 * UI layer for menus.
28 */
29 class UILayer : public CCLayer {
30 public:
31 UILayer() {}
32 ~UILayer() {}
33 CREATE_FUNC(UILayer);
18 virtual bool init(); 34 virtual bool init();
19 35
20 static CCScene* scene(); 36 private:
21 37 // menu callbacks
22 CREATE_FUNC(Gameplay); 38 virtual void restart(CCObject* sender);
binji 2013/02/12 23:13:25 Restart
binji 2013/02/12 23:13:25 Do these need to be virtual?
Sam Clegg 2013/02/12 23:22:36 Done.
Sam Clegg 2013/02/12 23:22:36 Done.
23 39 virtual void exit(CCObject* sender);
binji 2013/02/12 23:13:25 Exit
Sam Clegg 2013/02/12 23:22:36 Done.
24 virtual void ccTouchesEnded(CCSet* touches, CCEvent* event);
25 protected:
26 void updateGame(float dt);
27 }; 40 };
28 41
29 #endif // !GAMEPLAY_SCENE_H 42 #endif // !GAMEPLAY_SCENE_H
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