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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "ui/compositor/layer_animation_sequence.h" | 5 #include "ui/compositor/layer_animation_sequence.h" | 
| 6 | 6 | 
| 7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" | 
| 8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" | 
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" | 
| 10 #include "base/time.h" | 10 #include "base/time.h" | 
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| 23 | 23 | 
| 24 // Check that the sequence behaves sanely when it contains no elements. | 24 // Check that the sequence behaves sanely when it contains no elements. | 
| 25 TEST(LayerAnimationSequenceTest, NoElement) { | 25 TEST(LayerAnimationSequenceTest, NoElement) { | 
| 26   LayerAnimationSequence sequence; | 26   LayerAnimationSequence sequence; | 
| 27   base::TimeTicks start_time; | 27   base::TimeTicks start_time; | 
| 28   start_time += base::TimeDelta::FromSeconds(1); | 28   start_time += base::TimeDelta::FromSeconds(1); | 
| 29   sequence.set_start_time(start_time); | 29   sequence.set_start_time(start_time); | 
| 30   EXPECT_TRUE(sequence.IsFinished(start_time)); | 30   EXPECT_TRUE(sequence.IsFinished(start_time)); | 
| 31   EXPECT_TRUE(sequence.properties().size() == 0); | 31   EXPECT_TRUE(sequence.properties().size() == 0); | 
| 32   LayerAnimationElement::AnimatableProperties properties; | 32   LayerAnimationElement::AnimatableProperties properties; | 
| 33   EXPECT_FALSE(sequence.HasCommonProperty(properties)); | 33   EXPECT_FALSE(sequence.HasConflictingProperty(properties)); | 
| 34 } | 34 } | 
| 35 | 35 | 
| 36 // Check that the sequences progresses the delegate as expected when it contains | 36 // Check that the sequences progresses the delegate as expected when it contains | 
| 37 // a single non-threaded element. | 37 // a single non-threaded element. | 
| 38 TEST(LayerAnimationSequenceTest, SingleElement) { | 38 TEST(LayerAnimationSequenceTest, SingleElement) { | 
| 39   LayerAnimationSequence sequence; | 39   LayerAnimationSequence sequence; | 
| 40   TestLayerAnimationDelegate delegate; | 40   TestLayerAnimationDelegate delegate; | 
| 41   float start = 0.0f; | 41   float start = 0.0f; | 
| 42   float middle = 0.5f; | 42   float middle = 0.5f; | 
| 43   float target = 1.0f; | 43   float target = 1.0f; | 
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| 111 } | 111 } | 
| 112 | 112 | 
| 113 // Check that the sequences progresses the delegate as expected when it contains | 113 // Check that the sequences progresses the delegate as expected when it contains | 
| 114 // multiple elements. Note, see the layer animator tests for cyclic sequences. | 114 // multiple elements. Note, see the layer animator tests for cyclic sequences. | 
| 115 TEST(LayerAnimationSequenceTest, MultipleElement) { | 115 TEST(LayerAnimationSequenceTest, MultipleElement) { | 
| 116   LayerAnimationSequence sequence; | 116   LayerAnimationSequence sequence; | 
| 117   TestLayerAnimationDelegate delegate; | 117   TestLayerAnimationDelegate delegate; | 
| 118   float start_opacity = 0.0f; | 118   float start_opacity = 0.0f; | 
| 119   float target_opacity = 1.0f; | 119   float target_opacity = 1.0f; | 
| 120   base::TimeTicks start_time; | 120   base::TimeTicks start_time; | 
| 121   base::TimeTicks effective_start; | 121   base::TimeTicks opacity_effective_start; | 
|  | 122   base::TimeTicks transform_effective_start; | 
| 122   base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 123   base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 
| 123   sequence.AddElement( | 124   sequence.AddElement( | 
| 124       LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | 125       LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | 
| 125 | 126 | 
| 126   // Pause bounds for a second. | 127   // Pause bounds for a second. | 
| 127   LayerAnimationElement::AnimatableProperties properties; | 128   LayerAnimationElement::AnimatableProperties properties; | 
| 128   properties.insert(LayerAnimationElement::BOUNDS); | 129   properties.insert(LayerAnimationElement::BOUNDS); | 
| 129 | 130 | 
| 130   sequence.AddElement( | 131   sequence.AddElement( | 
| 131       LayerAnimationElement::CreatePauseElement(properties, delta)); | 132       LayerAnimationElement::CreatePauseElement(properties, delta)); | 
| 132 | 133 | 
| 133   gfx::Transform start_transform, target_transform, middle_transform; | 134   gfx::Transform start_transform, target_transform, middle_transform; | 
| 134   start_transform.Rotate(-30.0); | 135   start_transform.Rotate(-30.0); | 
| 135   target_transform.Rotate(30.0); | 136   target_transform.Rotate(30.0); | 
| 136 | 137 | 
| 137   sequence.AddElement( | 138   sequence.AddElement( | 
| 138       LayerAnimationElement::CreateTransformElement(target_transform, delta)); | 139       LayerAnimationElement::CreateTransformElement(target_transform, delta)); | 
| 139 | 140 | 
| 140   for (int i = 0; i < 2; ++i) { | 141   for (int i = 0; i < 2; ++i) { | 
| 141     int group_id = 1; | 142     int group_id = 1; | 
| 142     sequence.set_animation_group_id(group_id); | 143     sequence.set_animation_group_id(group_id); | 
| 143     start_time = effective_start + 3 * delta; | 144     start_time = opacity_effective_start + 4 * delta; | 
| 144     sequence.set_start_time(start_time); | 145     sequence.set_start_time(start_time); | 
| 145     delegate.SetOpacityFromAnimation(start_opacity); | 146     delegate.SetOpacityFromAnimation(start_opacity); | 
| 146     delegate.SetTransformFromAnimation(start_transform); | 147     delegate.SetTransformFromAnimation(start_transform); | 
| 147 | 148 | 
| 148     sequence.Start(&delegate); | 149     sequence.Start(&delegate); | 
| 149     sequence.Progress(start_time, &delegate); | 150     sequence.Progress(start_time, &delegate); | 
| 150     EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction()); | 151     EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction()); | 
| 151     effective_start = start_time + delta; | 152     opacity_effective_start = start_time + delta; | 
| 152     sequence.OnThreadedAnimationStarted(cc::AnimationEvent( | 153     sequence.OnThreadedAnimationStarted(cc::AnimationEvent( | 
| 153         cc::AnimationEvent::Started, | 154         cc::AnimationEvent::Started, | 
| 154         0, | 155         0, | 
| 155         group_id, | 156         group_id, | 
| 156         cc::Animation::Opacity, | 157         cc::Animation::Opacity, | 
| 157         (effective_start - base::TimeTicks()).InSecondsF())); | 158         (opacity_effective_start - base::TimeTicks()).InSecondsF())); | 
| 158     sequence.Progress(effective_start + delta/2, &delegate); | 159     sequence.Progress(opacity_effective_start + delta/2, &delegate); | 
| 159     EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction()); | 160     EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction()); | 
| 160     sequence.Progress(effective_start + delta, &delegate); | 161     sequence.Progress(opacity_effective_start + delta, &delegate); | 
| 161     EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); | 162     EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); | 
| 162 | 163 | 
| 163     // Now at the start of the pause. | 164     // Now at the start of the pause. | 
| 164     EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction()); | 165     EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction()); | 
| 165     TestLayerAnimationDelegate copy = delegate; | 166     TestLayerAnimationDelegate copy = delegate; | 
| 166 | 167 | 
| 167     // In the middle of the pause -- nothing should have changed. | 168     // In the middle of the pause -- nothing should have changed. | 
| 168     sequence.Progress(effective_start + delta + delta/2, | 169     sequence.Progress(opacity_effective_start + delta + delta/2, | 
| 169                       &delegate); | 170                       &delegate); | 
| 170     CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), | 171     CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), | 
| 171                             copy.GetBoundsForAnimation()); | 172                             copy.GetBoundsForAnimation()); | 
| 172     CheckApproximatelyEqual(delegate.GetTransformForAnimation(), | 173     CheckApproximatelyEqual(delegate.GetTransformForAnimation(), | 
| 173                             copy.GetTransformForAnimation()); | 174                             copy.GetTransformForAnimation()); | 
| 174     EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), | 175     EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), | 
| 175                     copy.GetOpacityForAnimation()); | 176                     copy.GetOpacityForAnimation()); | 
| 176 | 177 | 
| 177 | 178     sequence.Progress(opacity_effective_start + 2 * delta, &delegate); | 
| 178     sequence.Progress(effective_start + 2 * delta, &delegate); |  | 
| 179     CheckApproximatelyEqual(start_transform, | 179     CheckApproximatelyEqual(start_transform, | 
| 180                             delegate.GetTransformForAnimation()); | 180                             delegate.GetTransformForAnimation()); | 
| 181     sequence.Progress(effective_start + 2 * delta + delta/2, &delegate); | 181     EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction()); | 
| 182     CheckApproximatelyEqual(middle_transform, | 182     transform_effective_start = opacity_effective_start + 3 * delta; | 
| 183                             delegate.GetTransformForAnimation()); | 183     sequence.OnThreadedAnimationStarted(cc::AnimationEvent( | 
| 184     EXPECT_TRUE(sequence.IsFinished(effective_start + 3 * delta)); | 184         cc::AnimationEvent::Started, | 
| 185     sequence.Progress(effective_start + 3 * delta, &delegate); | 185         0, | 
|  | 186         group_id, | 
|  | 187         cc::Animation::Transform, | 
|  | 188         (transform_effective_start - base::TimeTicks()).InSecondsF())); | 
|  | 189     sequence.Progress(transform_effective_start + delta/2, &delegate); | 
|  | 190     EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction()); | 
|  | 191     EXPECT_TRUE(sequence.IsFinished(transform_effective_start + delta)); | 
|  | 192     sequence.Progress(transform_effective_start + delta, &delegate); | 
| 186     CheckApproximatelyEqual(target_transform, | 193     CheckApproximatelyEqual(target_transform, | 
| 187                             delegate.GetTransformForAnimation()); | 194                             delegate.GetTransformForAnimation()); | 
| 188   } | 195   } | 
| 189 | 196 | 
| 190   EXPECT_TRUE(sequence.properties().size() == 3); | 197   EXPECT_TRUE(sequence.properties().size() == 3); | 
| 191   EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | 198   EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | 
| 192               sequence.properties().end()); | 199               sequence.properties().end()); | 
| 193   EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != | 200   EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != | 
| 194               sequence.properties().end()); | 201               sequence.properties().end()); | 
| 195   EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != | 202   EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != | 
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| 268     EXPECT_TRUE(!observer.last_ended_sequence()); | 275     EXPECT_TRUE(!observer.last_ended_sequence()); | 
| 269     sequence.Progress(start_time + delta, &delegate); | 276     sequence.Progress(start_time + delta, &delegate); | 
| 270     EXPECT_EQ(observer.last_ended_sequence(), &sequence); | 277     EXPECT_EQ(observer.last_ended_sequence(), &sequence); | 
| 271     sequence.RemoveObserver(&observer); | 278     sequence.RemoveObserver(&observer); | 
| 272   } | 279   } | 
| 273 } | 280 } | 
| 274 | 281 | 
| 275 } // namespace | 282 } // namespace | 
| 276 | 283 | 
| 277 } // namespace ui | 284 } // namespace ui | 
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