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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 #ifndef FRONTEND_H | |
binji
2013/02/12 23:13:25
FRONTEND_H_
Sam Clegg
2013/02/12 23:22:36
Done.
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5 #define FRONTEND_H | |
6 | |
7 #include "cocos2d.h" | |
8 | |
9 USING_NS_CC; | |
10 | |
11 /** | |
12 * Front end scene and layer. | |
noelallen1
2013/02/12 23:35:52
Don't self reference in your doc. Tell us what th
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13 */ | |
14 class FrontEnd : public CCLayerColor { | |
15 public: | |
16 FrontEnd() {} | |
17 ~FrontEnd() {} | |
18 CREATE_FUNC(FrontEnd); | |
noelallen1
2013/02/12 23:35:52
What is this macro for?
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19 virtual bool init(); | |
20 static CCScene* scene(); | |
21 | |
22 private: | |
23 // menu callbacks | |
24 virtual void startGame(CCObject* sender); | |
binji
2013/02/12 23:13:25
Is this defined in CCLayerColor or below? If not,
binji
2013/02/12 23:13:25
does this need to be virtual?
Sam Clegg
2013/02/12 23:22:36
Done.
Sam Clegg
2013/02/12 23:22:36
Done.
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25 }; | |
26 | |
27 #endif // !FRONTEND_H | |
noelallen1
2013/02/12 23:35:52
!FRONTEND_H, did you mean to add the !
I think the
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